/usr/share/openscenegraph/examples/osglightpoint/osglightpoint.cpp is in openscenegraph-examples 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 | /* OpenSceneGraph example, osglightpoint.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/GL>
#include <osgViewer/Viewer>
#include <osg/MatrixTransform>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/ShapeDrawable>
#include <osg/Notify>
#include <osg/PointSprite>
#include <osg/Texture2D>
#include <osg/BlendFunc>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgSim/LightPointNode>
#include <iostream>
#define INTERPOLATE(member) lp.member = start.member*rstart + end.member*rend;
void addToLightPointNode(osgSim::LightPointNode& lpn,osgSim::LightPoint& start,osgSim::LightPoint& end,unsigned int noSteps)
{
if (noSteps<=1)
{
lpn.addLightPoint(start);
return;
}
float rend = 0.0f;
float rdelta = 1.0f/((float)noSteps-1.0f);
lpn.getLightPointList().reserve(noSteps);
for(unsigned int i=0;i<noSteps;++i,rend+=rdelta)
{
float rstart = 1.0f-rend;
osgSim::LightPoint lp(start);
INTERPOLATE(_position)
INTERPOLATE(_intensity);
INTERPOLATE(_color);
INTERPOLATE(_radius);
lpn.addLightPoint(lp);
}
}
#undef INTERPOLATE
bool usePointSprites;
osg::Node* createLightPointsDatabase()
{
osgSim::LightPoint start;
osgSim::LightPoint end;
start._position.set(-500.0f,-500.0f,0.0f);
start._color.set(1.0f,0.0f,0.0f,1.0f);
end._position.set(500.0f,-500.0f,0.0f);
end._color.set(1.0f,1.0f,1.0f,1.0f);
osg::MatrixTransform* transform = new osg::MatrixTransform;
transform->setDataVariance(osg::Object::STATIC);
transform->setMatrix(osg::Matrix::scale(0.1,0.1,0.1));
osg::Vec3 start_delta(0.0f,10.0f,0.0f);
osg::Vec3 end_delta(0.0f,10.0f,1.0f);
int noStepsX = 100;
int noStepsY = 100;
// osgSim::BlinkSequence* bs = new osgSim::BlinkSequence;
// bs->addPulse(1.0,osg::Vec4(1.0f,0.0f,0.0f,1.0f));
// bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
// bs->addPulse(1.5,osg::Vec4(1.0f,1.0f,0.0f,1.0f));
// bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
// bs->addPulse(1.0,osg::Vec4(1.0f,1.0f,1.0f,1.0f));
// bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
// osgSim::Sector* sector = new osgSim::ConeSector(osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0),osg::inDegrees(45.0));
// osgSim::Sector* sector = new osgSim::ElevationSector(-osg::inDegrees(45.0),osg::inDegrees(45.0),osg::inDegrees(45.0));
// osgSim::Sector* sector = new osgSim::AzimSector(-osg::inDegrees(45.0),osg::inDegrees(45.0),osg::inDegrees(90.0));
// osgSim::Sector* sector = new osgSim::AzimElevationSector(osg::inDegrees(180),osg::inDegrees(90), // azim range
// osg::inDegrees(0.0),osg::inDegrees(90.0), // elevation range
// osg::inDegrees(5.0));
for(int i=0;i<noStepsY;++i)
{
// osgSim::BlinkSequence* local_bs = new osgSim::BlinkSequence(*bs);
// local_bs->setSequenceGroup(new osgSim::BlinkSequence::SequenceGroup((double)i*0.1));
// start._blinkSequence = local_bs;
// start._sector = sector;
osgSim::LightPointNode* lpn = new osgSim::LightPointNode;
//
osg::StateSet* set = lpn->getOrCreateStateSet();
if (usePointSprites)
{
lpn->setPointSprite();
// Set point sprite texture in LightPointNode StateSet.
osg::Texture2D *tex = new osg::Texture2D();
tex->setImage(osgDB::readImageFile("Images/particle.rgb"));
set->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON);
}
//set->setMode(GL_BLEND, osg::StateAttribute::ON);
//osg::BlendFunc *fn = new osg::BlendFunc();
//fn->setFunction(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::DST_ALPHA);
//set->setAttributeAndModes(fn, osg::StateAttribute::ON);
//
addToLightPointNode(*lpn,start,end,noStepsX);
start._position += start_delta;
end._position += end_delta;
transform->addChild(lpn);
}
osg::Group* group = new osg::Group;
group->addChild(transform);
return group;
}
static osg::Node* CreateBlinkSequenceLightNode()
{
osgSim::LightPointNode* lightPointNode = new osgSim::LightPointNode;;
osgSim::LightPointNode::LightPointList lpList;
osg::ref_ptr<osgSim::SequenceGroup> seq_0;
seq_0 = new osgSim::SequenceGroup;
seq_0->_baseTime = 0.0;
osg::ref_ptr<osgSim::SequenceGroup> seq_1;
seq_1 = new osgSim::SequenceGroup;
seq_1->_baseTime = 0.5;
const int max_points = 32;
for( int i = 0; i < max_points; ++i )
{
osgSim::LightPoint lp;
double x = cos( (2.0*osg::PI*i)/max_points );
double z = sin( (2.0*osg::PI*i)/max_points );
lp._position.set( x, 0.0f, z + 30.0f );
lp._blinkSequence = new osgSim::BlinkSequence;
for( int j = 10; j > 0; --j )
{
float intensity = j/10.0f;
lp._blinkSequence->addPulse( 1.0/max_points,
osg::Vec4( intensity, intensity, intensity, intensity ) );
}
if( max_points > 10 )
{
lp._blinkSequence->addPulse( 1.0 - 10.0/max_points,
osg::Vec4( 0.0f, 0.0f, 0.0f, 0.0f ) );
}
if( i & 1 )
{
lp._blinkSequence->setSequenceGroup( seq_1.get() );
}
else
{
lp._blinkSequence->setSequenceGroup( seq_0.get() );
}
lp._blinkSequence->setPhaseShift( i/(static_cast<double>(max_points)) );
lpList.push_back( lp );
}
lightPointNode->setLightPointList( lpList );
return lightPointNode;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use high quality light point, typically used for naviagional lights.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("--sprites","Point sprites.");
// construct the viewer.
osgViewer::Viewer viewer;
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
usePointSprites = false;
while (arguments.read("--sprites")) { usePointSprites = true; };
osg::Group* rootnode = new osg::Group;
// load the nodes from the commandline arguments.
rootnode->addChild(osgDB::readNodeFiles(arguments));
rootnode->addChild(createLightPointsDatabase());
rootnode->addChild(CreateBlinkSequenceLightNode());
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData( rootnode );
return viewer.run();
}
|