/usr/share/openscenegraph/examples/osgviewerIPhone/iphoneViewerAppDelegate.mm is in openscenegraph-examples 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 | //Created by Thomas Hogarth 2009
//
//This exampe shows how to render osg into an existing windw. Apple recommends apps only have one window on IPhone so this
// will be your best bet.
//
#import "iphoneViewerAppDelegate.h"
#include <osgGA/TrackballManipulator>
#include <osg/ShapeDrawable>
//inckude the iphone specific windowing stuff
#include <osgViewer/api/IOS/GraphicsWindowIOS>
#define kAccelerometerFrequency 30.0 // Hz
#define kFilteringFactor 0.1
@implementation iphoneViewerAppDelegate
@synthesize _window;
//
//Called once app has finished launching, create the viewer then realize. Can't call viewer->run as will
//block the final inialization of the windowing system
//
- (void)applicationDidFinishLaunching:(UIApplication *)application {
std::string test_string;
test_string = "huhu";
//get the screen size
CGRect lFrame = [[UIScreen mainScreen] bounds];
unsigned int w = lFrame.size.width;
unsigned int h = lFrame.size.height;
// create the main window at screen size
self._window = [[UIWindow alloc] initWithFrame: lFrame];
//show window
[_window makeKeyAndVisible];
//create our graphics context directly so we can pass our own window
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
// Init the Windata Variable that holds the handle for the Window to display OSG in.
osg::ref_ptr<osg::Referenced> windata = new osgViewer::GraphicsWindowIOS::WindowData(_window);
// Setup the traits parameters
traits->x = 0;
traits->y = 0;
traits->width = w;
traits->height = h;
traits->depth = 16; //keep memory down, default is currently 24
//traits->alpha = 8;
//traits->stencil = 8;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->setInheritedWindowPixelFormat = true;
//traits->windowName = "osgViewer";
traits->inheritedWindowData = windata;
// Create the Graphics Context
osg::ref_ptr<osg::GraphicsContext> graphicsContext = osg::GraphicsContext::createGraphicsContext(traits.get());
//create the viewer
_viewer = new osgViewer::Viewer();
//if the context was created then attach to our viewer
if(graphicsContext)
{
_viewer->getCamera()->setGraphicsContext(graphicsContext);
_viewer->getCamera()->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
}
//create scene and attch to viewer
//create root
_root = new osg::MatrixTransform();
//load and attach scene model
osg::ref_ptr<osg::Node> model = (osgDB::readNodeFile("hog.osg"));
_root->addChild(model);
osg::Geode* geode = new osg::Geode();
osg::ShapeDrawable* drawable = new osg::ShapeDrawable(new osg::Box(osg::Vec3(1,1,1), 1));
geode->addDrawable(drawable);
_root->addChild(geode);
//create and attach ortho camera for hud text
osg::ref_ptr<osg::CameraNode> _hudCamera = new osg::CameraNode;
// set the projection matrix
_hudCamera->setProjectionMatrix(osg::Matrix::ortho2D(0,w,0,h));
// set the view matrix
_hudCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
_hudCamera->setViewMatrix(osg::Matrix::identity());
// only clear the depth buffer
_hudCamera->setClearMask(GL_DEPTH_BUFFER_BIT);
// draw subgraph after main camera view.
_hudCamera->setRenderOrder(osg::CameraNode::POST_RENDER);
_root->addChild(_hudCamera.get());
//attcg text to hud
/*osg::ref_ptr<osgText::Text> text = new osgText::Text;
osg::ref_ptr<osg::Geode> textGeode = new osg::Geode();
osg::StateSet* stateset = textGeode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
textGeode->addDrawable( text );
_hudCamera->addChild(textGeode.get());
std::string timesFont("arial.ttf");
osg::Vec3 position = osg::Vec3(w/2.0f, h/2.0f, 0.0f);
osg::Vec3 delta(0.0f,-120.0f,0.0f);
text->setFont(timesFont);
text->setCharacterSize(20.0,1.0);
text->setColor(osg::Vec4(0.8,0.8,0.8,1.0));
text->setPosition(position);
text->setMaximumHeight(480);
text->setMaximumWidth(320);
text->setAlignment(osgText::Text::CENTER_CENTER );
text->setText("It's a Hogs life...");*/
_viewer->setSceneData(_root.get());
_viewer->setCameraManipulator(new osgGA::TrackballManipulator);
_viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);//SingleThreaded DrawThreadPerContext
//
//_viewer->realize();
osg::setNotifyLevel(osg::DEBUG_FP);
[NSTimer scheduledTimerWithTimeInterval:1.0/30.0 target:self selector:@selector(updateScene) userInfo:nil repeats:YES];
//Configure and start accelerometer
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
}
//
//Timer called function to update our scene and render the viewer
//
- (void)updateScene {
_viewer->frame();
}
- (void)applicationWillResignActive:(UIApplication *)application {
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
}
-(void)applicationWillTerminate:(UIApplication *)application{
_root = NULL;
_viewer = NULL;
}
//
//Accelorometer
//
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration
{
//Use a basic low-pass filter to only keep the gravity in the accelerometer values
accel[0] = acceleration.x * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor);
accel[1] = acceleration.y * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor);
accel[2] = acceleration.z * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor);
}
- (void)dealloc {
_root = NULL;
_viewer = NULL;
[super dealloc];
}
@end
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