/usr/include/kadu/plugins/sound/sound-actions.h is in kadu-dev 0.12.3-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* %kadu copyright begin%
* Copyright 2008, 2009, 2010, 2011 Piotr Galiszewski (piotr.galiszewski@kadu.im)
* Copyright 2009 Wojciech Treter (juzefwt@gmail.com)
* Copyright 2008, 2009 Tomasz Rostański (rozteck@interia.pl)
* Copyright 2009 Michał Podsiadlik (michal@kadu.net)
* Copyright 2005 Adrian Smarzewski (adrian@kadu.net)
* Copyright 2005 Paweł Płuciennik (pawel_p@kadu.net)
* Copyright 2007, 2008, 2009, 2010, 2011 Rafał Malinowski (rafal.przemyslaw.malinowski@gmail.com)
* Copyright 2006 Marcin Ślusarz (joi@kadu.net)
* Copyright 2006, 2007 Dawid Stawiarski (neeo@kadu.net)
* %kadu copyright end%
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOUND_ACTIONS_H
#define SOUND_ACTIONS_H
#include <QtCore/QObject>
#include "configuration/configuration-aware-object.h"
class QAction;
class ActionDescription;
class SoundActions : public QObject, public ConfigurationAwareObject
{
Q_OBJECT
Q_DISABLE_COPY(SoundActions)
static SoundActions *Instance;
ActionDescription *MuteActionDescription;
SoundActions();
virtual ~SoundActions();
private slots:
void setMuteActionState();
void muteActionActivated(QAction *action, bool is_on);
protected:
virtual void configurationUpdated();
public:
static void registerActions();
static void unregisterActions();
static SoundActions * instance();
};
#endif // SOUND_ACTIONS_H
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