/usr/src/castle-game-engine-4.1.1/x3d/opengl/glsl/template.gs.inc is in castle-game-engine-src 4.1.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | { -*- buffer-read-only: t -*- }
{ DON'T EDIT -- this file was automatically generated from "template.gs" }
'/* Default geometry shader code.' + LineEnding +
' Defines geometryVertexXxx functions,' + LineEnding +
' to be called from user code, and respective geometry_vertex_xxx plugs,' + LineEnding +
' to be extended by user (and internal) effects.' + LineEnding +
'' + LineEnding +
' It does not define the main() entry point for geometry shaders.' + LineEnding +
' User will have to provide it (in ComposedShader or Effect),' + LineEnding +
' or we will discard partial geometry shader code. */' + LineEnding +
'' + LineEnding +
'/* Our implementation supports only geometry shaders for GLSL >= 1.50.' + LineEnding +
' Add "compatibility" profile, as (for now) we want to be able to pass' + LineEnding +
' also deprecated gl_Xxx from vertex to fragment stages. */' + LineEnding +
'#version 150 compatibility' + LineEnding +
'' + LineEnding +
'/* PLUG-DECLARATIONS */' + LineEnding +
'' + LineEnding +
'/* Standard varying, always used by our shaders */' + LineEnding +
'in vec4 castle_vertex_eye[CASTLE_GEOMETRY_INPUT_SIZE];' + LineEnding +
'out vec4 castle_vertex_eye_geoshader;' + LineEnding +
'in vec3 castle_normal_eye[CASTLE_GEOMETRY_INPUT_SIZE];' + LineEnding +
'out vec3 castle_normal_eye_geoshader;' + LineEnding +
'' + LineEnding +
'void geometryVertexSet(const int index)' + LineEnding +
'{' + LineEnding +
' castle_vertex_eye_geoshader = castle_vertex_eye[index];' + LineEnding +
' castle_normal_eye_geoshader = castle_normal_eye[index];' + LineEnding +
' /* PLUG: geometry_vertex_set (index) */' + LineEnding +
'}' + LineEnding +
'' + LineEnding +
'void geometryVertexZero()' + LineEnding +
'{' + LineEnding +
' castle_vertex_eye_geoshader = vec4(0.0);' + LineEnding +
' castle_normal_eye_geoshader = vec3(0.0);' + LineEnding +
' /* PLUG: geometry_vertex_zero () */' + LineEnding +
'}' + LineEnding +
'' + LineEnding +
'void geometryVertexAdd(const int index, const float scale)' + LineEnding +
'{' + LineEnding +
' castle_vertex_eye_geoshader += castle_vertex_eye[index] * scale;' + LineEnding +
' castle_normal_eye_geoshader += castle_normal_eye[index] * scale;' + LineEnding +
' /* PLUG: geometry_vertex_add (index, scale) */' + LineEnding +
'}' + LineEnding +
''
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