/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/2/ParticleSystems.txt is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | X3DParticleEmitterNode : X3DNode {
SFFloat [in,out] speed 0 [0,Inf)
SFFloat [in,out] variation 0.25 [0,Inf)
SFFloat [] mass 0 [0,Inf)
SFFloat [] surfaceArea 0 [0,Inf)
}
X3DParticlePhysicsModelNode : X3DNode {
SFBool [in,out] enabled TRUE
}
BoundedPhysicsModel : X3DParticlePhysicsModelNode {
SFNode [in,out] geometry NULL [X3DGeometryNode]
}
ConeEmitter : X3DParticleEmitterNode {
SFFloat [in,out] angle Pi/4 [0,Pi]
SFVec3f [in,out] direction 0 1 0
SFVec3f [in,out] position 0 0 0
}
ExplosionEmitter : X3DParticleEmitterNode {
SFVec3f [in,out] position 0 0 0
}
GravityPhysicsModel : X3DParticlePhysicsModelNode {
SFVec3f [in,out] force 0 -9.8 0 (Inf,Inf)
}
ParticleSystem : X3DShapeNode {
SFBool [in,out] createParticles TRUE
SFBool [in,out] enabled TRUE
SFFloat [in,out] lifetimeVariation 0.25 [0,1]
SFInt32 [in,out] maxParticles 200 [0,Inf)
SFFloat [in,out] particleLifetime 5 [0,Inf)
SFVec2f [in,out] particleSize 0.02 0.02 [0,Inf)
SFBool [out] isActive
SFNode [] colorRamp NULL [X3DColorNode]
MFFloat [] colorKey NULL [0,Inf)
SFNode [] emitter NULL [X3DParticleEmitterNode]
SFString [] geometryType "QUAD" ["LINE"|"POINT"|"QUAD"|"SPRITE"|"TRIANGLE"|"GEOMETRY"|...]
MFNode [] physics [] [X3DParticlePhysicsModelNode]
SFNode [] texCoordRamp NULL [TextureCoordinate]
MFFloat [] texCoordKey [] [0,Inf)
}
PointEmitter : X3DParticleEmitterNode {
SFVec3f [in,out] direction 0 1 0
SFVec3f [in,out] position 0 0 0
}
PolylineEmitter : X3DParticleEmitterNode {
SFInt32 [in] set_coordinate
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFVec3f [in,out] direction 0 1 0 [-1,1]
MFInt32 [] coordIndex -1 [0,Inf) or -1
}
SurfaceEmitter : X3DParticleEmitterNode {
SFInt32 [in] set_coordinate
MFInt32 [] coordIndex -1 [0,Inf) or -1
SFNode [] surface NULL [X3DGeometryNode]
}
VolumeEmitter : X3DParticleEmitterNode {
SFInt32 [in] set_coordinate
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFVec3f [in,out] direction 0 1 0 [-1,1]
MFInt32 [] coordIndex -1 [0,Inf) or -1
SFBool [] internal TRUE
}
WindPhysicsModel : X3DParticlePhysicsModelNode {
SFVec3f [in,out] direction 0 0 0 (Inf,Inf)
SFFloat [in,out] gustiness 0.1 [0,Inf)
SFFloat [in,out] speed 0.1 [0,Inf)
SFFloat [in,out] turbulence 0 [0,1]
}
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