/usr/share/openscenegraph/examples/osgfxbrowser/Frame.h is in openscenegraph-examples 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* OpenSceneGraph example, osgfxbrowser.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef FRAME_H_
#define FRAME_H_
#include <osg/Geode>
#include <osg/Geometry>
namespace osgfxbrowser {
struct Rect {
float x0, y0, x1, y1;
Rect() {}
Rect(float x0_, float y0_, float x1_, float y1_): x0(x0_), y0(y0_), x1(x1_), y1(y1_) {}
inline float width() const { return x1 - x0; }
inline float height() const { return y0 - y1; }
};
class Frame: public osg::Geode {
public:
Frame();
Frame(const Frame ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
META_Node(osgfxbrowser, Frame);
inline const std::string &getCaption() const { return caption_; }
inline void setCaption(const std::string &caption) { caption_ = caption; }
inline const osg::Vec4 &getBackgroundColor() const { return bgcolor_; }
inline void setBackgroundColor(const osg::Vec4 &bgcolor) { bgcolor_ = bgcolor; }
inline const Rect &getRect() const { return rect_; }
inline void setRect(const Rect &rect) { rect_ = rect; }
static osg::Geometry *build_quad(const Rect &rect, const osg::Vec4 &color, bool shadow = true, float z = 0);
virtual void rebuild();
protected:
virtual ~Frame() {}
Frame &operator()(const Frame &) { return *this; }
virtual void rebuild_client_area(const Rect & /*client_rect*/) {}
private:
osg::Vec4 bgcolor_;
Rect rect_;
std::string caption_;
};
}
#endif
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