/usr/share/gcompris/python/ballcatch.py is in gcompris-data 13.11-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# Copyright (C) 2003, 2008 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# Ballcatch Board module
import gobject
import goocanvas
import cairo
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.sound
import gtk
import gtk.gdk
import pango
from gcompris import gcompris_gettext as _
# ----------------------------------------
# Hit left shift and right shift together to send the ball straight
class Gcompris_ballcatch:
"""catch the ball"""
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
self.gcomprisBoard.disable_im_context = True
# These are used to let us restart only after the bonus is displayed.
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
self.board_paused = 0;
self.gamewon = 0;
def start(self):
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=9
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=1
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
"ballcatch/beach1.svgz")
gcompris.bar_set_level(self.gcomprisBoard)
gcompris.bar_location(gcompris.BOARD_WIDTH - 190, -1, 0.7)
self.ballinc = 20 # Event loop timer for the ball move
self.timer_diff = 0 # Store the time diff between left and right key
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.rootitem = goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
# The instructions
self.instruction = goocanvas.Text(
parent = self.rootitem,
x = 600.0,
y = 300.0,
width = 250,
text = _("Press the two shift keys at the same time,"
" to make the ball go in a straight line."),
fill_color = "black",
font = gcompris.skin.get_font("gcompris/board/medium"),
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER
)
# Tux
goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/tux.svg"),
x=gcompris.BOARD_WIDTH/2 - 60,
y=135.0
)
# Balloon
self.balloon_item =goocanvas.Ellipse(
parent = self.rootitem,
)
self.init_balloon()
# The Left Hand
goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/hand.svg"),
x = gcompris.BOARD_WIDTH/2 - 150.0,
y = gcompris.BOARD_HEIGHT - 150
)
# The Right Hand (invert the left hand)
item = goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/hand.svg"),
)
item.set_transform(cairo.Matrix( -1, 0, 0, 1,
gcompris.BOARD_WIDTH/2 + 100.0,
gcompris.BOARD_HEIGHT - 150))
# The Left Shift KEY
self.leftkey =goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/shift_key.svg"),
x=gcompris.BOARD_WIDTH/2-240.0,
y=gcompris.BOARD_HEIGHT - 80
)
# The Right Shift KEY
self.rightkey =goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("ballcatch/shift_key.svg"),
x=gcompris.BOARD_WIDTH/2+100.0,
y=gcompris.BOARD_HEIGHT - 80
)
# The basic tick for object moves
self.timerinc = 1000
self.left_continue = True
self.right_continue = True
self.counter_left = 0
self.counter_right = 0
self.timer_inc = gobject.timeout_add(self.timerinc,
self.timer_inc_display)
def end(self):
if self.timer_inc:
gobject.source_remove(self.timer_inc)
# Remove the root item removes all the others inside it
self.rootitem.remove()
def ok(self):
pass
def repeat(self):
pass
def config(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
if (keyval == gtk.keysyms.Shift_L):
self.left_continue = False
if (keyval == gtk.keysyms.Shift_R):
self.right_continue = False
if (not self.left_continue and not self.right_continue):
self.instruction.props.visibility = goocanvas.ITEM_INVISIBLE
return False
# Called by gcompris core
def pause(self, pause):
self.board_paused = pause
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
# the game is won
if(pause == 0):
self.next_level()
self.gamewon = 0
return
# Called by gcompris when the user click on the level icon
def set_level(self, level):
self.gcomprisBoard.level=level
self.gcomprisBoard.sublevel=1
self.next_level()
# End of Initialisation
# ---------------------
def next_level(self):
# Set the level in the control bar
gcompris.bar_set_level(self.gcomprisBoard);
self.init_balloon()
self.left_continue = True
self.right_continue = True
self.counter_left = 0
self.counter_right = 0
if self.timer_inc:
gobject.source_remove(self.timer_inc)
self.timer_inc = 0
if(self.gcomprisBoard.level == 1):
self.timerinc = 900
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach1.svgz")
elif(self.gcomprisBoard.level == 2):
self.timerinc = 350
elif(self.gcomprisBoard.level == 3):
self.timerinc = 300
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach2.svgz")
elif(self.gcomprisBoard.level == 4):
self.timerinc = 200
elif(self.gcomprisBoard.level == 5):
self.timerinc = 150
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach3.svgz")
elif(self.gcomprisBoard.level == 6):
self.timerinc = 100
elif(self.gcomprisBoard.level == 7):
self.timerinc = 60
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach4.svgz")
elif(self.gcomprisBoard.level == 8):
self.timerinc = 30
elif(self.gcomprisBoard.level == 9):
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),"ballcatch/beach4.svgz")
self.timerinc = 15
if(self.timerinc<1):
self.timerinc = 1
# Restart the timer
self.timer_inc = gobject.timeout_add(self.timerinc,
self.timer_inc_display)
def timer_inc_display(self):
if(self.left_continue):
self.counter_left += self.timer_inc
if(self.right_continue):
self.counter_right += self.timer_inc
if(self.left_continue or self.right_continue):
self.timer_inc = gobject.timeout_add(self.timerinc,
self.timer_inc_display)
else:
gcompris.sound.play_ogg("sounds/brick.wav")
# Send the ball now
self.timer_diff = self.counter_right/1000 - self.counter_left/1000
# Make some adjustment so that it cannot be too or too far close from the target
# In between, the calculated value stay proportional to the error.
if(self.timer_diff < -6):
self.timer_diff = -6
elif(self.timer_diff > 6):
self.timer_diff = 6
elif(self.timer_diff > -1.5 and self.timer_diff < 0 ):
self.timer_diff = -1.5
elif(self.timer_diff < 1.5 and self.timer_diff > 0 ):
self.timer_diff = 1.5
self.timer_inc = gobject.timeout_add(self.ballinc, self.ball_move)
def ball_move(self):
# The move simulation
self.balloon_size -= 3
self.balloon_x += self.timer_diff
self.balloon_y -= 5
if(self.balloon_line_width>1.0):
self.balloon_line_width -= 0.5
self.balloon_item.props.center_x = self.balloon_x
self.balloon_item.props.center_y = self.balloon_y
self.balloon_item.props.radius_x = self.balloon_size/2
self.balloon_item.props.radius_y = self.balloon_size/2
self.balloon_item.props.line_width = self.balloon_line_width
if(self.balloon_size>48):
self.timer_inc = gobject.timeout_add(self.ballinc,
self.ball_move)
else:
# We are done with the ballon move
if(self.counter_left == self.counter_right):
# This is a win
if (self.increment_level() == 1):
gcompris.sound.play_ogg("sounds/tuxok.wav")
self.gamewon = 1
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)
else:
# This is a loose
gcompris.sound.play_ogg("sounds/youcannot.wav")
self.gamewon = 0
gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.TUX)
def get_bounds(self, item):
if gobject.type_name(item) == "GooCanvasImage":
x1 = item.get_property("x")
y1 = item.get_property("y")
x2 = item.get_property("x")+item.get_property("width")
y2 = item.get_property("y")+item.get_property("height")
return (min(x1,x2),min(y1,y2),max(x1,x2),max(y1,y2))
return(None)
def init_balloon(self):
self.balloon_size = 160
self.balloon_line_width = 5.0
self.balloon_x = gcompris.BOARD_WIDTH/2-20
self.balloon_y = gcompris.BOARD_HEIGHT - 130
self.balloon_item.props.center_x = self.balloon_x
self.balloon_item.props.center_y = self.balloon_y
self.balloon_item.props.radius_x = self.balloon_size/2
self.balloon_item.props.radius_y = self.balloon_size/2
self.balloon_item.props.fill_color_rgba = 0xFF1212FFL
self.balloon_item.props.stroke_color_rgba = 0x000000FFL
self.balloon_item.props.line_width = self.balloon_line_width
# Code that increments the sublevel and level
# And bail out if no more levels are available
# return 1 if continue, 0 if bail out
def increment_level(self):
self.gcomprisBoard.sublevel += 1
if(self.gcomprisBoard.sublevel>self.gcomprisBoard.number_of_sublevel):
# Try the next level
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.level += 1
if(self.gcomprisBoard.level > self.gcomprisBoard.maxlevel):
self.gcomprisBoard.level = self.gcomprisBoard.maxlevel
return 1
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