/usr/share/openscenegraph/examples/osgstereomatch/osgstereomatch.cpp is in openscenegraph-examples 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 | /* OpenSceneGraph example, osgstereomatch.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Quat>
#include <osg/Matrix>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/TextureRectangle>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <iostream>
#include "StereoPass.h"
#include "StereoMultipass.h"
osg::Node* createScene(osg::Image *left, osg::Image *right, unsigned int min_disp, unsigned int max_disp, unsigned int window_size, bool single_pass)
{
int width = left->s();
int height = left->t();
osg::Group* topnode = new osg::Group;
// create four quads so we can display up to four images
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
// each geom will contain a quad
osg::ref_ptr<osg::DrawArrays> da = new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
osg::ref_ptr<osg::Vec2Array> tcoords = new osg::Vec2Array; // texture coords
tcoords->push_back(osg::Vec2(0, 0));
tcoords->push_back(osg::Vec2(width, 0));
tcoords->push_back(osg::Vec2(width, height));
tcoords->push_back(osg::Vec2(0, height));
osg::ref_ptr<osg::StateSet> geomss[4]; // stateset where we can attach textures
osg::ref_ptr<osg::TextureRectangle> texture[4];
for (int i=0;i<4;i++) {
osg::ref_ptr<osg::Vec3Array> vcoords = new osg::Vec3Array; // vertex coords
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
// tile the quads on the screen
// 2 3
// 0 1
int xoff, zoff;
xoff = (i%2);
zoff = i>1 ? 1 : 0;
// initial viewer camera looks along y
vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, 0+(zoff * height)));
vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, 0+(zoff * height)));
vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, height+(zoff * height)));
vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, height+(zoff * height)));
geom->setVertexArray(vcoords.get());
geom->setTexCoordArray(0,tcoords.get());
geom->addPrimitiveSet(da.get());
geom->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
geomss[i] = geom->getOrCreateStateSet();
geomss[i]->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
texture[i] = new osg::TextureRectangle;
texture[i]->setResizeNonPowerOfTwoHint(false);
texture[i]->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture[i]->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
geode->addDrawable(geom.get());
}
// attach the input images to the bottom textures of the view
texture[0]->setImage(left);
texture[1]->setImage(right);
geomss[0]->setTextureAttributeAndModes(0, texture[0].get(), osg::StateAttribute::ON);
geomss[1]->setTextureAttributeAndModes(0, texture[1].get(), osg::StateAttribute::ON);
topnode->addChild(geode.get());
// create the processing passes
if (single_pass) {
StereoPass *stereopass = new StereoPass(texture[0].get(), texture[1].get(),
width, height,
min_disp, max_disp, window_size);
topnode->addChild(stereopass->getRoot().get());
// attach the output of the processing to the top left geom
geomss[2]->setTextureAttributeAndModes(0,
stereopass->getOutputTexture().get(),
osg::StateAttribute::ON);
} else {
StereoMultipass *stereomp = new StereoMultipass(texture[0].get(), texture[1].get(),
width, height,
min_disp, max_disp, window_size);
topnode->addChild(stereomp->getRoot().get());
// attach the output of the processing to the top left geom
geomss[2]->setTextureAttributeAndModes(0,
stereomp->getOutputTexture().get(),
osg::StateAttribute::ON);
}
return topnode;
}
int main(int argc, char *argv[])
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates a stereo matching algorithm. It uses multiple render targets and multiple passes with texture ping-pong.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] --left left_image --right right_image --min min_disparity --max max_disparity --window window_size");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("--left","The left image of the stereo pair to load.");
arguments.getApplicationUsage()->addCommandLineOption("--right","The right image of the stereo pair to load.");
arguments.getApplicationUsage()->addCommandLineOption("--min","The minimum disparity to start matching pixels.");
arguments.getApplicationUsage()->addCommandLineOption("--max","The maximum disparity to stop matching pixels.");
arguments.getApplicationUsage()->addCommandLineOption("--window","The window size used to match areas around pixels.");
arguments.getApplicationUsage()->addCommandLineOption("--single","Use a single pass instead on multiple passes.");
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
std::string leftName("");
while(arguments.read("--left", leftName)) {}
std::string rightName("");
while(arguments.read("--right", rightName)) {}
unsigned int minDisparity = 0;
while (arguments.read("--min", minDisparity)) {}
unsigned int maxDisparity = 31;
while (arguments.read("--max", maxDisparity)) {}
unsigned int windowSize = 5;
while (arguments.read("--window", windowSize)) {}
bool useSinglePass = false;
while (arguments.read("--single")) { useSinglePass = true; }
if (leftName == "" || rightName=="") {
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// load the images
osg::ref_ptr<osg::Image> leftIm = osgDB::readImageFile(leftName);
osg::ref_ptr<osg::Image> rightIm = osgDB::readImageFile(rightName);
osg::Node* scene = createScene(leftIm.get(), rightIm.get(), minDisparity, maxDisparity, windowSize, useSinglePass);
// construct the viewer.
osgViewer::Viewer viewer;
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.setSceneData(scene);
return viewer.run();
}
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