/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/2/Shape.txt is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | X3DAppearanceChildNode : X3DNode {
}
X3DAppearanceNode : X3DNode {
}
X3DMaterialNode : X3DAppearanceChildNode {
}
X3DShapeNode : X3DChildNode, X3DBoundedObject {
SFNode [in,out] appearance NULL [X3DAppearanceNode]
SFNode [in,out] geometry NULL [X3DGeometryNode]
SFVec3f [] bboxCenter 0 0 0 (-Inf,Inf)
SFVec3f [] bboxSize -1 -1 -1 [0,Inf) or -1 -1 -1
}
Appearance : X3DAppearanceNode {
SFNode [in,out] fillProperties NULL [FillProperties]
SFNode [in,out] lineProperties NULL [LineProperties]
SFNode [in,out] material NULL [X3DMaterialNode]
MFNode [in,out] shaders [] [X3DShaderNode]
SFNode [in,out] texture NULL [X3DTextureNode]
SFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
}
FillProperties : X3DAppearanceChildNode {
SFBool [in,out] filled TRUE
SFColor [in,out] hatchColor 1 1 1 [0,1]
SFBool [in,out] hatched TRUE
SFInt32 [in,out] hatchStyle 1 [0,Inf)
}
LineProperties : X3DAppearanceChildNode {
SFBool [in,out] applied TRUE
SFInt32 [in,out] linetype 1 [1,Inf)
SFFloat [in,out] linewidthScaleFactor 0 (-Inf,Inf)
}
Material : X3DMaterialNode {
SFFloat [in,out] ambientIntensity 0.2 [0,1]
SFColor [in,out] diffuseColor 0.8 0.8 0.8 [0,1]
SFColor [in,out] emissiveColor 0 0 0 [0,1]
SFFloat [in,out] shininess 0.2 [0,1]
SFColor [in,out] specularColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
}
Shape : X3DShapeNode {
}
TwoSidedMaterial : X3DMaterialNode {
SFFloat [in,out] ambientIntensity 0.2 [0,1]
SFFloat [in,out] backAmbientIntensity 0.2 [0,1]
SFColor [in,out] backDiffuseColor 0.8 0.8 0.8 [0,1]
SFColor [in,out] backEmissiveColor 0 0 0 [0,1]
SFFloat [in,out] backShininess 0.2 [0,1]
SFColor [in,out] backSpecularColor 0 0 0 [0,1]
SFFloat [in,out] backTransparency 0 [0,1]
SFColor [in,out] diffuseColor 0.8 0.8 0.8 [0,1]
SFColor [in,out] emissiveColor 0 0 0 [0,1]
SFFloat [in,out] shininess 0.2 [0,1]
SFBool [in,out] separateBackColor FALSE
SFColor [in,out] specularColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
}
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