This file is indexed.

/usr/share/openscenegraph/examples/osgatomiccounter/osgatomiccounter.cpp is in openscenegraph-examples 3.2.0~rc1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
/* -*-c++-*- OpenSceneGraph - Copyright (C) 2012-2012 David Callu
 *
 * This application is open source and may be redistributed and/or modified
 * freely and without restriction, both in commercial and non commercial applications,
 * as long as this copyright notice is maintained.
 *
 * This application is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/

#include <osg/BufferIndexBinding>
#include <osg/BufferObject>
#include <osg/Camera>
#include <osg/Program>

#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>

#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>

#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osgGA/SphericalManipulator>

#include <iostream>


class AdaptNumPixelUniform : public osg::Camera::DrawCallback
{
    public:
        AdaptNumPixelUniform()
        {
            _atomicCounterArray = new osg::UIntArray;
            _atomicCounterArray->push_back(0);
        }

        virtual void operator () (osg::RenderInfo& renderInfo) const
        {
            _acbb->readData(*renderInfo.getState(), *_atomicCounterArray);
            unsigned int numPixel = osg::maximum(1u, _atomicCounterArray->front());

            if ((renderInfo.getView()->getFrameStamp()->getFrameNumber() % 10) == 0)
            {
                OSG_INFO << "osgatomiccounter : draw " << numPixel << " pixels." << std::endl;
            }

            _invNumPixelUniform->set( 1.0f / static_cast<float>(numPixel) );
        }

        osg::ref_ptr<osg::Uniform> _invNumPixelUniform;
        osg::ref_ptr<osg::UIntArray> _atomicCounterArray;
        osg::ref_ptr<osg::AtomicCounterBufferBinding> _acbb;
};


osg::Program * createProgram()
{

  std::stringstream vp;
  vp << "#version 420 compatibility\n"
     << "\n"
     << "void main(void)\n"
     << "{\n"
     << "    gl_Position = ftransform();\n"
     << "}\n";
  osg::Shader * vpShader = new osg::Shader( osg::Shader::VERTEX, vp.str() );



  std::stringstream fp;
  fp << "#version 420 compatibility\n"
     << "\n"
     << "layout(binding = 0) uniform atomic_uint acRed;\n"
     << "layout(binding = 0, offset = 4) uniform atomic_uint acGreen;\n"
     << "layout(binding = 2) uniform atomic_uint acBlue;\n"
     << "\n"
     << "uniform float invNumPixel;\n"
     << "\n"
     << "void main(void)\n"
     << "{\n"
     << "    float r = float(atomicCounterIncrement(acRed)) * invNumPixel;\n"
     << "    float g = float(atomicCounterIncrement(acGreen)) * invNumPixel;\n"
     << "    float b = float(atomicCounterIncrement(acBlue)) * invNumPixel;\n"
     << "    gl_FragColor = vec4(r, g, b, 1.0);\n"
     << "}\n"
     << "\n";
  osg::Shader * fpShader = new osg::Shader( osg::Shader::FRAGMENT, fp.str() );

  osg::Program * program = new osg::Program;
  program->addShader(vpShader);
  program->addShader(fpShader);

  return program;
}

class ResetAtomicCounter : public osg::StateAttributeCallback
{
    public:
        virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor*)
        {
            osg::AtomicCounterBufferBinding * acbb = dynamic_cast<osg::AtomicCounterBufferBinding *>(sa);
            if (acbb)
            {
                osg::AtomicCounterBufferObject * acbo = dynamic_cast<osg::AtomicCounterBufferObject*>(acbb->getBufferObject());
                if (acbo && acbo->getBufferData(0))
                {
                    acbo->getBufferData(0)->dirty();
                }
            }
        }
};


int main(int argc, char** argv)
{
    // use an ArgumentParser object to manage the program arguments.
    osg::ArgumentParser arguments(&argc,argv);

    arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
    arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is a simple example which show draw order of pixel.");
    arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");

    osgViewer::Viewer viewer(arguments);

    unsigned int helpType = 0;
    if ((helpType = arguments.readHelpType()))
    {
        arguments.getApplicationUsage()->write(std::cout, helpType);
        return 1;
    }

    // report any errors if they have occurred when parsing the program arguments.
    if (arguments.errors())
    {
        arguments.writeErrorMessages(std::cout);
        return 1;
    }

    // set up the camera manipulators.
    viewer.setCameraManipulator( new osgGA::TrackballManipulator() );

    // add the state manipulator
    viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );

    // add the thread model handler
    viewer.addEventHandler(new osgViewer::ThreadingHandler);

    // add the window size toggle handler
    viewer.addEventHandler(new osgViewer::WindowSizeHandler);

    // add the stats handler
    viewer.addEventHandler(new osgViewer::StatsHandler);

    // add the help handler
    viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));

    // add the screen capture handler
    viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);

    // load the data
    osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
    if (!loadedModel)
    {
        osg::Geometry * quad = osg::createTexturedQuadGeometry(osg::Vec3f(-2.0f, 0.0f, -2.0f),
                                                          osg::Vec3f(2.0f, 0.0f, 0.0f),
                                                          osg::Vec3f(0.0f, 0.0f, 2.0f) );

        osg::Geode * geode = new osg::Geode;
        geode->addDrawable(quad);
        loadedModel = geode;
    }

    // any option left unread are converted into errors to write out later.
    arguments.reportRemainingOptionsAsUnrecognized();

    // report any errors if they have occurred when parsing the program arguments.
    if (arguments.errors())
    {
        arguments.writeErrorMessages(std::cout);
        return 1;
    }


    osg::StateSet * ss = loadedModel->asGeode()->getDrawable(0)->getOrCreateStateSet();
    ss->setAttributeAndModes( createProgram(), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED );

    ss = loadedModel->getOrCreateStateSet();
    osg::ref_ptr<osg::UIntArray> atomicCounterArrayRedAndGreen = new osg::UIntArray;
    atomicCounterArrayRedAndGreen->push_back(0);
    atomicCounterArrayRedAndGreen->push_back(0);

    osg::ref_ptr<osg::UIntArray> atomicCounterArrayBlue = new osg::UIntArray;
    atomicCounterArrayBlue->push_back(0);

    osg::ref_ptr<osg::AtomicCounterBufferObject> acboRedAndGreen = new osg::AtomicCounterBufferObject;
    acboRedAndGreen->setUsage(GL_STREAM_COPY);
    atomicCounterArrayRedAndGreen->setBufferObject(acboRedAndGreen.get());

    osg::ref_ptr<osg::AtomicCounterBufferObject> acboBlue = new osg::AtomicCounterBufferObject;
    acboBlue->setUsage(GL_STREAM_COPY);
    atomicCounterArrayBlue->setBufferObject(acboBlue.get());

    osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, acboRedAndGreen.get(), 0, sizeof(GLuint)*3);
    ss->setAttributeAndModes(acbbRedAndGreen.get());

    osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbBlue = new osg::AtomicCounterBufferBinding(2, acboBlue.get(), 0, sizeof(GLuint));
    ss->setAttributeAndModes(acbbBlue.get());

    acbbRedAndGreen->setUpdateCallback(new ResetAtomicCounter);
    acbbBlue->setUpdateCallback(new ResetAtomicCounter);

    osg::ref_ptr<osg::Uniform> invNumPixelUniform = new osg::Uniform("invNumPixel", 1.0f/(800.0f*600.0f));
    ss->addUniform( invNumPixelUniform.get() );

    AdaptNumPixelUniform * drawCallback = new AdaptNumPixelUniform;
    drawCallback->_invNumPixelUniform = invNumPixelUniform;
    drawCallback->_acbb = acbbBlue;

    viewer.getCamera()->setFinalDrawCallback(drawCallback);

    // optimize the scene graph, remove redundant nodes and state etc.
    osgUtil::Optimizer optimizer;
    optimizer.optimize(loadedModel.get());

    viewer.setSceneData( loadedModel.get() );

    viewer.realize();

    return viewer.run();

}