/usr/share/gcompris/python/hangman.py is in gcompris-data 13.11-1.
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# -*- coding: utf-8 -*-
#
# Copyright (C) 2003, 2008 Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# PythonTemplate Board module
import gtk
import gtk.gdk
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.score
import goocanvas
import pango
from gcompris import gcompris_gettext as _
fles = None
class Gcompris_hangman:
"""Empty gcompris python class"""
def __init__(self, gcomprisBoard):
# Save the gcomprisBoard, it defines everything we need
# to know from the core
self.gcomprisBoard = gcomprisBoard
# These are used to let us restart only after the bonus is displayed.
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
self.board_paused = 0;
self.gamewon = 0;
# global parameter to access object structures from global fonctions
global fles
fles=self
# The current word to search
self.word = ""
# The list of letter to find
self.letters = []
# The list of virtual keys displayed
self.keys = []
# the number of trials left to the user
self.trial = 0
# All the vowel of your language (keep empty if non applicable)
# Separate with /. You can use digraphs, trigraphs etc.
tempvowels = unicode(_("a/e/i/o/u/y"), encoding="utf8")
#tempvowels = "a/e/i/o/u/y"
self.vowels = tempvowels.split("/")
# All the consonants of your language (keep empty if non applicable)
# Separate with /. You can use digraphs, trigraphs etc. For example, both 's' and 'sch' could be in the list for German
tempconsonants = unicode(_("b/c/d/f/g/h/j/k/l/m/n/p/q/r/s/t/v/w/x/z"), encoding="utf8")
self.consonants = tempconsonants.split("/")
# Keys to letters equivalence for the hangman activity. It has the
# form of a space separated list like: "é=e/E è=e/E sch=S"
# Letters on the left of the = can be multigraphs and represent the letters on the buttons.
# Letters on the right are single letters pressed on the keyboard.
# If you wish to allow different key presses for the same letter, separate the letters
# on the right with the chararcter '/'. Keep the word NONE if not available in your language
keyequivs = unicode(_("a=a"), encoding="utf8")
if keyequivs == "a=a":
keyequivs = None
# Create equivs list
self.keyequivList = {}
if keyequivs:
for keyequiv in keyequivs.split(' '):
try:
(k, v) = keyequiv.split('=')
self.keyequivList[k]=v
except:
print ("ERROR: Bad key equivalence list '%s' for hangman: " %(keyequivs, ))
# Letters equivalence for the hangman activity. It has the
# form of a space separated list like: "e=éè a=àâ"
# Keep the word NONE if not available in your language
self.equivs = unicode(_("NONE"), encoding="utf8")
if self.equivs == "NONE":
self.equivs = ""
# Create equivs list
self.equivList = []
for equiv in self.equivs.split(' '):
try:
(k, v) = equiv.split('=')
self.equivList.append(k + v)
except:
print ("ERROR: Bad equivalence list '%s'" %(self.equivs, ))
def start(self):
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.backitem = goocanvas.Group(parent =
self.gcomprisBoard.canvas.get_root_item())
svghandle = gcompris.utils.load_svg("hangman/back.svgz")
goocanvas.Svg(
parent = self.backitem,
svg_handle = svghandle,
pointer_events = goocanvas.EVENTS_NONE
)
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.rootitem = goocanvas.Group(parent =
self.backitem)
# Get the name of the language for the current locale
self.wordlist = None
try:
self.language = gcompris.gcompris_gettext( gcompris.get_locale_name(gcompris.get_locale()) )
self.wordlist = gcompris.get_wordlist("hangman/default-$LOCALE.xml")
except:
pass
# Fallback to wordsgame list
if not self.wordlist:
try:
self.language = gcompris.gcompris_gettext( gcompris.get_locale_name(gcompris.get_locale()) )
self.wordlist = gcompris.get_wordlist("wordsgame/default-$LOCALE.xml")
except:
pass
# Fallback to english
if not self.wordlist:
try:
self.wordlist = gcompris.get_wordlist("hangman/default-en.xml")
self.language = _("English")
except:
pass
# Fallback to English wordsgame list
if not self.wordlist:
self.wordlist = gcompris.get_wordlist("wordsgame/default-en.xml")
self.language = _("English")
if not self.wordlist:
gcompris.utils.dialog(_("Could not find the list of words."),
stop_board)
return;
self.gcomprisBoard.level = 1
self.gcomprisBoard.maxlevel = self.wordlist.number_of_level * 3
self.gcomprisBoard.sublevel = 1
self.gcomprisBoard.number_of_sublevel = 10
# Set the buttons we want in the bar
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.bar_location(gcompris.BOARD_WIDTH - 160, -1, 0.6)
# Set a background image
gcompris.set_default_background(self.gcomprisBoard.canvas.get_root_item())
self.display_level()
def end(self):
# Remove the root item removes all the others inside it
self.backitem.remove()
gcompris.score.end()
def ok(self):
print("hangman ok.")
def repeat(self):
print("hangman repeat.")
def config(self):
print("hangman config.")
def key_press(self, keyval, commit_str, preedit_str):
if not commit_str:
return
for k in self.keys:
if k.click(commit_str):
break
return True
def pause(self, pause):
self.board_paused = pause
# When the bonus is displayed, it call us first
# with pause(1) and then with pause(0)
# the game is won if 1, lost if 2
if(self.gamewon >= 1 and pause == 0):
if self.gamewon == 1:
self.increment_level()
self.gamewon = 0
self.next_level()
return
def set_level(self, level):
self.gcomprisBoard.level = level;
self.gcomprisBoard.sublevel = 1;
gcompris.bar_set_level(self.gcomprisBoard)
self.next_level()
#-------
def increment_level(self):
self.gcomprisBoard.sublevel += 1
if(self.gcomprisBoard.sublevel > self.gcomprisBoard.number_of_sublevel):
# Try the next level
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.level += 1
if(self.gcomprisBoard.level > self.gcomprisBoard.maxlevel):
self.gcomprisBoard.level = self.gcomprisBoard.maxlevel
def next_level(self):
gcompris.score.end()
self.rootitem.remove()
self.rootitem = goocanvas.Group(parent =
self.backitem)
self.display_level()
def display_letter_set(self, letter_set, y,
fill_color, stroke_color):
group = goocanvas.Group(parent = self.rootitem)
w = 60
max_per_line =gcompris.BOARD_WIDTH / w - 2
x = (gcompris.BOARD_WIDTH - (max_per_line * w)) / 2
wc = 0
line = 0
#shifting the virtual keyboard down
# - tested with 2 or 3 rows of consonants + 1 row of vowels
yshift=60
for line in range(0, len(letter_set) / max_per_line + 1):
for i in range(0, max_per_line):
if wc < len(letter_set):
self.keys.append(
Key(self, group, x + i*w, y +yshift + line*w/3*2, letter_set[wc],
self.get_equiv(letter_set[wc]),
fill_color, stroke_color) )
wc += 1
return (group, y + (line + 1 )* w)
def display_level(self):
w = 40
# Less trial when the level increases
self.trial = 12 - (self.gcomprisBoard.level - 1) / self.wordlist.number_of_level
gcompris.bar_set_level(self.gcomprisBoard);
gcompris.score.start(gcompris.score.STYLE_NOTE,
gcompris.BOARD_WIDTH / 2 - 100, 170, self.trial)
gcompris.score.set(self.trial)
# Display the word to find
self.word = self.get_next_word()
self.letters = []
self.keys= []
# get letters from letter list and parse according to multigraphs:
# append consonants and vowels into a new list for easy reference
multigraphlist = set(self.vowels+self.consonants)
# find out the length of the longest multigraph and store in constant
longestmultigraph=1;
for i,v in enumerate(multigraphlist):
if longestmultigraph < len(v):
longestmultigraph = len(v)
# chop up the word according to multigraphs, so the length of the word can be calculated
parsedword=[]
graphlength=longestmultigraph
wordlength=len(self.word)
i=0
while i < wordlength:
graphlength=longestmultigraph
# make sure the end of the multigraph does not get out of bounds
while (i+graphlength) > wordlength:
graphlength = graphlength-1
# compare substring with list of multigraphs and reduce length if not found
found = False
while (found == False):
# check if multigrasph is valid
if (self.word[i:i+graphlength] in multigraphlist):
parsedword.append(self.word[i:i+graphlength])
found = True
else:
# make sure we don't get an endless loop or empty letters
if (graphlength<= 1):
found = True
parsedword.append(self.word[i])
graphlength=1
# the next time, look for a shorter multigraph
graphlength = graphlength - 1
# skip to the next multigraph in the word
i = i+1+graphlength
# end parsing the word with multigraphs
# now construct and display the word for the game
x = (gcompris.BOARD_WIDTH - (len(parsedword) * w)) / 2
for i in range(0, len(parsedword)):
# dynamic width of last multigraph in the word
if(i>0):
if(len(parsedword[i-1])>1):
xshift=(len(parsedword[i-1])-1)*0.75/len(parsedword[i-1]) #todo factor
else:
xshift=0
self.letters.append(Letter(self, x + (i+xshift)*w, 70,
parsedword[i],
self.get_equiv(parsedword[i])))
# Display the language
goocanvas.Text(
parent = self.rootitem,
x = gcompris.BOARD_WIDTH / 2,
y = gcompris.BOARD_HEIGHT / 2 - 30,
text = self.language,
fill_color = "white",
font = gcompris.skin.get_font("gcompris/board/medium"),
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER
)
# Display the virtual keyboard
(group_vowels, y_vowels) = self.display_letter_set(self.vowels, 0,
0xFF6633AAL, 0xFF33CCBBL)
(group_cons, y_cons) = self.display_letter_set(self.consonants, y_vowels,
0x66FF33AAL, 0xFF33CCBBL)
group_vowels.translate(0, gcompris.BOARD_HEIGHT - y_cons - 40)
group_cons.translate(0, gcompris.BOARD_HEIGHT - y_cons - 40)
def get_next_word(self):
return unicode(gcompris.get_random_word(self.wordlist,
self.gcomprisBoard.level),
encoding="utf8")
def found_all_letters(self):
retval = True
for letter in self.letters:
if not letter.found:
retval = False
return retval
def check_letters(self, targetLetter):
retval = False
for letter in self.letters:
if letter.check(targetLetter):
retval = True
return retval
def hide_letters(self, status):
for letter in self.letters:
letter.hide(status)
def get_equiv(self, letter):
""" Get key equivalence for the given letter/multigraph """
letters = [letter]
if letter in self.keyequivList:
try:
tempequivs=self.keyequivList[letter].split('/')
for v in tempequivs:
letters.append(v)
except:
print("Error parsing multigraphs in equivalence list: "+letter)
""" Get equivalence for the given letter """
#print("----- getting equivalence for: "+letter)
if(len(letter)==1):
#print("grabbing from list")
for v in self.equivList:
if v.count(letter):
letters.append(v)
return letters
def ok_event(self, widget, target, event=None):
if self.gamewon == 2:
gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.TUX)
else:
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)
def display_ok(self):
# The OK Button
item = goocanvas.Svg(parent = self.rootitem,
svg_handle = gcompris.skin.svg_get(),
svg_id = "#OK"
)
zoom = 0.8
item.translate( (item.get_bounds().x1 * -1)
+ ( gcompris.BOARD_WIDTH - 300 ) / zoom,
(item.get_bounds().y1 * -1) + 190.0 / zoom)
item.scale(zoom, zoom)
item.connect("button_press_event", self.ok_event)
gcompris.utils.item_focus_init(item, None)
# A letter to find displayed on the screen
class Letter:
def __init__(self, hangman, x, y,
letter, letters):
self.found = False
parent = hangman.rootitem
fill_color = 0xFF3366AAL
stroke_color = 0xFF33CCAAL
# dynamic display width for multigraphs
if(len(letter)==1):
xshift=1
else:
if(len(letter)==2):
xshift=len(letter)*0.75
else:
if(len(letter)==3):
xshift=len(letter)*0.5
else:
xshift=len(letter)*0.25
w = 30*xshift
h = 30
self.letters = letters
self.rect = goocanvas.Rect(
parent = parent,
x = x,
y = y,
width = w,
height = h,
fill_color_rgba = fill_color,
stroke_color_rgba = stroke_color,
line_width = 1.0)
self.letterItem = goocanvas.Text(
parent = parent,
x = x + w/2,
y = y + h/2,
text = letter,
fill_color = "black",
font = gcompris.skin.get_font("gcompris/board/medium"),
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER
)
self.hide(True)
def hide(self, status):
if status:
self.letterItem.props.visibility = goocanvas.ITEM_INVISIBLE
else:
self.letterItem.props.visibility = goocanvas.ITEM_VISIBLE
def check(self, targetLetter):
if (self.letters.count(targetLetter) > 0):
self.rect.set_properties(fill_color_rgba = 0x66CC33AAL)
self.letterItem.props.visibility = goocanvas.ITEM_VISIBLE
self.found = True
return True
return False
# A virtual key on screen
class Key:
def __init__(self, hangman, parent, x, y,
letter, letters, fill_color, stroke_color):
self.hangman = hangman
self.letter = letter
self.letters = letters
self.disabled = False
# wide enough to fit "mmm". If there should be a need for longer multigraphs in the future, some dynamic programming will be required
w = 55
h = 30
self.rect = goocanvas.Rect(
parent = parent,
x = x,
y = y,
width = w,
height = h,
fill_color_rgba = fill_color,
stroke_color_rgba = stroke_color,
line_width = 1.0)
self.letterItem = goocanvas.Text(
parent = parent,
x = x + w/2,
y = y + h/2,
text = letter,
fill_color = "black",
font = gcompris.skin.get_font("gcompris/board/medium"),
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER
)
self.letterItem.connect("button_press_event",
self.letter_event, letter)
self.rect.connect("button_press_event",
self.letter_event, letter)
def click(self, letter):
if(self.hangman.gamewon):
return False
# Check we are the correct key for the given letter
if not self.letters.count(letter):
return False
# Already done
if self.disabled:
return True
# disable this key, mark it as used
self.disabled = True
self.rect.set_properties(fill_color_rgba = 0xCCCCCCCCL,
line_width = 3.0)
self.rect.disconnect_by_func(self.letter_event)
self.letterItem.disconnect_by_func(self.letter_event)
# Decrease user lives and trig bonus if needed
if not self.hangman.check_letters(letter):
self.hangman.trial -= 1
gcompris.score.set(self.hangman.trial)
if self.hangman.trial == 0:
self.hangman.gamewon = 2
self.hangman.hide_letters(False)
self.hangman.display_ok()
elif self.hangman.found_all_letters():
self.hangman.gamewon = 1
self.hangman.display_ok()
return True
#
# Event on a letter
#
def letter_event(self, item, target, event, letter):
self.click(letter)
def stop_board():
global fles
fles.end()
gcompris.end_board()
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