/usr/share/oolite/Scripts/oolite-thargoid-plans-mission.js is in oolite-data 1.77.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 | /*
oolite-thargoid-plans-mission.js
Script for Thargoid plans mission.
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
/*jslint white: true, undef: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */
/*global EquipmentInfo, Timer, galaxyNumber, guiScreen, mission, missionVariables, player, system*/
"use strict";
this.name = "oolite-thargoid-plans";
this.author = "Eric Walch";
this.copyright = "© 2008-2013 the Oolite team.";
this.version = "1.77.1";
this._setUpShips = function ()
{
function addThargoids()
{
this._waveCount++; // 5 loops of adding in the legacy script with a script timer.
if (this._waveCount > 5)
{
this._thargoidTimer.stop();
return;
}
if (system.countShipsWithRole("thargoid") < 2)
{
system.addShipsToRoute("thargoid", 1, 0.33);
system.addShipsToRoute("thargoid", 1, 0.66);
}
if (system.countShipsWithRole("thargoid") < 5 && Math.random() < 0.5)
{
system.addShips("thargoid", 1);
}
}
if (missionVariables.thargplans === "RUNNING" && galaxyNumber === 2)
{
if (this._thargoidTimer)
{
this._thargoidTimer.start();
}
else
{
this._thargoidTimer = new Timer(this, addThargoids, 10, 10);
}
}
};
this._cleanUp = function ()
{
/* After the mission is complete, it's good
practice to remove the event handlers. The
less event handlers, the smoother the game
experience.
From 1.74, loading a saved game - or restarting
the game - reloads all world scripts,including
all handlers. Calling _cleanUp from startUp
after the mission is finished allows us to keep
the gaming experience as smooth as possible.
*/
delete this.missionScreenOpportunity;
delete this.shipLaunchedFromStation;
delete this.shipExitedWitchspace;
};
/**** Event handlers ****/
this.startUp = function ()
{
this._waveCount = 0; // should be zero on the first launch after a reset.
if (missionVariables.thargplans === "MISSION_COMPLETE")
{
this._cleanUp();
}
};
this.missionScreenOpportunity = function ()
{
if (!player.ship.docked)
{
return;
}
if (player.ship.dockedStation.isMainStation)
{
if (galaxyNumber === 2)
{
if (!missionVariables.thargplans &&
missionVariables.conhunt === "MISSION_COMPLETE" &&
player.score > 1280 &&
system.ID !== 83)
{
mission.runScreen({
titleKey: "thargoid_plans_title",
messageKey: "thargoid_plans_brief1"
});
missionVariables.thargplans = "PRELUDE";
mission.setInstructionsKey("thargoid_plans_info1");
mission.markSystem(83);
}
else if (missionVariables.thargplans === "PRELUDE" &&
system.ID === 83)
{
mission.unmarkSystem(83);
mission.runScreen({
titleKey: "thargoid_plans_title",
messageKey: "thargoid_plans_brief2",
model: "thargoid"
});
missionVariables.thargplans = "RUNNING";
mission.setInstructionsKey("thargoid_plans_info2");
mission.markSystem(36);
}
else if (missionVariables.thargplans === "RUNNING" &&
system.ID === 36)
{
mission.runScreen({
titleKey: "thargoid_plans_title",
messageKey: "thargoid_plans_debrief",
model: "thargoid"
});
player.score += 256; // ship kills
mission.setInstructions(null); // reset the mission briefing
missionVariables.thargplans = "MISSION_COMPLETE";
// for backward compatibility, remove energy_unit.
if (player.ship.equipmentStatus("EQ_ENERGY_UNIT") !== "EQUIPMENT_UNAVAILABLE")
{
// remove the specified equipment, either working or damaged version.
player.ship.removeEquipment("EQ_ENERGY_UNIT");
}
player.ship.awardEquipment("EQ_NAVAL_ENERGY_UNIT");
// next line handled by condition script instead
// EquipmentInfo.infoForKey("EQ_NAVAL_ENERGY_UNIT").effectiveTechLevel = 13;
clock.addSeconds(EquipmentInfo.infoForKey("EQ_NAVAL_ENERGY_UNIT").price + 600); // time to mount the equipment.
mission.unmarkSystem(36);
this._cleanUp();
}
}
}
};
this.shipLaunchedFromStation = function ()
{
this._setUpShips();
};
this.shipExitedWitchspace = function ()
{
this._waveCount = 0;
this._setUpShips();
};
|