/usr/share/games/fretsonfire/game/Lobby.py is in fretsonfire-game 1.3.110.dfsg-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | #####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import pygame
from OpenGL.GL import *
import math
import colorsys
from View import Layer
from Input import KeyListener
from GameTask import GameTask
from Session import MessageHandler
from Language import _
import MainMenu
import Dialogs
import Player
import Song
class Lobby(Layer, KeyListener, MessageHandler):
def __init__(self, engine, session, singlePlayer = False, songName = None):
self.engine = engine
self.session = session
self.time = 0.0
self.gameStarted = False
self.singlePlayer = singlePlayer
self.songName = songName
self.session.broker.addMessageHandler(self)
def shown(self):
self.engine.input.addKeyListener(self)
if self.singlePlayer:
self.session.world.createPlayer(_("Player"))
if self.songName:
self.session.world.startGame(libraryName = Song.DEFAULT_LIBRARY, songName = self.songName)
else:
self.session.world.startGame()
else:
n = self.session.id or 1
name = Dialogs.getText(self.engine, _("Enter your name:"), _("Player #%d") % n)
if name:
self.session.world.createPlayer(name)
else:
self.engine.view.popLayer(self)
def hidden(self):
self.engine.input.removeKeyListener(self)
self.session.broker.removeMessageHandler(self)
if not self.gameStarted:
self.session.close()
self.engine.view.pushLayer(MainMenu.MainMenu(self.engine))
def handleGameStarted(self, sender):
self.gameStarted = True
self.engine.addTask(GameTask(self.engine, self.session))
self.engine.view.popLayer(self)
def keyPressed(self, key, unicode):
c = self.engine.input.controls.getMapping(key)
if c in [Player.CANCEL, Player.KEY2]:
self.engine.view.popLayer(self)
elif (c in [Player.KEY1] or key == pygame.K_RETURN) and self.canStartGame():
self.gameStarted = True
self.session.world.startGame()
return True
def keyReleased(self, key):
pass
def run(self, ticks):
self.time += ticks / 50.0
def canStartGame(self):
return len(self.session.world.players) > 1 and self.session.isPrimary() and not self.gameStarted
def render(self, visibility, topMost):
if self.singlePlayer:
return
self.engine.view.setOrthogonalProjection(normalize = True)
font = self.engine.data.font
try:
v = 1.0 - ((1 - visibility) ** 2)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
glEnable(GL_COLOR_MATERIAL)
text = _("Lobby (%d players)") % len(self.session.world.players)
w, h = font.getStringSize(text)
x = .5 - w / 2
d = 0.0
c = 1 - .25 * v
y = .1 - (1.0 - v) * .2
for i, ch in enumerate(text):
w, h = font.getStringSize(ch)
c = i * .05
glColor3f(*colorsys.hsv_to_rgb(.75, c, 1))
glPushMatrix()
s = .25 * (math.sin(i / 2 + self.time / 4) + 2)
glTranslate(-s * w / 2, -s * h / 2, 0)
font.render(ch, (x, y), scale = 0.002 * s)
glPopMatrix()
x += w
x = .1
y = .2 + (1 - v) / 4
glColor4f(1, 1, 1, v)
for player in self.session.world.players:
font.render(player.name, (x, y))
y += .08
if self.canStartGame():
s = _("Press Enter to Start Game")
sz = 0.0013
w, h = font.getStringSize(s, scale = sz)
font.render(s, (.5 - w / 2, .65), scale = sz)
finally:
self.engine.view.resetProjection()
|