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<H1>Codec information</H1>
The following concerns all the codecs built into the library.<P>
<H1>DIVX</H1>
This encodes video in MPEG-4 using the OpenDivx codec. This is the
preferred compressed format although it probably won't be supported by
Microsoft or Apple any time soon. It takes the following
parameters:<P>
<CODE>
divx_bitrate (int)<BR>
divx_rc_period (int)<BR>
divx_rc_reaction_ratio (int)<BR>
divx_rc_reaction_period (int)<BR>
divx_max_key_interval (int)<BR>
divx_max_quantizer (int)<BR>
divx_min_quantizer (int)<BR>
divx_quantizer (int)<BR>
divx_quality (int)<BR>
divx_fix_bitrate (int)<BR>
</CODE><P>
<H1>DV</H1>
DV is supported for full decoding but only for black and white encoding
on IA-32 platforms/architectures. Secondly, only NTSC 25 Mbit/sec
4:1:1 DV data has ever been tested. There are two derivatives of DV:
<B>DVC</B> and <B>DVCP</B>. Only DVC is currently supported.<P>
<H1>IMA4</H1>
The IMA4 compressor reduces 16 bit audio data to 1/4 size, with very
good quality. For many years IMA4 was the best compressed audio format
in Quicktime. The first Starwars trailer in 1998 was encoded using
IMA4 audio.<P>
<H1>JPEG</H1>
JPEG is preferred for compressed video. This format writes a seperate
JPEG photo for every frame in YUV 4:2:0.<P>
JPEG supports the following parameters, which can be set after
quicktime_set_video.<P>
<CODE>
jpeg_quality (int)<BR>
jpeg_usefloat (int)<BR>
</CODE><P>
These takes a quality factor from 1 - 100 and a booleen flag to
determine whether floating point operations should be used to slow it
down.<P>
<H1>MJPA</H1>
MJPA stores each frame as two JPEGs interlaced and in YUV 4:2:2. The
real advantage is that it can split compression and decompression
across 2 processors and it supports higher color sampling than JPEG
Photo. To enable dualized MJPA processing call:<P>
<CODE>
quicktime_set_cpus(quicktime_t *file, int cpus);<P>
</CODE>
immediately after the <B>quicktime_init</B> call. Cpus should contain
the number of CPUs to devote to compression.<P>
After specifying MJPA in quicktime_set_video you need to call
<B>quicktime_set_jpeg</B> as described previously.<P>
<H1>PNG</H1>
This consists of one PNG image for every frame. Like <B>RAW</B> this
codec supports 32 bit depths.<P>
<H1>RAW</H1>
RAW identifies both a video and an audio codec. When you specify RAW
for an <B>audio</B> track you invoke unsigned 8 bit encoding so you'll probably
never use it.<P>
When you specify RAW for a <B>video</B> track you get RGB packed
frames. RAW video supports alpha channels. To get RGBA packed frames
you can then issue <P>
<CODE>
int quicktime_set_depth(quicktime_t *file, int depth, int track);
</CODE><P>
specifying a depth of 32.<P>
<H1>TWOS</H1>
Twos is the preferred encoding for uncompressed audio. It stores 8,
16, and 24 bit audio, interleaved for multiple channels. The 8 bit
mode is signed. The 16 and 24 bit modes are big endian signed.
<H1>Vorbis</H1>
This is the preferred encoding for compressed audio although it
probably won't be supported by Microsoft or Apple any time soon. It
takes the following parameters:<P>
<CODE>
vorbis_bitrate (int)<BR>
vorbis_max_bitrate (int)<BR>
vorbis_min_bitrate (int)<BR>
</CODE><P>
Units are bits per second.
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