This file is indexed.

/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/2/Lighting.txt is in castle-game-engine-src 4.1.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
X3DLightNode : X3DChildNode { 
  SFFloat [in,out] ambientIntensity 0     [0,1]
  SFColor [in,out] color            1 1 1 [0,1]
  SFBool  [in,out] global           FALSE
  SFFloat [in,out] intensity        1     [0,1]
  SFBool  [in,out] on               TRUE
}

DirectionalLight : X3DLightNode {
  SFVec3f [in,out] direction        0 0 -1 (-Inf,Inf)
  # TODO: global by default is FALSE
}

PointLight : X3DLightNode {
  SFVec3f [in,out] attenuation      1 0 0 [0,Inf)
  # TODO: global by default is TRUE
  SFVec3f [in,out] location         0 0 0 (-Inf,Inf)
  SFFloat [in,out] radius           100   [0,Inf)
}

SpotLight : X3DLightNode {
  SFVec3f [in,out] attenuation      1 0 0    [0,Inf)
  SFFloat [in,out] beamWidth        Pi/2      (0,Pi/2]
  SFFloat [in,out] cutOffAngle      Pi/4      (0,Pi/2]
  SFVec3f [in,out] direction        0 0 -1   (-Inf,Inf)
  # TODO: global by default is TRUE
  SFVec3f [in,out] location         0 0 0    (-Inf,Inf)
  SFFloat [in,out] radius           100      [0,Inf)
}