/usr/share/pyshared/libqtopensesame/items/sequence.py is in opensesame 0.27.4-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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"""
This file is part of OpenSesame.
OpenSesame is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSesame is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSesame. If not, see <http://www.gnu.org/licenses/>.
"""
import libopensesame.sequence
import libopensesame.plugins
from libqtopensesame.items import qtitem
from libqtopensesame.widgets import draggables
from libqtopensesame.misc import _
from PyQt4 import QtCore, QtGui
import sip
class action_button(QtGui.QPushButton):
"""Used for the up/ down/ remove buttons in the sequence item list"""
def __init__(self, sequence, icon, string, parent=None, tooltip=None):
"""
Constructor
Arguments:
sequence -- a sequence item
icon -- the icon to be used
string -- the text for the button
Keyword arguments:
parent -- a parent widget (default = None)
tooltip -- a tooltip (default = None)
"""
QtGui.QPushButton.__init__(self, icon, "", parent)
self.setToolTip(string)
self.sequence = sequence
self.setIconSize(QtCore.QSize(16, 16))
QtCore.QObject.connect(self, QtCore.SIGNAL("clicked()"), self.action)
if tooltip != None:
self.setToolTip(tooltip)
def action(self):
"""Handles a button click"""
cmd, row = self.data
if cmd == "add":
if row == "existing":
item = unicode(self.sequence.combobox_items.currentText())
self.sequence.items.append( (item, "always") )
elif row == "new":
item_type = unicode( \
self.sequence.combobox_item_type.currentText())
# The separator has been selected
if item_type == "":
return
# The sequence and loop are a bit different, because they need
# an extra dialog when they are created
if item_type in ("sequence", "loop"):
item = eval( \
"self.sequence.experiment.main_window.add_%s(False, \"%s\")" \
% (item_type, self.sequence.name))
else:
item = self.sequence.experiment.main_window.add_item( \
item_type, False)
# If the item has been created, add it to the sequence
# and select it.
if item != None:
self.sequence.items.append( (item, "always") )
self.sequence.experiment.main_window.refresh( \
self.sequence.name)
self.sequence.experiment.main_window.select_item( \
self.sequence.name)
return
self.sequence.experiment.main_window.refresh(self.sequence.name)
class sequence(libopensesame.sequence.sequence, qtitem.qtitem):
"""GUI controls for the sequence item"""
def __init__(self, name, experiment, string = None):
"""
Constructor
Arguments:
name -- the name of the item
experiment -- an instance of libopensesame.experiment
Keyword arguments:
string -- a string with the item definition (default = None)
"""
self._active = True
libopensesame.sequence.sequence.__init__(self, name, experiment, string)
qtitem.qtitem.__init__(self)
def action_button(self, icon, label, data, tooltip = None):
"""
Creates a simple pushbutton with a specific function
Arguments:
icon -- the icon
label -- the label
data -- a (function, parameter) tuple, such as ("add", "existing")
Keyword arguments:
tooltip -- a tooltip (default = None)
Returns:
An action_button
"""
b = action_button(self, self.experiment.icon(icon), label, \
tooltip=tooltip)
b.data = data
return b
def init_edit_widget(self):
"""Construct the edit_widget that contains the controls"""
qtitem.qtitem.init_edit_widget(self, False)
# Flush keyboard checkbox
self.checkbox_flush_keyboard = QtGui.QCheckBox( \
_("Flush pending key presses at sequence start"))
self.checkbox_flush_keyboard.toggled.connect(self.apply_edit_changes)
form_layout = QtGui.QFormLayout()
form_layout.setContentsMargins(0, 0, 0, 0)
form_layout.addRow(self.checkbox_flush_keyboard)
form_widget = QtGui.QWidget()
form_widget.setLayout(form_layout)
self.edit_vbox.addWidget(form_widget)
self.combobox_item_type = self.experiment.item_type_combobox()
self.combobox_items = QtGui.QComboBox()
self.frame_empty = QtGui.QFrame()
self.frame_empty.setFrameStyle(QtGui.QFrame.Panel)
l = QtGui.QHBoxLayout()
self.frame_empty.setLayout(l)
l.addWidget(self.experiment.label_image("info"))
l.addWidget(QtGui.QLabel(_("The %s is empty" % self.item_type)))
l.addStretch()
self.button_existing = self.action_button("button_select", \
_("Append existing item to sequence"), ("add", "existing"))
self.button_new = self.action_button("button_new", \
_("Create and append new item to sequence"), ("add", "new"))
grid = QtGui.QGridLayout()
grid.setMargin(0)
grid.addWidget(QtGui.QLabel(_("Append existing item")), 0, 0)
grid.addWidget(self.combobox_items, 0, 1)
grid.addWidget(self.button_existing, 0, 2)
grid.addWidget(QtGui.QLabel(_("Append new item")), 1, 0)
grid.addWidget(self.combobox_item_type, 1, 1)
grid.addWidget(self.button_new, 1, 2)
grid.setColumnStretch(3, 10)
self.draggable_list = draggables.draggable_list(self)
scroll_area = QtGui.QScrollArea()
scroll_area.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
scroll_area.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOn)
scroll_area.setWidgetResizable(True)
scroll_area.setWidget(self.draggable_list)
self.edit_vbox.addWidget(self.frame_empty)
self.edit_vbox.addWidget(scroll_area)
grid_widget = QtGui.QFrame()
grid_widget.setLayout(grid)
self.edit_vbox.addWidget(grid_widget)
return self._edit_widget
def edit_widget(self):
"""
Update the edit_widget to reflect changes in the item
Returns:
The edit widget
"""
if not self._active:
return self._edit_widget
self._active = False
qtitem.qtitem.edit_widget(self)
self.experiment.item_combobox(None, self.parents(), self.combobox_items)
if self.combobox_items.count() == 0:
self.combobox_items.setDisabled(True)
self.button_existing.setDisabled(True)
else:
self.combobox_items.setDisabled(False)
self.button_existing.setDisabled(False)
self.checkbox_flush_keyboard.setChecked( \
self.get("flush_keyboard") == "yes")
self.draggable_list.refresh()
self.frame_empty.setVisible(len(self.items) == 0)
self._active = True
return self._edit_widget
def apply_edit_changes(self):
"""Apply controls"""
if not self._active:
return
qtitem.qtitem.apply_edit_changes(self)
if self.checkbox_flush_keyboard.isChecked():
self.set("flush_keyboard", "yes")
else:
self.set("flush_keyboard", "no")
def move(self, from_index, to_index):
"""
Swaps to items from the sequence
Arguments:
from_index -- the old index
to_index -- the new index
"""
self.items.insert(to_index, self.items.pop(from_index))
self.experiment.main_window.refresh(self.name)
self.experiment.main_window.set_unsaved()
def set_run_if(self, index, s):
"""
Change the 'run if' statement of an item
Arguments:
index -- the index of the item
s -- the new run if statement
"""
if not self.sanitize_check(s):
s = self.sanitize(s)
if s == "":
s = "always"
if s != self.items[index][1]:
self.items[index] = self.items[index][0], s
self.experiment.main_window.refresh(self.name)
self.experiment.main_window.set_unsaved()
def rename(self, from_name, to_name):
"""
Rename an item
Arguments:
from_name -- the original name
to_name -- the new name
"""
qtitem.qtitem.rename(self, from_name, to_name)
new_items = []
for item, cond in self.items:
if item == from_name:
new_items.append( (to_name, cond) )
else:
new_items.append( (item, cond) )
self.items = new_items
def delete(self, item_name, item_parent=None, index=None):
"""
Delete an item
Arguments:
item_name -- the name of the item to be deleted
Keywords arguments:
item_parent -- the parent item (default=None)
index -- the index of the item in the parent (default=None)
"""
if item_parent == None or (item_parent == self.name and index == None):
redo = True
while redo:
redo = False
for i in range(len(self.items)):
if self.items[i][0] == item_name:
self.items = self.items[:i]+self.items[i+1:]
redo = True
break
elif item_parent == self.name and index != None:
if self.items[index][0] == item_name:
self.items = self.items[:index]+self.items[index+1:]
def build_item_tree(self, toplevel, items):
"""
Construct the item tree
Arguments:
toplevel -- the toplevel widget
items -- a list of items that have already been added to the item tree
(to avoid recursion)
Returns:
The updated list of added items
"""
widget = self.item_tree_widget(toplevel)
toplevel.addChild(widget)
for item, cond in self.items:
if item in self.experiment.items and self.experiment.items[item] \
not in items:
items.append(self.experiment.items[item])
for item, cond in self.items:
if item in self.experiment.items:
self.experiment.items[item].build_item_tree(widget, items)
widget.setExpanded(True)
return items
def is_offspring(self, item):
"""
Checks if the item is offspring of the current item
Arguments:
item -- the item to be checked
Returns:
True if the item is offspring of the current item, False otherwise
"""
for i, cond in self.items:
if i == item or (i in self.experiment.items and \
self.experiment.items[i].is_offspring(item)):
return True
return False
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