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// Vertex shader for cartoon-style shading
//
// Author: Philip Rideout
//
// Copyright (c) 2005 3Dlabs Inc. Ltd.
//
//
//
/************************************************************************
* *
* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. *
* *
* All rights reserved. *
* *
* Redistribution and use in source and binary forms, with or without *
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* Redistributions of source code must retain the above copyright *
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* from this software without specific prior written permission. *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
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varying vec3 Normal;
void main(void)
{
Normal = normalize(gl_NormalMatrix * gl_Normal);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
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