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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.8.0.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Portability</th><td>portable</td></tr><tr><th>Stability</th><td>stable</td></tr><tr><th>Maintainer</th><td>sven.panne@aedion.de</td></tr><tr><th>Safe Haskell</th><td>None</td></tr></table><p class="caption">Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget</p></div><div id="description"><p class="caption">Description</p><div class="doc"><p>This is a purely internal module for marshaling texture targets.
</p></div></div><div id="interface"><h1>Documentation</h1><div class="top"><p class="src"><span class="keyword">data</span> <a name="t:TextureTarget" class="def">TextureTarget</a> <a href="src/Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#TextureTarget" class="link">Source</a></p><div class="subs constructors"><p class="caption">Constructors</p><table><tr><td class="src"><a name="v:Texture1D" class="def">Texture1D</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a name="v:Texture2D" class="def">Texture2D</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a name="v:Texture3D" class="def">Texture3D</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a name="v:TextureCubeMap" class="def">TextureCubeMap</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a name="v:TextureRectangle" class="def">TextureRectangle</a></td><td class="doc empty"> </td></tr></table></div><div class="subs instances"><p id="control.i:TextureTarget" class="caption collapser" onclick="toggleSection('i:TextureTarget')">Instances</p><div id="section.i:TextureTarget" class="show"><table><tr><td class="src"><a href="/usr/share/doc/ghc-doc/html/libraries/base-4.6.0.1/Data-Eq.html#t:Eq">Eq</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:TextureTarget">TextureTarget</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a href="/usr/share/doc/ghc-doc/html/libraries/base-4.6.0.1/Data-Ord.html#t:Ord">Ord</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:TextureTarget">TextureTarget</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a href="/usr/share/doc/ghc-doc/html/libraries/base-4.6.0.1/Text-Show.html#t:Show">Show</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:TextureTarget">TextureTarget</a></td><td class="doc empty"> </td></tr></table></div></div></div><div class="top"><p class="src"><a name="v:marshalTextureTarget" class="def">marshalTextureTarget</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:TextureTarget">TextureTarget</a> -> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLenum">GLenum</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#marshalTextureTarget" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:marshalProxyTextureTarget" class="def">marshalProxyTextureTarget</a> :: <a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#t:Proxy">Proxy</a> -> <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:TextureTarget">TextureTarget</a> -> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLenum">GLenum</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#marshalProxyTextureTarget" class="link">Source</a></p></div><div class="top"><p class="src"><span class="keyword">data</span> <a name="t:CubeMapTarget" class="def">CubeMapTarget</a> <a href="src/Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#CubeMapTarget" class="link">Source</a></p><div class="subs constructors"><p class="caption">Constructors</p><table><tr><td class="src"><a name="v:TextureCubeMapPositiveX" class="def">TextureCubeMapPositiveX</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a name="v:TextureCubeMapNegativeX" class="def">TextureCubeMapNegativeX</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a name="v:TextureCubeMapPositiveY" class="def">TextureCubeMapPositiveY</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a name="v:TextureCubeMapNegativeY" class="def">TextureCubeMapNegativeY</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a name="v:TextureCubeMapPositiveZ" class="def">TextureCubeMapPositiveZ</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a name="v:TextureCubeMapNegativeZ" class="def">TextureCubeMapNegativeZ</a></td><td class="doc empty"> </td></tr></table></div><div class="subs instances"><p id="control.i:CubeMapTarget" class="caption collapser" onclick="toggleSection('i:CubeMapTarget')">Instances</p><div id="section.i:CubeMapTarget" class="show"><table><tr><td class="src"><a href="/usr/share/doc/ghc-doc/html/libraries/base-4.6.0.1/Data-Eq.html#t:Eq">Eq</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:CubeMapTarget">CubeMapTarget</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a href="/usr/share/doc/ghc-doc/html/libraries/base-4.6.0.1/Data-Ord.html#t:Ord">Ord</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:CubeMapTarget">CubeMapTarget</a></td><td class="doc empty"> </td></tr><tr><td class="src"><a href="/usr/share/doc/ghc-doc/html/libraries/base-4.6.0.1/Text-Show.html#t:Show">Show</a> <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:CubeMapTarget">CubeMapTarget</a></td><td class="doc empty"> </td></tr></table></div></div></div><div class="top"><p class="src"><a name="v:marshalCubeMapTarget" class="def">marshalCubeMapTarget</a> :: <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:CubeMapTarget">CubeMapTarget</a> -> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLenum">GLenum</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#marshalCubeMapTarget" class="link">Source</a></p></div><div class="top"><p class="src"><a name="v:unmarshalCubeMapTarget" class="def">unmarshalCubeMapTarget</a> :: <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLenum">GLenum</a> -> <a href="Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#t:CubeMapTarget">CubeMapTarget</a><a href="src/Graphics-Rendering-OpenGL-GL-Texturing-TextureTarget.html#unmarshalCubeMapTarget" class="link">Source</a></p></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.13.2</p></div></body></html>
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