This file is indexed.

/usr/share/oolite/Shaders/oolite-default-planet.vertex is in oolite-data 1.77.1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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/*
	oolite-default-planet.vertex
	Default vertex shader for Oolite's NEW_PLANETS
	
	
	© 2009–2013 Jens Ayton
	
	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
	MA 02110-1301, USA.
*/

// No vNormal, because normal is always 0,0,1 in tangent space.
varying vec3			vEyeVector;
varying vec2			vTexCoords;
varying vec3			vLight1Vector;
varying vec3			vCoords;


void main(void)
{
	vCoords = gl_Vertex.xyz;
	
	// Build tangent basis.
	vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
	vec3 binormal = cross(normal, gl_NormalMatrix * vec3(0, 1, 0));
	vec3 tangent = -cross(normal, binormal);
	
	mat3 TBN = mat3(tangent, binormal, normal);
	
	vec3 eyeVector = -vec3(gl_ModelViewMatrix * gl_Vertex);
	vEyeVector = eyeVector * TBN;

	vec3 light1Vector = gl_LightSource[1].position.xyz + eyeVector;
	vLight1Vector = light1Vector * TBN;
	
	vTexCoords = gl_MultiTexCoord0.st;
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}