This file is indexed.

/usr/share/gcompris/python/hangman.py is in gcompris-data 13.11-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
#  gcompris - hangman.py
# -*- coding: utf-8 -*-
#
# Copyright (C) 2003, 2008 Bruno Coudoin
#
#   This program is free software; you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation; either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# PythonTemplate Board module
import gtk
import gtk.gdk
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.score
import goocanvas
import pango

from gcompris import gcompris_gettext as _

fles = None

class Gcompris_hangman:
  """Empty gcompris python class"""


  def __init__(self, gcomprisBoard):
    # Save the gcomprisBoard, it defines everything we need
    # to know from the core
    self.gcomprisBoard = gcomprisBoard

    # These are used to let us restart only after the bonus is displayed.
    # When the bonus is displayed, it call us first with pause(1) and then with pause(0)
    self.board_paused  = 0;
    self.gamewon       = 0;

    # global parameter to access object structures from global fonctions
    global fles
    fles=self

    # The current word to search
    self.word = ""
    # The list of letter to find
    self.letters = []
    # The list of virtual keys displayed
    self.keys = []
    # the number of trials left to the user
    self.trial = 0
    # All the vowel of your language (keep empty if non applicable)
    # Separate with /. You can use digraphs, trigraphs etc.
    tempvowels = unicode(_("a/e/i/o/u/y"), encoding="utf8")
    #tempvowels = "a/e/i/o/u/y"
    self.vowels = tempvowels.split("/")
    # All the consonants of your language (keep empty if non applicable)
    # Separate with /. You can use digraphs, trigraphs etc. For example, both 's' and 'sch' could be in the list for German
    tempconsonants = unicode(_("b/c/d/f/g/h/j/k/l/m/n/p/q/r/s/t/v/w/x/z"), encoding="utf8")
    self.consonants = tempconsonants.split("/")

    # Keys to letters equivalence for the hangman activity. It has the
    # form of a space separated list like: "é=e/E è=e/E sch=S"
    # Letters on the left of the = can be multigraphs and represent the letters on the buttons.
    # Letters on the right are single letters pressed on the keyboard.

    # If you wish to allow different key presses for the same letter, separate the letters
    # on the right with the chararcter '/'. Keep the word NONE if not available in your language
    keyequivs = unicode(_("a=a"), encoding="utf8")
    if keyequivs == "a=a":
      keyequivs = None

    # Create equivs list
    self.keyequivList = {}
    if keyequivs:
      for keyequiv in keyequivs.split(' '):
        try:
          (k, v) = keyequiv.split('=')
          self.keyequivList[k]=v
        except:
          print ("ERROR: Bad key equivalence list '%s' for hangman: " %(keyequivs, ))

    # Letters equivalence for the hangman activity. It has the
    # form of a space separated list like: "e=éè a=àâ"
    # Keep the word NONE if not available in your language
    self.equivs = unicode(_("NONE"), encoding="utf8")
    if self.equivs == "NONE":
      self.equivs = ""

    # Create equivs list
    self.equivList = []
    for equiv in self.equivs.split(' '):
      try:
        (k, v) = equiv.split('=')
        self.equivList.append(k + v)
      except:
        print ("ERROR: Bad equivalence list '%s'" %(self.equivs, ))


  def start(self):
    # Create our rootitem. We put each canvas item in it so at the end we
    # only have to kill it. The canvas deletes all the items it contains automaticaly.
    self.backitem = goocanvas.Group(parent =
                                    self.gcomprisBoard.canvas.get_root_item())

    svghandle = gcompris.utils.load_svg("hangman/back.svgz")
    goocanvas.Svg(
      parent = self.backitem,
      svg_handle = svghandle,
      pointer_events = goocanvas.EVENTS_NONE
      )

    # Create our rootitem. We put each canvas item in it so at the end we
    # only have to kill it. The canvas deletes all the items it contains automaticaly.
    self.rootitem = goocanvas.Group(parent =
                                    self.backitem)

    # Get the name of the language for the current locale
    self.wordlist = None
    try:
      self.language = gcompris.gcompris_gettext( gcompris.get_locale_name(gcompris.get_locale()) )
      self.wordlist = gcompris.get_wordlist("hangman/default-$LOCALE.xml")
    except:
      pass
    # Fallback to wordsgame list
    if not self.wordlist:
        try:
            self.language = gcompris.gcompris_gettext( gcompris.get_locale_name(gcompris.get_locale()) )
            self.wordlist = gcompris.get_wordlist("wordsgame/default-$LOCALE.xml")
        except:
            pass
    # Fallback to english
    if not self.wordlist:
        try:
            self.wordlist = gcompris.get_wordlist("hangman/default-en.xml")
            self.language = _("English")
        except:
            pass
    # Fallback to English wordsgame list
    if not self.wordlist:
        self.wordlist = gcompris.get_wordlist("wordsgame/default-en.xml")
        self.language = _("English")

    if not self.wordlist:
      gcompris.utils.dialog(_("Could not find the list of words."),
                            stop_board)
      return;

    self.gcomprisBoard.level = 1
    self.gcomprisBoard.maxlevel = self.wordlist.number_of_level * 3
    self.gcomprisBoard.sublevel = 1
    self.gcomprisBoard.number_of_sublevel = 10

    # Set the buttons we want in the bar
    gcompris.bar_set(gcompris.BAR_LEVEL)
    gcompris.bar_location(gcompris.BOARD_WIDTH - 160, -1, 0.6)

    # Set a background image
    gcompris.set_default_background(self.gcomprisBoard.canvas.get_root_item())

    self.display_level()

  def end(self):
    # Remove the root item removes all the others inside it
    self.backitem.remove()
    gcompris.score.end()


  def ok(self):
    print("hangman ok.")


  def repeat(self):
    print("hangman repeat.")


  def config(self):
    print("hangman config.")


  def key_press(self, keyval, commit_str, preedit_str):
    if not commit_str:
      return

    for k in self.keys:
      if k.click(commit_str):
        break

    return True

  def pause(self, pause):

    self.board_paused = pause

    # When the bonus is displayed, it call us first
    # with pause(1) and then with pause(0)
    # the game is won if 1, lost if 2
    if(self.gamewon >= 1 and pause == 0):
      if self.gamewon == 1:
        self.increment_level()
      self.gamewon = 0
      self.next_level()
    return

  def set_level(self, level):
    self.gcomprisBoard.level = level;
    self.gcomprisBoard.sublevel = 1;
    gcompris.bar_set_level(self.gcomprisBoard)
    self.next_level()

#-------

  def increment_level(self):
    self.gcomprisBoard.sublevel += 1

    if(self.gcomprisBoard.sublevel > self.gcomprisBoard.number_of_sublevel):
      # Try the next level
      self.gcomprisBoard.sublevel=1
      self.gcomprisBoard.level += 1
      if(self.gcomprisBoard.level > self.gcomprisBoard.maxlevel):
        self.gcomprisBoard.level = self.gcomprisBoard.maxlevel

  def next_level(self):
    gcompris.score.end()
    self.rootitem.remove()
    self.rootitem = goocanvas.Group(parent =
                                    self.backitem)
    self.display_level()

  def display_letter_set(self, letter_set, y,
                         fill_color, stroke_color):
    group = goocanvas.Group(parent = self.rootitem)

    w = 60
    max_per_line =gcompris.BOARD_WIDTH / w - 2
    x = (gcompris.BOARD_WIDTH - (max_per_line * w)) / 2
    wc = 0
    line = 0
    #shifting the virtual keyboard down
    # - tested with 2 or 3 rows of consonants + 1 row of vowels
    yshift=60
    for line in range(0, len(letter_set) / max_per_line + 1):
      for i in range(0, max_per_line):
        if wc < len(letter_set):
          self.keys.append(
            Key(self, group, x + i*w, y +yshift + line*w/3*2, letter_set[wc],
                self.get_equiv(letter_set[wc]),
                fill_color, stroke_color) )
          wc += 1

    return (group, y + (line + 1 )* w)

  def display_level(self):
    w = 40
    # Less trial when the level increases
    self.trial = 12 - (self.gcomprisBoard.level - 1) / self.wordlist.number_of_level
    gcompris.bar_set_level(self.gcomprisBoard);
    gcompris.score.start(gcompris.score.STYLE_NOTE,
                         gcompris.BOARD_WIDTH / 2 - 100, 170, self.trial)
    gcompris.score.set(self.trial)

    # Display the word to find
    self.word = self.get_next_word()
    self.letters = []
    self.keys= []
    # get letters from letter list and parse according to multigraphs:
    # append consonants and vowels into a new list for easy reference
    multigraphlist = set(self.vowels+self.consonants)

    # find out the length of the longest multigraph and store in constant
    longestmultigraph=1;
    for i,v in enumerate(multigraphlist):
        if longestmultigraph < len(v):
            longestmultigraph =  len(v)
    # chop up the word according to multigraphs, so the length of the word can be calculated
    parsedword=[]
    graphlength=longestmultigraph
    wordlength=len(self.word)
    i=0
    while i < wordlength:
        graphlength=longestmultigraph
        # make sure the end of the multigraph does not get out of bounds
        while (i+graphlength) > wordlength:
           graphlength = graphlength-1
        #  compare substring with list of multigraphs and reduce length if not found
        found = False
        while (found == False):
            # check if multigrasph is valid
            if (self.word[i:i+graphlength] in multigraphlist):
                parsedword.append(self.word[i:i+graphlength])
                found = True
            else:
                # make sure we don't get an endless loop or empty letters
                if (graphlength<= 1):
                    found = True
                    parsedword.append(self.word[i])
                    graphlength=1
            # the next time, look for a shorter multigraph
            graphlength = graphlength - 1
        # skip to the next multigraph in the word
        i = i+1+graphlength
    # end parsing the word with multigraphs

    # now construct and display the word for the game
    x = (gcompris.BOARD_WIDTH - (len(parsedword) * w)) / 2

    for i in range(0, len(parsedword)):
        # dynamic width of last multigraph in the word
        if(i>0):
            if(len(parsedword[i-1])>1):
                xshift=(len(parsedword[i-1])-1)*0.75/len(parsedword[i-1]) #todo factor
        else:
            xshift=0

        self.letters.append(Letter(self, x + (i+xshift)*w, 70,
                                 parsedword[i],
                                 self.get_equiv(parsedword[i])))

    # Display the language
    goocanvas.Text(
      parent = self.rootitem,
      x = gcompris.BOARD_WIDTH / 2,
      y = gcompris.BOARD_HEIGHT / 2 - 30,
      text = self.language,
      fill_color = "white",
      font = gcompris.skin.get_font("gcompris/board/medium"),
      anchor = gtk.ANCHOR_CENTER,
      alignment = pango.ALIGN_CENTER
      )

    # Display the virtual keyboard
    (group_vowels, y_vowels) = self.display_letter_set(self.vowels, 0,
                                                       0xFF6633AAL, 0xFF33CCBBL)
    (group_cons, y_cons) = self.display_letter_set(self.consonants, y_vowels,
                                                   0x66FF33AAL, 0xFF33CCBBL)

    group_vowels.translate(0, gcompris.BOARD_HEIGHT - y_cons - 40)
    group_cons.translate(0, gcompris.BOARD_HEIGHT - y_cons - 40)


  def get_next_word(self):
    return unicode(gcompris.get_random_word(self.wordlist,
                                    self.gcomprisBoard.level),
                   encoding="utf8")

  def found_all_letters(self):
    retval = True
    for letter in self.letters:
      if not letter.found:
        retval = False
    return retval

  def check_letters(self, targetLetter):
    retval = False
    for letter in self.letters:
        if letter.check(targetLetter):
            retval = True
    return retval

  def hide_letters(self, status):
    for letter in self.letters:
      letter.hide(status)

  def get_equiv(self, letter):
    """ Get key equivalence for the given letter/multigraph """
    letters = [letter]
    if letter in self.keyequivList:
        try:
            tempequivs=self.keyequivList[letter].split('/')
            for v in tempequivs:
                letters.append(v)
        except:
            print("Error parsing multigraphs in equivalence list: "+letter)

    """ Get equivalence for the given letter """
    #print("----- getting equivalence for: "+letter)
    if(len(letter)==1):
        #print("grabbing from list")
        for v in self.equivList:
          if v.count(letter):
            letters.append(v)
    return letters

  def ok_event(self, widget, target, event=None):
    if self.gamewon == 2:
      gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.TUX)
    else:
      gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)

  def display_ok(self):
    # The OK Button
    item = goocanvas.Svg(parent = self.rootitem,
                         svg_handle = gcompris.skin.svg_get(),
                         svg_id = "#OK"
                         )
    zoom = 0.8
    item.translate( (item.get_bounds().x1 * -1)
                     + ( gcompris.BOARD_WIDTH - 300 ) / zoom,
                    (item.get_bounds().y1 * -1) + 190.0 / zoom)
    item.scale(zoom, zoom)
    item.connect("button_press_event", self.ok_event)
    gcompris.utils.item_focus_init(item, None)



# A letter to find displayed on the screen
class Letter:
    def __init__(self, hangman, x, y,
                 letter, letters):
      self.found = False
      parent = hangman.rootitem

      fill_color = 0xFF3366AAL
      stroke_color = 0xFF33CCAAL
      # dynamic display width for multigraphs
      if(len(letter)==1):
          xshift=1
      else:
          if(len(letter)==2):
              xshift=len(letter)*0.75
          else:
              if(len(letter)==3):
                  xshift=len(letter)*0.5
              else:
                  xshift=len(letter)*0.25
      w = 30*xshift
      h = 30

      self.letters = letters

      self.rect = goocanvas.Rect(
        parent = parent,
        x = x,
        y = y,
        width = w,
        height = h,
        fill_color_rgba = fill_color,
        stroke_color_rgba = stroke_color,
        line_width = 1.0)

      self.letterItem = goocanvas.Text(
        parent = parent,
        x = x + w/2,
        y = y + h/2,
        text = letter,
        fill_color = "black",
        font = gcompris.skin.get_font("gcompris/board/medium"),
        anchor = gtk.ANCHOR_CENTER,
        alignment = pango.ALIGN_CENTER
        )

      self.hide(True)

    def hide(self, status):
      if status:
        self.letterItem.props.visibility = goocanvas.ITEM_INVISIBLE
      else:
        self.letterItem.props.visibility = goocanvas.ITEM_VISIBLE

    def check(self, targetLetter):
      if (self.letters.count(targetLetter) > 0):
        self.rect.set_properties(fill_color_rgba = 0x66CC33AAL)
        self.letterItem.props.visibility = goocanvas.ITEM_VISIBLE
        self.found = True
        return True

      return False


# A virtual key on screen
class Key:
    def __init__(self, hangman, parent, x, y,
                 letter, letters, fill_color, stroke_color):
      self.hangman = hangman
      self.letter = letter
      self.letters = letters
      self.disabled = False

      # wide enough to fit "mmm". If there should be a need for longer multigraphs in the future, some dynamic programming will be required
      w = 55
      h = 30

      self.rect = goocanvas.Rect(
        parent = parent,
        x = x,
        y = y,
        width = w,
        height = h,
        fill_color_rgba = fill_color,
        stroke_color_rgba = stroke_color,
        line_width = 1.0)

      self.letterItem = goocanvas.Text(
        parent = parent,
        x = x + w/2,
        y = y + h/2,
        text = letter,
        fill_color = "black",
        font = gcompris.skin.get_font("gcompris/board/medium"),
        anchor = gtk.ANCHOR_CENTER,
        alignment = pango.ALIGN_CENTER
        )

      self.letterItem.connect("button_press_event",
                              self.letter_event, letter)
      self.rect.connect("button_press_event",
                        self.letter_event, letter)

    def click(self, letter):
      if(self.hangman.gamewon):
        return False

      # Check we are the correct key for the given letter
      if not self.letters.count(letter):
        return False

      # Already done
      if self.disabled:
        return True

      # disable this key, mark it as used
      self.disabled = True
      self.rect.set_properties(fill_color_rgba = 0xCCCCCCCCL,
                               line_width = 3.0)
      self.rect.disconnect_by_func(self.letter_event)
      self.letterItem.disconnect_by_func(self.letter_event)

      # Decrease user lives and trig bonus if needed
      if not self.hangman.check_letters(letter):
        self.hangman.trial -= 1
        gcompris.score.set(self.hangman.trial)
        if self.hangman.trial == 0:
          self.hangman.gamewon = 2
          self.hangman.hide_letters(False)
          self.hangman.display_ok()
      elif self.hangman.found_all_letters():
        self.hangman.gamewon = 1
        self.hangman.display_ok()

      return True
    #
    # Event on a letter
    #
    def letter_event(self, item, target, event, letter):
      self.click(letter)


def stop_board():
  global fles
  fles.end()
  gcompris.end_board()