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                  <a href="#libgwyapp-GwyGLMaterialEditor.description" class="shortcut">Description</a>
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<a name="libgwyapp-GwyGLMaterialEditor"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="libgwyapp-GwyGLMaterialEditor.top_of_page"></a>GwyGLMaterialEditor</span></h2>
<p>GwyGLMaterialEditor — OpenGL material editor</p>
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<a name="libgwyapp-GwyGLMaterialEditor.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">
#include &lt;app/gwyapp.h&gt;

<span class="returnvalue">void</span>                <a class="link" href="libgwyapp-GwyGLMaterialEditor.html#gwy-app-gl-material-editor" title="gwy_app_gl_material_editor ()">gwy_app_gl_material_editor</a>          (<em class="parameter"><code><span class="type">void</span></code></em>);
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<a name="libgwyapp-GwyGLMaterialEditor.description"></a><h2>Description</h2>
<p>
<span class="type">GwyGradientEditor</span> is the application OpenGL material editor.  The interface
is currently extremely simple: <a class="link" href="libgwyapp-GwyGLMaterialEditor.html#gwy-app-gl-material-editor" title="gwy_app_gl_material_editor ()"><code class="function">gwy_app_gl_material_editor()</code></a> invokes
the editor (or brings it forward) and then it's user-controlled.
</p>
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<a name="libgwyapp-GwyGLMaterialEditor.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="gwy-app-gl-material-editor"></a><h3>gwy_app_gl_material_editor ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                gwy_app_gl_material_editor          (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Creates or presents OpenGL material editor.
</p>
<p>
Material editor is singleton, therefore if it doesn't exist, this function
creates and displays it.  If it already exists, it simply calls
<a href="http://developer.gnome.org/doc/API/2.0/gtk/GtkWindow.html#gtk-window-present"><code class="function">gtk_window_present()</code></a> on the existing instance.  It exists until it's closed
by user.
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