/usr/share/openscenegraph/examples/osghud/osghud.cpp is in openscenegraph-examples 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 | /* OpenSceneGraph example, osghud.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/CompositeViewer>
#include <osgGA/TrackballManipulator>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/PolygonOffset>
#include <osg/MatrixTransform>
#include <osg/Camera>
#include <osg/RenderInfo>
#include <osgDB/WriteFile>
#include <osgText/Text>
osg::Camera* createHUD()
{
// create a camera to set up the projection and model view matrices, and the subgraph to draw in the HUD
osg::Camera* camera = new osg::Camera;
// set the projection matrix
camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
// set the view matrix
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
// only clear the depth buffer
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
// draw subgraph after main camera view.
camera->setRenderOrder(osg::Camera::POST_RENDER);
// we don't want the camera to grab event focus from the viewers main camera(s).
camera->setAllowEventFocus(false);
// add to this camera a subgraph to render
{
osg::Geode* geode = new osg::Geode();
std::string timesFont("fonts/arial.ttf");
// turn lighting off for the text and disable depth test to ensure it's always ontop.
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::Vec3 position(150.0f,800.0f,0.0f);
osg::Vec3 delta(0.0f,-120.0f,0.0f);
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(position);
text->setText("Head Up Displays are simple :-)");
position += delta;
}
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(position);
text->setText("All you need to do is create your text in a subgraph.");
position += delta;
}
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(position);
text->setText("Then place an osg::Camera above the subgraph\n"
"to create an orthographic projection.\n");
position += delta;
}
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(position);
text->setText("Set the Camera's ReferenceFrame to ABSOLUTE_RF to ensure\n"
"it remains independent from any external model view matrices.");
position += delta;
}
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(position);
text->setText("And set the Camera's clear mask to just clear the depth buffer.");
position += delta;
}
{
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setPosition(position);
text->setText("And finally set the Camera's RenderOrder to POST_RENDER\n"
"to make sure it's drawn last.");
position += delta;
}
{
osg::BoundingBox bb;
for(unsigned int i=0;i<geode->getNumDrawables();++i)
{
bb.expandBy(geode->getDrawable(i)->getBound());
}
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* vertices = new osg::Vec3Array;
float depth = bb.zMin()-0.1;
vertices->push_back(osg::Vec3(bb.xMin(),bb.yMax(),depth));
vertices->push_back(osg::Vec3(bb.xMin(),bb.yMin(),depth));
vertices->push_back(osg::Vec3(bb.xMax(),bb.yMin(),depth));
vertices->push_back(osg::Vec3(bb.xMax(),bb.yMax(),depth));
geom->setVertexArray(vertices);
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0f,0.0f,1.0f));
geom->setNormalArray(normals, osg::Array::BIND_OVERALL);
osg::Vec4Array* colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0,0.8f,0.2f));
geom->setColorArray(colors, osg::Array::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4));
osg::StateSet* stateset = geom->getOrCreateStateSet();
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
//stateset->setAttribute(new osg::PolygonOffset(1.0f,1.0f),osg::StateAttribute::ON);
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
geode->addDrawable(geom);
}
camera->addChild(geode);
}
return camera;
}
struct SnapImage : public osg::Camera::DrawCallback
{
SnapImage(const std::string& filename):
_filename(filename),
_snapImage(false)
{
_image = new osg::Image;
}
virtual void operator () (osg::RenderInfo& renderInfo) const
{
if (!_snapImage) return;
osg::notify(osg::NOTICE)<<"Camera callback"<<std::endl;
osg::Camera* camera = renderInfo.getCurrentCamera();
osg::Viewport* viewport = camera ? camera->getViewport() : 0;
osg::notify(osg::NOTICE)<<"Camera callback "<<camera<<" "<<viewport<<std::endl;
if (viewport && _image.valid())
{
_image->readPixels(int(viewport->x()),int(viewport->y()),int(viewport->width()),int(viewport->height()),
GL_RGBA,
GL_UNSIGNED_BYTE);
osgDB::writeImageFile(*_image, _filename);
osg::notify(osg::NOTICE)<<"Taken screenshot, and written to '"<<_filename<<"'"<<std::endl;
}
_snapImage = false;
}
std::string _filename;
mutable bool _snapImage;
mutable osg::ref_ptr<osg::Image> _image;
};
struct SnapeImageHandler : public osgGA::GUIEventHandler
{
SnapeImageHandler(int key,SnapImage* si):
_key(key),
_snapImage(si) {}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&)
{
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey() == _key)
{
osg::notify(osg::NOTICE)<<"event handler"<<std::endl;
_snapImage->_snapImage = true;
return true;
}
break;
}
default:
break;
}
return false;
}
int _key;
osg::ref_ptr<SnapImage> _snapImage;
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default model instead.
if (!scene) scene = osgDB::readNodeFile("dumptruck.osgt");
if (!scene)
{
osg::notify(osg::NOTICE)<<"No model loaded"<<std::endl;
return 1;
}
if (arguments.read("--Viewer"))
{
// construct the viewer.
osgViewer::Viewer viewer;
// create a HUD as slave camera attached to the master view.
viewer.setUpViewAcrossAllScreens();
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
if (windows.empty()) return 1;
osg::Camera* hudCamera = createHUD();
// set up cameras to render on the first window available.
hudCamera->setGraphicsContext(windows[0]);
hudCamera->setViewport(0,0,windows[0]->getTraits()->width, windows[0]->getTraits()->height);
viewer.addSlave(hudCamera, false);
// set the scene to render
viewer.setSceneData(scene.get());
return viewer.run();
}
if (arguments.read("--CompositeViewer"))
{
// construct the viewer.
osgViewer::CompositeViewer viewer;
// create the main 3D view
osgViewer::View* view = new osgViewer::View;
viewer.addView(view);
view->setSceneData(scene.get());
view->setUpViewAcrossAllScreens();;
view->setCameraManipulator(new osgGA::TrackballManipulator);
// now create the HUD camera's view
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
if (windows.empty()) return 1;
osg::Camera* hudCamera = createHUD();
// set up cameras to render on the first window available.
hudCamera->setGraphicsContext(windows[0]);
hudCamera->setViewport(0,0,windows[0]->getTraits()->width, windows[0]->getTraits()->height);
osgViewer::View* hudView = new osgViewer::View;
hudView->setCamera(hudCamera);
viewer.addView(hudView);
return viewer.run();
}
else
{
// construct the viewer.
osgViewer::Viewer viewer;
SnapImage* postDrawCallback = new SnapImage("PostDrawCallback.png");
viewer.getCamera()->setPostDrawCallback(postDrawCallback);
viewer.addEventHandler(new SnapeImageHandler('p',postDrawCallback));
SnapImage* finalDrawCallback = new SnapImage("FinalDrawCallback.png");
viewer.getCamera()->setFinalDrawCallback(finalDrawCallback);
viewer.addEventHandler(new SnapeImageHandler('f',finalDrawCallback));
osg::ref_ptr<osg::Group> group = new osg::Group;
// add the HUD subgraph.
if (scene.valid()) group->addChild(scene.get());
group->addChild(createHUD());
// set the scene to render
viewer.setSceneData(group.get());
return viewer.run();
}
}
|