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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd"><!-- saved from url=(0013)about:internet -->
<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glBindBuffersBase - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.78.1" /></head><body><div class="refentry"><a id="glBindBuffersBase"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindBuffersBase — bind one or more buffer objects to a sequence of indexed buffer targets</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" class="funcprototype-table" summary="Function synopsis" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glBindBufferBase</strong>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">first</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">count</var>, </td></tr><tr><td> </td><td>const GLuint *<var class="pdparam">buffers</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
                    Specify the target of the bind operation. <em class="parameter"><code>target</code></em> must be
                    one of <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>,
                    <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>, <code class="constant">GL_UNIFORM_BUFFER</code> or
                    <code class="constant">GL_SHADER_STORAGE_BUFFER</code>.
                </p></dd><dt><span class="term"><em class="parameter"><code>index</code></em></span></dt><dd><p>
                    Specify the index of the first binding point within the array specified by <em class="parameter"><code>target</code></em>.
                </p></dd><dt><span class="term"><em class="parameter"><code>count</code></em></span></dt><dd><p>
                    Specify the number of contiguous binding points to which to bind buffers.
                </p></dd><dt><span class="term"><em class="parameter"><code>buffers</code></em></span></dt><dd><p>
                    A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or <code class="constant">NULL</code>.
                </p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glBindBuffersBase</code> binds a set of <em class="parameter"><code>count</code></em> buffer objects whose names
            are given in the array <em class="parameter"><code>buffers</code></em> to the <em class="parameter"><code>count</code></em> consecutive binding
            points starting from index <em class="parameter"><code>index</code></em> of the array of targets specified
            by <em class="parameter"><code>target</code></em>. If <em class="parameter"><code>buffers</code></em> is <code class="constant">NULL</code> then
            <code class="function">glBindBuffersBase</code> unbinds any buffers that are currently bound to the referenced binding points.
            Assuming no errors are generated, it is equivalent to the following
            pseudo-code, which calls <a class="citerefentry" href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>:
        </p><pre class="programlisting">    for (i = 0; i &lt; count; i++)
    {
        if (buffers != NULL)
        {
            glBindBufferBase(target, first + i, buffers[i]);
        }
        else
        {
            glBindBufferBase(target, first + i, 0);
        }
    }</pre></div><div class="refsect1"><a id="notes"></a><h2>Notes</h2><p>
            <code class="function">glBindBuffersBase</code> is available only if the GL version is 4.4 or higher.
        </p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not
            <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>,
            <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>, <code class="constant">GL_UNIFORM_BUFFER</code> or
            <code class="constant">GL_SHADER_STORAGE_BUFFER</code>.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>first</code></em> + <em class="parameter"><code>count</code></em> is greater
            than the number of target-specific indexed binding points.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if any value in <em class="parameter"><code>buffers</code></em> is not
            zero or the name of an existing buffer object.
        </p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>,
            <a class="citerefentry" href="glDeleteBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>,
            <a class="citerefentry" href="glBindBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>,
            <a class="citerefentry" href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>,
            <a class="citerefentry" href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>,
            <a class="citerefentry" href="glBindBuffersRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffersRange</span></span></a>,
            <a class="citerefentry" href="glMapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>,
            <a class="citerefentry" href="glUnmapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a>
        </p></div><div class="refsect1"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2013 Khronos Group. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p></div></div></body></html>