/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/2/Lighting.txt is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | X3DLightNode : X3DChildNode {
SFFloat [in,out] ambientIntensity 0 [0,1]
SFColor [in,out] color 1 1 1 [0,1]
SFBool [in,out] global FALSE
SFFloat [in,out] intensity 1 [0,1]
SFBool [in,out] on TRUE
}
DirectionalLight : X3DLightNode {
SFVec3f [in,out] direction 0 0 -1 (-Inf,Inf)
# TODO: global by default is FALSE
}
PointLight : X3DLightNode {
SFVec3f [in,out] attenuation 1 0 0 [0,Inf)
# TODO: global by default is TRUE
SFVec3f [in,out] location 0 0 0 (-Inf,Inf)
SFFloat [in,out] radius 100 [0,Inf)
}
SpotLight : X3DLightNode {
SFVec3f [in,out] attenuation 1 0 0 [0,Inf)
SFFloat [in,out] beamWidth Pi/2 (0,Pi/2]
SFFloat [in,out] cutOffAngle Pi/4 (0,Pi/2]
SFVec3f [in,out] direction 0 0 -1 (-Inf,Inf)
# TODO: global by default is TRUE
SFVec3f [in,out] location 0 0 0 (-Inf,Inf)
SFFloat [in,out] radius 100 [0,Inf)
}
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