/usr/share/oolite/Scripts/oolite-constrictor-hunt-mission.js is in oolite-data 1.77.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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oolite-constrictor-hunt-mission.js
Script for Constrictor Hunt mission.
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
// jslint bug: the "laxbreak" setting doesn't reliably work, which causes complaints about case indentation.
/*jslint white: true, laxbreak: true, undef: true, eqeqeq: true, bitwise: true, newcap: true, immed: true */
/*global galaxyNumber, guiScreen, mission, missionVariables, player, system*/
"use strict";
this.name = "oolite-constrictor-hunt";
this.author = "Eric Walch";
this.copyright = "© 2008-2013 the Oolite team.";
this.version = "1.77.1";
this._cleanUp = function ()
{
// Remove event handlers.
delete this.guiScreenChanged;
delete this.missionScreenOpportunity;
delete this.shipExitedWitchspace;
delete this.shipLaunchedFromStation;
};
/**** Event handlers ****/
this.startUp = function ()
{
// Remove event handlers once the mission is over.
if (missionVariables.conhunt === "MISSION_COMPLETE")
{
this._cleanUp();
}
delete this.startUp;
};
this.guiScreenChanged = function ()
{
if (galaxyNumber < 2 && missionVariables.conhunt === "STAGE_1")
{
if (guiScreen === "GUI_SCREEN_SYSTEM_DATA")
{
if (galaxyNumber === 0)
{
switch (system.ID)
{
case 28:
case 36:
case 150:
mission.addMessageTextKey("constrictor_hunt_0_" + system.ID);
break;
default:
break;
}
}
if (galaxyNumber === 1)
{
switch (system.ID)
{
case 3:
case 5:
case 16:
case 26:
case 32:
case 68:
case 106:
case 107:
case 162:
case 164:
case 184:
case 192:
case 220:
mission.addMessageTextKey("constrictor_hunt_1_A");
break;
case 253:
case 79:
case 53:
case 118:
case 193:
mission.addMessageTextKey("constrictor_hunt_1_" + system.ID);
break;
default:
break;
}
}
}
}
};
// this function is potentially called multiple times.
this.missionScreenOpportunity = function ()
{
if (player.ship.dockedStation.isMainStation)
{
if (galaxyNumber < 2 && !missionVariables.conhunt && player.score > 255)
{
// there are no options to deal with, we don't need a callback function.
mission.runScreen({
titleKey: "constrictor_hunt_title",
messageKey: "constrictor_hunt_brief1",
model: "constrictor"
});
if (galaxyNumber === 0)
{
mission.addMessageTextKey("constrictor_hunt_brief1a"); // galaxy = 0
mission.setInstructionsKey("constrictor_hunt_info1a");
}
else
{
mission.addMessageTextKey("constrictor_hunt_brief1b"); // galaxy = 1
mission.setInstructionsKey("constrictor_hunt_info1b");
}
missionVariables.conhunt = "STAGE_1";
}
if (missionVariables.conhunt === "CONSTRICTOR_DESTROYED") // Variable is set by the ship script
{
mission.runScreen({
titleKey: "constrictor_hunt_title",
messageKey: "constrictor_hunt_debrief",
model: "constrictor"
});
player.credits += 5000;
player.bounty = 0; // legal status
player.score += 256; // ship kills
mission.setInstructions(null); // reset the mission briefing
missionVariables.conhunt = "MISSION_COMPLETE";
this._cleanUp();
}
}
};
this.shipExitedWitchspace = this.shipLaunchedFromStation = function ()
{
if (galaxyNumber === 1 &&
system.ID === 193 &&
missionVariables.conhunt === "STAGE_1" &&
system.countShipsWithRole("constrictor") === 0)
{
var constrictor = system.addShips("constrictor", 1);
constrictor[0].bounty = 250; // Ensure a bounty, in case it was missing in a custom shipdata.plist.
// Attach script here and not in shipdata, so that like_ship copies of the constrictor have no mission script,
// only the version used for the mission will have the script now.
constrictor[0].setScript("oolite-constrictor.js");
}
};
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