/usr/share/openscenegraph/examples/osgoit/DepthPeeling.h is in openscenegraph-examples 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101  | #include <osg/Referenced>
#include <osg/Node>
#include <osg/Camera>
#include <osg/TextureRectangle>
#include <osg/Texture2D>
#include <osgGA/GUIEventHandler>
#include <limits>
#ifndef DEPTHPEELING_H
#define DEPTHPEELING_H
// Some choices for the kind of textures we can use ...
#define USE_TEXTURE_RECTANGLE
//#define USE_NON_POWER_OF_TWO_TEXTURE
#define USE_PACKED_DEPTH_STENCIL
template<typename T>
inline T
nextPowerOfTwo(T k)
{
    if (k == T(0))
        return 1;
    k--;
    for (int i = 1; i < std::numeric_limits<T>::digits; i <<= 1)
        k = k | k >> i;
    return k + 1;
}
class DepthPeeling : public osg::Referenced {
public:
    DepthPeeling(unsigned int width, unsigned int height);
    void setSolidScene(osg::Node* scene);
    void setTransparentScene(osg::Node* scene);
    osg::Node* getRoot();
    void resize(int width, int height);
    void setNumPasses(unsigned int numPasses);
    unsigned int getNumPasses() const;
    void setTexUnit(unsigned int texUnit);
    void setShowAllLayers(bool showAllLayers);
    bool getShowAllLayers() const;
    void setOffsetValue(unsigned int offsetValue);
    unsigned int getOffsetValue() const;
    static const char *PeelingShader; /* use this to support depth peeling in GLSL shaders in transparent objects */
    class EventHandler : public osgGA::GUIEventHandler {
    public:
        EventHandler(DepthPeeling* depthPeeling);
        /** Handle events, return true if handled, false otherwise. */
        virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&, osg::Object*, osg::NodeVisitor*);
    protected:
        osg::ref_ptr<DepthPeeling> _depthPeeling;
    };
protected:
    osg::Node *createQuad(unsigned int layerNumber, unsigned int numTiles);
    void createPeeling();
    class CullCallback : public osg::NodeCallback {
    public:
        CullCallback(unsigned int texUnit, unsigned int texWidth, unsigned int texHeight, unsigned int offsetValue);
        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
    private:
        unsigned int _texUnit;
        unsigned int _texWidth;
        unsigned int _texHeight;
        unsigned int _offsetValue;
    };
    unsigned int _numPasses;
    unsigned int _texUnit;
    unsigned int _texWidth;
    unsigned int _texHeight;
    bool _showAllLayers;
    unsigned int _offsetValue;
    // The root node that is handed over to the viewer
    osg::ref_ptr<osg::Group> _root;
    // The scene that is displayed
    osg::ref_ptr<osg::Group> _solidscene;
    osg::ref_ptr<osg::Group> _transparentscene;
    // The final camera that composites the pre rendered textures to the final picture
    osg::ref_ptr<osg::Camera> _compositeCamera;
#ifdef USE_TEXTURE_RECTANGLE
    std::vector<osg::ref_ptr<osg::TextureRectangle> > _depthTextures;
    std::vector<osg::ref_ptr<osg::TextureRectangle> > _colorTextures;
#else
    std::vector<osg::ref_ptr<osg::Texture2D> > _depthTextures;
    std::vector<osg::ref_ptr<osg::Texture2D> > _colorTextures;
#endif
};
#endif // #ifndef DEPTHPEELING_H
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