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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Graphics.Rendering.OpenGL.GL.Framebuffer</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body id="mini"><div id="module-header"><p class="caption">Graphics.Rendering.OpenGL.GL.Framebuffer</p></div><div id="interface"><h1>Querying the Buffer Configuration
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:auxBuffers" target="main">auxBuffers</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:doubleBuffer" target="main">doubleBuffer</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stereoBuffer" target="main">stereoBuffer</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:rgbaBits" target="main">rgbaBits</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stencilBits" target="main">stencilBits</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:depthBits" target="main">depthBits</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:accumBits" target="main">accumBits</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:rgbaSignedComponents" target="main">rgbaSignedComponents</a></p></div><h1>Selecting a Buffer for Writing
</h1><div class="top"><p class="src"><span class="keyword">type</span> <a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#t:DrawBufferIndex" target="main">DrawBufferIndex</a> </p></div><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#t:BufferMode" target="main">BufferMode</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:drawBuffer" target="main">drawBuffer</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:drawBuffers" target="main">drawBuffers</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:drawBufferi" target="main">drawBufferi</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:maxDrawBuffers" target="main">maxDrawBuffers</a></p></div><h1>Fine Control of Buffer Updates
</h1><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:indexMask" target="main">indexMask</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:colorMask" target="main">colorMask</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:colorMaski" target="main">colorMaski</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stencilMask" target="main">stencilMask</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:stencilMaskSeparate" target="main">stencilMaskSeparate</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:depthMask" target="main">depthMask</a></p></div><h1>Clearing the Buffers
</h1><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#t:ClearBuffer" target="main">ClearBuffer</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clear" target="main">clear</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearColor" target="main">clearColor</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearIndex" target="main">clearIndex</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearStencil" target="main">clearStencil</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearDepth" target="main">clearDepth</a></p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:clearAccum" target="main">clearAccum</a></p></div><h1>The Accumulation Buffer
</h1><div class="top"><p class="src"><span class="keyword">data</span> <a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#t:AccumOp" target="main">AccumOp</a> </p></div><div class="top"><p class="src"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:accum" target="main">accum</a></p></div></div></body></html>