/usr/share/Ice-3.5.1/slice/Freeze/Connection.ice is in ice35-slice 3.5.1-5.2.
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//
// Copyright (c) 2003-2013 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#pragma once
#include <Freeze/Transaction.ice>
#include <Ice/Version.ice>
#include <Ice/CommunicatorF.ice>
[["cpp:header-ext:h"]]
module Freeze
{
/**
*
* An attempt was made to start a transaction
* while a previous transaction has not yet been
* committed or rolled back.
*
**/
local exception TransactionAlreadyInProgressException
{
};
/**
*
* A connection to a database (database environment with Berkeley
* DB). If you want to use a connection concurrently
* in multiple threads, you need to serialize access to this
* connection.
*
**/
local interface Connection
{
/**
*
* Create a new transaction. Only one transaction at a time can
* be associated with a connection.
*
* @return The new transaction.
*
* @throws TransactionAlreadyInProgressException Raised if a
* transaction is already associated with this connection.
*
**/
Transaction beginTransaction();
/**
*
* Returns the transaction associated with this connection.
*
* @return The current transaction if there is one, null otherwise.
*
**/
["cpp:const"] Transaction currentTransaction();
/**
*
* Remove an old unused Freeze Map index
* @throws IndexNotFoundException Raised if this index
* does not exist
*
**/
void removeMapIndex(string mapName, string indexName);
/**
*
* Closes this connection. If there is an associated transaction,
* it is rolled back.
*
**/
void close();
/**
*
* Returns the communicator associated with this connection.
*
**/
["cpp:const"] Ice::Communicator getCommunicator();
/**
*
* Returns the encoding version used to encode the data.
*
**/
["cpp:const"] Ice::EncodingVersion getEncoding();
/**
*
* The name of the connected system (for example, the Berkeley DB
* environment).
*
**/
["cpp:const"] string getName();
};
};
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