/usr/share/gcompris/python/connect4p/board.py is in gcompris-data 13.11-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | # gcompris - connect4
#
# Copyright (C) 2005, 2008 Laurent Lacheny
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# This code comes from the project 4stattack
# http://forcedattack.sourceforge.net/
#
#########################################################################
# 4st Attack 2 #
#########################################################################
# Created by: #
# Developer - "slm" - Jeroen Vloothuis #
# Graphics - "Korruptor" - Gareth Noyce #
# Music - "theGREENzebra" #
#########################################################################
# Specail thanks: #
# chakie(Jan Elkholm) - letting me "embrace and extend" his gui lib #
# Mighty(Xander Soldaat) - for the Makefile and the Debian packages #
# Han - for the rpms #
# jk - for the FreeBSD port #
# Tjerk Nan - for the Windows version #
# Micon - for the webdesign #
# Everyone in #pygame and the opensource community in general #
#########################################################################
# This software is licensed under the GPL - General Public License #
#########################################################################
class Board:
# Setup an empty board
def __init__(self):
self.state = []
for x in range(7):
self.state.append([])
self.last_move = -1
def move(self, move, player):
self.state[move].append(player)
self.last_move = move
def domoves(self, moves):
for (move, player) in moves:
self.move(move, player)
def undomove(self, move):
if len(self.state[move]) > 0:
del self.state[move][len(self.state[move])-1]
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