/usr/share/oolite/Scripts/oolite-global-prefix.js is in oolite-data 1.77.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | /*
oolite-global-prefix.js
This script is run before any other JavaScript script. It is used to implement
parts of the Oolite JavaScript environment in JavaScript.
Do not override this script! Its functionality is likely to change between
Oolite versions, and functionality may move between the Oolite application and
this script.
“special” is an object provided to the script (as a property) that allows
access to functions otherwise internal to Oolite. Currently, this means the
special.jsWarning() function, which writes a warning to the log and, if
applicable, the debug console.
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
/*jslint white: true, undef: true, eqeqeq: true, bitwise: false, regexp: true, newcap: true, immed: true */
/*global Entity, global, mission, player, Quaternion, Ship, special, system, Vector3D, SystemInfo, expandMissionText*/
"use strict";
this.name = "oolite-global-prefix";
this.author = "Jens Ayton";
this.copyright = "© 2009-2013 the Oolite team.";
this.version = "1.77.1";
(function (special) {
// Utility to define non-enumerable, non-configurable, permanent methods, to match the behaviour of native methods.
function defineMethod(object, name, implementation)
{
Object.defineProperty(object, name, { value: implementation, writable: false, configurable: false, enumerable: false });
}
/**** Miscellaneous utilities for public consumption ****
Note that these are documented as part of the scripting interface.
The fact that they’re currently in JavaScript is an implementation
detail and subject to change.
*/
// Ship.spawnOne(): like spawn(role, 1), but returns the ship rather than an array.
defineMethod(Ship.prototype, "spawnOne", function spawnOne(role)
{
var result = this.spawn(role, 1);
return result ? result[0] : null;
});
// mission.addMessageTextKey(): load mission text from mission.plist and append to mission screen or info screen.
defineMethod(Mission.prototype, "addMessageTextKey", function addMessageTextKey(textKey)
{
this.addMessageText((textKey ? expandMissionText(textKey) : null));
});
/* SystemInfo systemsInRange(): return SystemInfos for all systems within a
certain distance.
*/
defineMethod(SystemInfo.prototype, "systemsInRange", function systemsInRange(range)
{
if (range === undefined)
{
range = 7;
}
return SystemInfo.filteredSystems(this, function (other)
{
return (other.systemID !== this.systemID) && (this.distanceToSystem(other) <= range);
});
});
/* Because of messy history, SystemInfo.systemsInRange() is an alias to
system.info.systemsInRange(). This usage is discouraged and now undocumented.
(It should have been deprecated for 1.75, but wasn't.)
*/
defineMethod(SystemInfo, "systemsInRange", function systemsInRange(range)
{
return system.info.systemsInRange(range);
});
/* system.scrambledPseudoRandomNumber(salt : Number (integer)) : Number
This function converts system.pseudoRandomNumber to an effectively
arbitrary different value that is also stable per system. Every combination
of system and salt produces a different number.
This should generally be used in preference to system.pseudoRandomNumber,
because multiple OXPs using system.pseudoRandomNumber to make the same kind
of decision will cause unwanted clustering. For example, if three different
OXPs add a station to a system when system.pseudoRandomNumber <= 0.25,
their stations will always appear in the same system. If they instead use
system.scrambledPseudoRandomNumber() with different salt values, there will
be no obvious correlation between the different stations’ distributions.
*/
defineMethod(System.prototype, "scrambledPseudoRandomNumber", function scrambledPseudoRandomNumber(salt)
{
// Convert from float in [0..1) with 24 bits of precision to integer.
var n = Math.floor(this.pseudoRandomNumber * 16777216.0);
// Add salt to enable generation of different sequences.
n += salt;
// Scramble with basic LCG psuedo-random number generator.
n = (214013 * n + 2531011) & 0xFFFFFFFF;
n = (214013 * n + 2531011) & 0xFFFFFFFF;
n = (214013 * n + 2531011) & 0xFFFFFFFF;
// Convert from (effectively) 32-bit signed integer to float in [0..1).
return n / 4294967296.0 + 0.5;
});
/* worldScriptNames
List of names of world scripts.
*/
Object.defineProperty(global, "worldScriptNames",
{
enumerable: true,
get: function ()
{
return Object.keys(global.worldScripts);
}
});
/* soundSource.playSound(sound : SoundExpression [, count : Number])
Load a sound and play it.
*/
defineMethod(SoundSource.prototype, "playSound", function playSound(sound, count)
{
this.sound = sound;
this.play(count);
});
/**** Default implementations of script methods ****/
/* (Note: oolite-default-ship-script.js methods aren’t inherited.)
*/
const escortPositions =
[
// V-shape escort pattern
new Vector3D(-2, 0, -1),
new Vector3D( 2, 0, -1),
new Vector3D(-3, 0, -3),
new Vector3D( 3, 0, -3)
/*
// X-shape escort pattern
new Vector3D(-2, 0, 2),
new Vector3D( 2, 0, 2),
new Vector3D(-3, 0, -3),
new Vector3D( 3, 0, -3)
*/
];
const escortPositionCount = escortPositions.length;
const escortSpacingFactor = 3;
Script.prototype.coordinatesForEscortPosition = function default_coordinatesFromEscortPosition(index)
{
var highPart = Math.floor(index / escortPositionCount) + 1;
var lowPart = index % escortPositionCount;
var spacing = this.ship.collisionRadius * escortSpacingFactor * highPart;
return escortPositions[lowPart].multiply(spacing);
};
// timeAccelerationFactor is 1 and read-only in end-user builds.
if (global.timeAccelerationFactor === undefined)
{
Object.defineProperty(global, "timeAccelerationFactor",
{
value: 1,
writable: false,
configurable: false,
enumerable: false
});
}
})(special);
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