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/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/2/CubeMapTexturing.txt is in castle-game-engine-src 4.1.1-1.

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X3DEnvironmentTextureNode : X3DTextureNode {
}

ComposedCubeMapTexture : X3DEnvironmentTextureNode {
  SFNode [in,out] back     NULL [X3DTexture2DNode]
  SFNode [in,out] bottom   NULL [X3DTexture2DNode]
  SFNode [in,out] front    NULL [X3DTexture2DNode]
  SFNode [in,out] left     NULL [X3DTexture2DNode]
  SFNode [in,out] right    NULL [X3DTexture2DNode]
  SFNode [in,out] top      NULL [X3DTexture2DNode]
}

GeneratedCubeMapTexture : X3DEnvironmentTextureNode {
  SFString [in,out] update            "NONE" ["NONE"|"NEXT_FRAME_ONLY"|"ALWAYS"]
  SFInt32  []       size              128    (0,Inf)
  SFNode   []       textureProperties NULL   [TextureProperties]
}

ImageCubeMapTexture : X3DEnvironmentTextureNode, X3DUrlObject {
  MFString [in,out] url               []   [URI]
  SFNode   []       textureProperties NULL [TextureProperties]
}