/usr/share/games/cuyo/ziehlen.ld is in cuyo-data 2.0.0brl1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Copyright 2005,2006,2010 by Mark Weyer
# Maintenance modifications 2006,2008,2011 by the cuyo developers
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
Ziehlen={
name = "Target practice"
author = "Mark Weyer"
pics = gruen
greypic = rot
emptypic = nichts
startpic = gras
startdist[1] = "EEEEEEEEEE"
toptime[1] = 30
toptime[1,hard] = 15
numexplode[1] = 100
startdist[2] = ".........AB.........","EEEEEEEEEE"
toptime[2] = 36
toptime[2,hard] = 18
numexplode[2] = 200
randomfallpos = 1
loch_y = 6
loch_breite = 7 # loch-x-Angaben alle in halben Blops
loch_breite[hard] = 5
loch_x_min = <4-loch_breite>
loch_x_max = 16
<<
var loch_x=(loch_x_max+loch_x_min)/2, verbinder, verloren;
semiglobal = {
if 1:4 -> switch {
(loch_x-loch_x_min+2*(loch_x_max-loch_x_min))
: 5*(loch_x_max-loch_x_min)
-> loch_x-=1;
-> loch_x+=1;
};
if loch_x<loch_x_min -> loch_x=loch_x_min;
if loch_x>loch_x_max -> loch_x=loch_x_max;
if (!(loc_x@@0*2 == loch_x..loch_x+loch_breite-2)
|| !(loc_x@@1*2 == loch_x..loch_x+loch_breite-2))
&& ((loc_y@@0==loch_y) || (loc_y@@1==loch_y)) -> {
kind@@0 = rot;
kind@@1 = rot;
};
};
>>
gruen = {
pics = lZiehlen.xpm
<<
gruen.init = {
if loc_y>=loch_y -> { # Bin ich etwa erst unter dem Loch entstanden?
kind=rot;
kind@1=rot; # Achtung! Historisch verbürgt:
# Die erste Verwendung relativer Adressierung
# bei fallenden Blops
falling_speed@@ = 64;
falling_fast_speed@@ = 64;
verloren=1;
weight=0;
};
};
gruen = {
if verbinder>0 -> {
if verbinder==1 -> {
B;
weight=size@(-9,0;>)-weight@(-9,0;>)+2;
};
if verbinder==2 -> {
C;
weight=size@(9,0;<)-weight@(9,0;<)+2;
};
};
*;
if (!falling) && (loc_y<=loch_y) -> kind@(0,0)=rot;
};
>>
}
rot = {
pics = lZiehlen.xpm
<<
rot = {
D*;
if !falling && !verloren -> kind@(0,0)=nothing;
};
>>
}
gras = {
pics = lZiehlen.xpm
<<
gras.init = {
if version==0 -> {kind=gruen; verbinder=1;};
if version==1 -> {kind=gruen; verbinder=2;};
};
>>
}
nichts = {
pics = lZiehlen.xpm
<<
nichts = {
if loc_y==loch_y -> {
loch_x = 2*loc_x-loch_x@@;;
switch {
! (loch_x == -2..loch_breite) -> I*;
loch_x == 0..loch_breite-2 -> ;
loch_x==-2 -> G*;
loch_x==-1 -> J*;
loch_x==loch_breite-1 -> H*;
loch_x==loch_breite -> F*;
};
};
};
>>
}
}
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