/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/2/Navigation.txt is in castle-game-engine-src 4.1.1-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | X3DViewpointNode : X3DBindableNode {
SFVec3f [in,out] centerOfRotation 0 0 0 (-Inf,Inf)
SFString [in,out] description ""
SFBool [in,out] jump TRUE
SFRotation [in,out] orientation 0 0 1 0 [-1,1],(-Inf,Inf)
SFBool [in,out] retainUserOffsets FALSE
}
Billboard : X3DGroupingNode {
SFVec3f [in,out] axisOfRotation 0 1 0 (-Inf,Inf)
}
Collision : X3DGroupingNode, X3DSensorNode {
SFBool [in,out] enabled
SFTime [out] collideTime
SFBool [out] isActive
SFNode [] proxy NULL [X3DChildNode]
}
LOD : X3DGroupingNode {
SFInt32 [out] level_changed
SFVec3f [] center 0 0 0 (-Inf,Inf)
SFBool [] forceTransitions FALSE
MFFloat [] range [] [0,Inf) or -1
}
NavigationInfo : X3DBindableNode {
MFFloat [in,out] avatarSize [0.25 1.6 0.75] [0,Inf)
SFBool [in,out] headlight TRUE
SFFloat [in,out] speed 1.0 [0,Inf)
SFTime [in,out] transitionTime 1.0 [0, Inf)
MFString [in,out] transitionType ["LINEAR"] ["TELEPORT","LINEAR","ANIMATE",...]
MFString [in,out] type ["EXAMINE" "ANY"] ["ANY","WALK","EXAMINE","FLY","LOOKAT","NONE",...]
SFFloat [in,out] visibilityLimit 0.0 [0,Inf)
SFBool [out] transitionComplete
}
OrthoViewpoint : X3DViewpointNode {
MFFloat [in,out] fieldOfView -1, -1, 1, 1 (-Inf,Inf)
SFVec3f [in,out] position 0 0 10 (-Inf,Inf)
}
Viewpoint : X3DViewpointNode {
SFFloat [in,out] fieldOfView Pi/4 (0,Pi)
SFVec3f [in,out] position 0 0 10 (-Inf,Inf)
}
ViewpointGroup : X3DChildNode {
SFVec3f [in,out] center 0 0 0 (-Inf,Inf)
MFNode [in,out] children [] [X3DViewpointNode | ViewpointGroup]
SFString [in,out] description ""
SFBool [in,out] displayed TRUE
SFBool [in,out] retainUserOffsets FALSE
SFVec3f [in,out] size 0 0 0 (-Inf,Inf)
}
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