This file is indexed.

/usr/share/doc/libplib-doc/html/whats_inside.html is in libplib-doc 1:1.8.5-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
   <META http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
   <TITLE>PLIB: What's In PLIB</TITLE>
</HEAD>
<BODY text="#B5A642" link="#8FFF8F" vlink="#18A515" alink="#20336B"
 bgcolor="#005000" background="marble.png">

<TABLE>
<TR>
<TD>
<IMG SRC="plib_logo.png" ALT="PLIB Logo" width=256 height=245>
<br>
</TD>
<TD>
<center>
<H1>
     <FONT SIZE=9>S</FONT><FONT SIZE=5>TEVE'S</FONT>
     <FONT SIZE=9>P</FONT><FONT SIZE=5>ORTABLE</FONT>
     <FONT SIZE=9>G</FONT><FONT SIZE=5>AME</FONT>
     <FONT SIZE=9>L</FONT><FONT SIZE=5>IBRARY.</FONT>
</H1>
</center>
</TD>
<TD>
<ul>
And Lo, the Lion and the Sheep shall lie down together - but the Sheep won't
get much Sleep.
<br>
-- Woody Allen
</ul>
<center>
<A href="http://sf.net"> 
<IMG src="http://sf.net/sflogo.php?group_id=382&type=1" width="88" height="31" border="0" ALT="Sourceforge Logo"></A> 
</center>
</TD>
</TR>
</TABLE>

<TABLE>
<TR>
<TD valign=top align=left>
<A HREF="index.html"><IMG SRC="home.png" ALT="HOME" BORDER="0" width=150 height=50></A><br>
<A HREF="whats_inside.html"><IMG SRC="whats_inside.png" ALT="WHAT'S INSIDE" BORDER="0" width=150 height=50></A><br>
<A HREF="license.html"><IMG SRC="license.png" ALT="LICENSE" BORDER="0" width=150 height=50></A><br>
<A HREF="contacts.html"><IMG SRC="contacts.png" ALT="CONTACTS" BORDER="0" width=150 height=50></A><br>
<A HREF="requirements.html"><IMG SRC="requirements.png" ALT="REQUIREMENTS" BORDER="0" width=150 height=50></A><br>
<A HREF="gallery.html"><IMG SRC="gallery.png" ALT="GALLERY" BORDER="0" width=150 height=50></A><br>
<A HREF="download.html"><IMG SRC="download.png" ALT="DOWNLOAD & INSTALL" BORDER="0" width=150 height=50></A><br>
<A HREF="examples.html"><IMG SRC="examples.png" ALT="EXAMPLES" BORDER="0" width=150 height=50></A><br>

<A HREF="sg/index.html"><IMG SRC="SG.png" ALT="SG" BORDER="0" width=75 height=25></A>
<A HREF="ssg/index.html"><IMG SRC="SSG.png" ALT="SSG" BORDER="0" width=75 height=25></A><br>

<A HREF="ssgAux/index.html"><IMG SRC="ssgAux.png" ALT="SSGAUX" BORDER="0" width=75 height=25></A>
<A HREF="fnt/index.html"><IMG SRC="FNT.png" ALT="FNT" BORDER="0" width=75 height=25></A><br>

<A HREF="pui/index.html"><IMG SRC="PUI.png" ALT="PUI" BORDER="0" width=75 height=25></A>
<A HREF="psl/index.html"><IMG SRC="PSL.png" ALT="PSL" BORDER="0" width=75 height=25></A>

<A HREF="util/index.html"><IMG SRC="UL.png" ALT="UL" BORDER="0" width=75 height=25></A>
<A HREF="js/index.html"><IMG SRC="JS.png" ALT="JS" BORDER="0" width=75 height=25></A><br>

<A HREF="net/index.html"><IMG SRC="NET.png" ALT="NET" BORDER="0" width=75 height=25></A>
<A HREF="sl/index.html"><IMG SRC="SL.png" ALT="SL" BORDER="0" width=75 height=25></A><br>

<A HREF="pw/index.html"><IMG SRC="PW.png" ALT="PW" BORDER="0" width=75 height=25></A>
<A HREF="puAux/index.html"><IMG SRC="puAux.png" ALT="PUAUX" BORDER="0" width=75 height=25></A><br>


</TD>
<TD>
<H2>What's Inside PLIB?</H2>
PLIB is comprised of a number of semi-autonomous libraries
that you can pretty much mix and match - using as much or
as little PLIB as you need.  The components libraries are:
<p>
<TABLE>
<TR>
  <TD><A HREF="pui/index.html">Picoscopic User Interface Library (PUI)</A></TD>
  <TD>A fully portable set of GUI widgets that need OpenGL and C++
      to operate.  Useful for games because rendering these widgets is
      performed very quickly by your 3D hardware.</TD>
</TR>
<TR>
  <TD><A HREF="sl/index.html">Sound Library (SL)</A></TD>
  <TD>A fully portable Audio driver suited to C++, GLUT
	and realtime applications that need low latency. Includes
        a simple 'MOD' music loader/player.</TD>
</TR>
<TR>
  <TD><A HREF="sg/index.html">Standard Geometry Library(SG)</A></TD>
  <TD>A set of matrix and vector math functions that was
	 specifically written to simplify the writing of efficient OpenGL
	 programs. You need to include this code into any SSG applications.
         Widely used within PLIB itself.
  </TD>
</TR>
<TR>
  <TD><A HREF="ssg/index.html">Simple Scene Graph Library (SSG)</A></TD>
  <TD>A scene graph library layered on top of OpenGL. Also contains code to load and save lots of 3D file formats.</TD>
</TR>
<TR>
  <TD><A HREF="puAux/index.html">PUI Auxiliary Library (PUAUX)</A></TD>
  <TD>Additional functionality layered onto PUI - not every PUI program
      will need these but they can perhaps save you some effort.</TD>
</TR>
<TR>
  <TD><A HREF="ssgAux/index.html">SSG Auxiliary Library (SSGA)</A></TD>
  <TD>Additional functionality layered onto SSG - not every SSG program
      will need these but they can perhaps save you some effort.</TD>
</TR>
<TR>
  <TD><A HREF="js/index.html">Joystick wrappers (JS)</A></TD>
  <TD>Supports more Joysticks with more axes and buttons than GLUT.</TD>
</TR>
<TR>
  <TD><A HREF="fnt/index.html">Fonts'n'Text Library (FNT)</A></TD>
  <TD>Supports text output in OpenGL using texture mapped fonts.
      These are much faster to render than GLUT's fonts.</TD>
</TR>
<TR>
  <TD><A HREF="util/index.html">Utility Library (UL)</A></TD>
  <TD>A simple portability library to hide basic operating system
      incompatibilities. Widely used within PLIB itself.</TD>
</TR>
<TR>
  <TD><A HREF="net/index.html">Pegasus Network Library (NET)</A></TD>
  <TD>Pegasus is a C++ library for assist you in adding
      networking to your games.</TD>
</TR>
<TR>
  <TD><A HREF="psl/index.html">PLIB Scripting Language (PSL)</A></TD>
  <TD>A very lightweight, stackless C-like scripting language.</TD>
</TR>
<TR>
  <TD><A HREF="pw/index.html">PLIB Windowing Library (PW)</A></TD>
  <TD>A lightweight windowing library.  This is a very basic
     library - it only supports a single, double-buffered RGB
     OpenGL window - with support for keyboard and mouse.
     Simple though it is, it's usually plenty for OpenGL games
     and other simple OpenGL applications.</TD>
</TR>
</TABLE>
<p>
<H2> Goodies: Samples and Demo's </H2>
There are quite a few example programs that each show off
one aspect of PLIB's use.  We also distribute a set of demonstration
programs. These tend to be more complete and usable applications - some
games, some tools.  These also show off PLIB's features - but in a
more holistic way than the example programs.

<H2>Documentation.</H2>
All documentation is available online (click on the package name
in the section above) and distributed with PLIB in HTML.
<p>
There are some interdependencies between the PLIB components - all
need the common utility library - many need the standard geometry
library for matix operations:
<TABLE>
<TR>
<TD>
<ul>
<li>PW is independent
<li>UL is independent
<li>JS depends only on UL
<li>SL depends only on UL
<li>SG depends only on UL
<li>NET depends only on UL
</ul>
</TD>
<TD>
<ul>
<li>FNT depends on UL and SG
<li>SSG depends on UL and SG
<li>SSGAUX depends on UL, SG and SSG
<li>PUI depends on UL, SG and FNT
<li>PUAUX depends on UL, SG, FNT and PUI
<li>PSL depends on UL, SG and SSG
</ul>
</TD>
</TR>
</TABLE>

</TD>
</TR>
</TABLE>
<hr>
<ADDRESS>
<A HREF="http://www.sjbaker.org">
Steve J. Baker.</A>
&lt;<A HREF="mailto:sjbaker1@airmail.net">sjbaker1@airmail.net</A>&gt;
</ADDRESS>
</BODY>
</HTML>