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 <span id="projectnumber">2.1.0</span>
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<div class="title">OpenVDB </div> </div>
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<div class="textblock"><p>The <b>OpenVDB</b> library comprises a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively infinite 3D index space, compact storage (both in memory and on disk), fast data access (both random and sequential), and a collection of algorithms specifically optimized for the data structure for common tasks such as filtering, CSG, compositing, sampling and voxelization from other geometric representations. The technical details of VDB are described in the paper <a href="http://www.museth.org/Ken/Publications.html">“VDB: High-Resolution Sparse Volumes with Dynamic Topology”</a>.</p>
<p><b>OpenVDB</b> is maintained by <a href="http://www.dreamworksanimation.com">DreamWorks Animation</a> and was developed primarily by</p>
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<li>Ken Museth</li>
<li>Peter Cucka</li>
<li>Mihai Aldén</li>
<li>David Hill</li>
</ul>
<p>See the <a class="el" href="overview.html">Overview</a> for an introduction to the library.</p>
<p>See <a class="el" href="transformsAndMaps.html">Transforms and Maps</a> for more discussion of the transforms used in <b>OpenVDB</b>.</p>
<p>See the <a class="el" href="faq.html">FAQ</a> for frequently asked questions about <b>OpenVDB</b>.</p>
<p>See the <a class="el" href="codeExamples.html">Cookbook</a> to get started using <b>OpenVDB</b>.</p>
<p>See <a class="el" href="python.html">Using OpenVDB in Python</a> to get started with the <b>OpenVDB</b> Python module.</p>
<p>See the <a class="el" href="changes.html">Release Notes</a> for what's new in this version of <b>OpenVDB</b>.</p>
<p>Contributors, please familiarize yourselves with our <a class="el" href="codingStyle.html">coding standards</a>. </p>
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