This file is indexed.

/usr/share/doc/openbve-data/copyright is in openbve-data 1.4.0.5+dfsg-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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Format: http://dep.debian.net/deps/dep5/
Upstream-Name: Openbve Stable
Upstream-Contact: Michelle Boucquemont <reschanger@gmail.com>
Source: http://trainsimframework.org/downloads.html (openbve_stable.zip)

Comment: From http://trainsimframework.org/credits.html
Files: *
Copyright: 2008-2012 Michelle Boucquemont
 Anthony Bowden
 Jens Rügenhagen
License: openbve-permissive

Files: Data/Languages/ca-ES.cfg
Copyright: Marc Riera Irigoyen
License: openbve-permissive

Files: Data/Languages/de-*.cfg
Copyright: Jan Henning
License: openbve-permissive

Files: Data/Languages/hu-HU.cfg
Copyright: "phontanka"
License: openbve-permissive

Files: Data/Languages/nl-NL.cfg
Copyright: Dirk-Jan Breunissen
License: openbve-permissive

Files: Data/Languages/zh-CN.cfg
Copyright: 黃皓俊 Alvin Wong
License: openbve-permissive

License: openbve-permissive
 From 'http://trainsimframework.org/index.html', current:
 .
   openBVE is a cross-platform, free-as-in-freedom train simulator
   placed in the public domain. This means that you can make any
   modifications to it you like and share your modifications with
   others.
 .
 From 'Readme.txt', current:
 .
   This program is placed in the public domain. This means that you
   can make any modifications to it you like and share your
   modifications with others.
 .
 From 'http://trainsimframework.org/index.html', earlier versions:
 .
   Dedication to the public
 .
   This program, along with all website content, is dedicated to the
   public. I do not pose any restrictions or requirements on how this
   material can be used, and explicitly encourage redistribution and
   modification for any purpose.
 .
 From 'Readme.txt', earlier versions:
 .
   Dedication to the public
 .
   This program is dedicated to the public. I do not pose any
   restrictions or requirements on how this material can be used, and
   explicitly encourage redistribution and modification for any
   purpose.
Comment:
 Below are some of the accompanying statements that Openbve and the
 upstream developers have made regarding how the work can be used,
 this provides greater insight and context into the wishes of upstream,
 beyond the simple and permissive "public domain" wording.
 .
 It's notable that the intent and appreciation for sharing and
 openness has always present with upstream, as can be seen from the
 name "Open...".  Openbve was itself a reaction to "freeware", but
 non-distributable (and non-fixable) version of "BVE Train Simulator".
 .
 Although the intent has been constant, the PD wording has evolved,
 attempting to remain short.  Upstream have welcomed input where it
 as been offered on the licence-terminology; as can be seen in the
 discussion and the preference would be for copyright law to not
 exist (international treaties dictate otherwise for the moment).
 .
 History
 .
 In 2008, in preparation for Debian packaging, discussion was started
 with upstream for the upstream bugtracker/forum and is copied below
 for context.  (It was at the time the closest introduction to the
 licence and intent behind the Openbve project).
 .
 More information on the thinking behind the "license free" intend has been
 saved in this 'debian/copyright' file, the essence of which is: 
 .
   Post by michelle on Sat, 14th Feb 2009, 18:00, UTC
 .
   I have been approached by some individuals over the time, including
   from the GNU project and the Ubuntu Foundation (as it appears at
   least), and was told that they lack a means of "legal security" for
   reuse without an explicit license. You can read my above post on
   details about my attitude regarding this matter, but as a start, I
   have decided to put the following line on the homepage and will also
   include it in any later release:
 .
     " This program, along with all documentation provided, is dedicated
       to the public. I do not pose any restrictions on how this material
       can be used, and explicitly encourage redistribution and
       modification for any purpose. "
 .
 Full thread from which the above is taken: 
 ---------------------------------------------------------------------
   http://openbve.freeforums.org/licence-t39.html
   == Licence ==
 .
   Post by Sacro on Sat, 26th Apr 2008, 16:39, UTC
 .
   Just out of curiosity, what licence applies to OpenBVE? It'd be nice
   to know if it's GPL or BSD or whatever as I'm quite interested in
   helping out.
 .
   Sacro
 .
   == Re: Licence ==
 .
   Post by michelle on Sun, 27th Apr 2008, 07:43, UTC
 .
   My attitude differs from so called "free software" licenses. I try to
   explain:
 .
   With proprietary software, the developers usually try to restrict what
   you are allowed to do with the software to the uttermost extreme that
   is legally possible. This falls under the category of copyright.
 .
   Then there is something that is sometimes called green copyright. So
   called free software falls in this category. As with proprietary
   software, a license is used to tell users what they are allowed to do
   and what not. The difference to proprietary software is that so called
   free software licenses are usually much more permissive, yet the
   author decides what you are allowed to do and what not. So called free
   software is usually attributed to derive from "freedom" instead of
   "free of charge". Still, if the author employs a license telling other
   people what they can or cannot do, this inherently cannot have
   anything to do with freedom.
 .
   Then there is something called public domain, which I consider to be
   an inherently good thing as everyone has eventually the same rights as
   the author. However, releasing a work into the public domain is not
   legally meaningful in many countries. Also, releasing a work into the
   public domain (if possible) depends on the generosity of the author,
   and this decision is made by the author.
 .
   My attitude is even one step further: I am opposed to copyright, thus
   I marked the game with the legally not meaningful phrase of
   "anti-copyright". It is legally meaningless, because in every country
   that has some form of copyright, it would require these laws to be
   abandoned. Still, why do I have this attitude?
 .
   With a license, I would be telling other people what they can or
   cannot do. I am not such a person. I will not make any silly
   restrictions on how you can use this program, I will not tell you to
   put my name on any derived work, I will never ever give "permission"
   for you modify or redistribute the software, because I don't think
   that it is up to me telling you what you can or can't do. You should
   make this decision for yourself.
 .
   I hope this briefly explained the situation.
 .
   User avatar
   michelle
 .
   == Re: Licence ==
 .
   Post by michelle on Sat, 14th Feb 2009, 18:00, UTC
 .
   I have been approached by some individuals over the time, including
   from the GNU project and the Ubuntu Foundation (as it appears at
   least), and was told that they lack a means of "legal security" for
   reuse without an explicit license. You can read my above post on
   details about my attitude regarding this matter, but as a start, I
   have decided to put the following line on the homepage and will also
   include it in any later release:
 .
     " This program, along with all documentation provided, is dedicated
       to the public. I do not pose any restrictions on how this material
       can be used, and explicitly encourage redistribution and
       modification for any purpose. "
 .
   michelle
 .
   == Re: Licence ==
 .
   Way to go Michelle!
 .
   Good to hear from another lonely soul out there who gets the true
   meaning of freedom.
 .
   BVEColorado
 ---------------------------------------------------------------------
 .
 Managed content
 .
 In Openbve=1.4.0.0 in-program managed content was introduced, Openbve
 has gone out of their way to ensure that anything to be included in
 the managed content repositary is explicitly distributable.  Although
 this does affect Debian/Ubuntu directly, is shows an understanding
 of the problems that can be present without having explicit statements:
 .
   http://trainsimframework.org/develop/managed/licenses.html
   Managed add-ons - Accepted licenses
 .
   All packages that you want to make available under managed content
   must contain a LICENSE file in the root directory of the
   package. The LICENSE file must contain either one of the following
   texts:
 .
     -----------------------------------------------------------------
     This add-on is placed under the following license:
 .
     YOU ARE ALLOWED TO MAKE VERBATIM COPIES OF THIS ADD-ON.
 .
     There are no terms and no conditions. This applies worldwide and
     is unlimited in duration. If additional permissions are granted,
     they are covered in a separate license.
     -----------------------------------------------------------------
 .
     -----------------------------------------------------------------
     THIS ADD-ON IS PLACED IN THE PUBLIC DOMAIN.
 .
     If this is not legally possible, you are given permission to
     use the add-on in any way you want (including redistribution
     and modification). There are no terms and no conditions.
     This applies worldwide and is unlimited in duration.
     -----------------------------------------------------------------
 .
 This do not affect plugins packaged in Debian, but are what is
 necessary should a developer wish to make their content available
 from the new in-program managed content downloading system.

Files: Data/mask.bin
License: openbve-permissive
Copyright: 2008-2012 Michelle Boucquemont
Comment:
 'Data/mask.bin' is a raw bitmask used along with 'Data/icon.bmp' for
 the Window Manager icon setting:
 .
   Sdl.SDL_WM_SetIcon(bitmap, mask)
 .
 The file is (128 bytes) == (1024 bits) == (32 x 32 bits), in the raw bitmask/
 bitarray form designed for sending straight to:
 .
   http://www.libsdl.org/cgi/docwiki.cgi/SDL_WM_SetIcon
 .
   "points to a bitmap with bits set where the corresponding
   pixel should be visible.  The format of the bitmap is
   as follows:  Scanlines come in the usual top-down order.
   Each scanline consists of (width / 8) bytes, rounded up."
 .
 The following Python can be used to print the contents in ASCII-art form:
 .
   python -c "import struct; \
     print ''.join(map(bin,struct.unpack('32I',open('Data/mask.bin') \
     .read(128)))).replace('0b','\n').replace('0','  ').replace('1','**')"


Files: debian/*
Copyright: 2009-2012 Paul Sladen
License: permissive
 Copying and distribution of this package, with or without
 modification, are permitted in any medium without royalty.