/usr/src/castle-game-engine-4.1.1/x3d/doc/x3d_nodes/2/Texturing3D.txt is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | X3DTexture3DNode : X3DTextureNode {
SFBool [] repeatS FALSE
SFBool [] repeatT FALSE
SFBool [] repeatR FALSE
SFNode [] textureProperties NULL [TextureProperties]
}
ComposedTexture3D : X3DTexture3DNode {
MFNode [in,out] texture [] [X3DTexture2DNode]
}
ImageTexture3D : X3DTexture3DNode, X3DUrlObject {
MFString [in,out] url [] [URI]
}
PixelTexture3D : X3DTexture3DNode {
MFInt32 [in,out] image [0 0 0 0]
}
TextureCoordinate3D : X3DTextureCoordinateNode {
MFVec3f [in,out] point [] (-Inf,Inf)
}
TextureCoordinate4D : X3DTextureCoordinateNode {
MFVec4f [in,out] point [] (-Inf,Inf)
}
TextureTransformMatrix3D : X3DTextureTransformNode {
SFMatrix4f [in,out] matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 (-Inf,Inf)
}
TextureTransform3D : X3DTextureTransformNode {
SFVec3f [in,out] center 0 0 0 (-Inf,Inf)
SFRotation [in,out] rotation 0 0 1 0 (-Inf,Inf)
SFVec3f [in,out] scale 1 1 1 (-Inf,Inf)
SFVec3f [in,out] translation 0 0 0 (-Inf,Inf)
}
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