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#-*- coding:utf-8 -*-

"""
This file is part of OpenSesame.

OpenSesame is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

OpenSesame is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenSesame.  If not, see <http://www.gnu.org/licenses/>.

DISPATCH LOGIC
==============

The following elements can be affected by a change in an item

+ Item tree
	+ Affected by name changes
	+ Affected by sequence and loop changes

- Loop items
	+ Affected by name changes (only if parent)
	
- Sequence items
	+ Affected by name changes (only if parent)
		
To handle this, we have the following events

+ name_change
	Refresh item tree
	Refresh loops
	Refresh sequences

+ script_change

"""

from PyQt4 import QtCore
from libqtopensesame.misc import _
from libqtopensesame.items import experiment
import libopensesame.exceptions
import sip
import traceback

class dispatch(QtCore.QObject):

	"""
	The dispatch is informed of changes and passes these on to the various
	parts of the GUI.
	"""
	
	event_name_change = QtCore.pyqtSignal([str, str], name=u'nameChange')
	event_regenerate = QtCore.pyqtSignal([str], name=u'regenerate')
	event_script_change = QtCore.pyqtSignal([str], [sip.voidptr], \
		name=u'scriptChange')
	event_simple_change = QtCore.pyqtSignal([str], [sip.voidptr], \
		name=u'simpleChange')
	event_structure_change = QtCore.pyqtSignal([str], [sip.voidptr], \
		name=u'structureChange')
		
	def __init__(self, main_window):
	
		"""
		Constructor.
		
		Arguments:
		main_window 	--	The main window.
		"""
	
		QtCore.QObject.__init__(self)
		self.main_window = main_window	
		self.event_name_change.connect(self.name_change)
		self.event_regenerate.connect(self.regenerate)		
		self.event_script_change[str].connect(self.script_change)
		self.event_script_change[sip.voidptr].connect(self.script_change)
		self.event_simple_change[str].connect(self.simple_change)
		self.event_simple_change[sip.voidptr].connect(self.simple_change)
		self.event_structure_change[str].connect(self.structure_change)
		self.event_structure_change[sip.voidptr].connect(self.structure_change)
		
	def regenerate(self, script):
	
		"""
		Handles a full regeneration of the experiment.
		
		Arguments:
		script 			--	A definition Unicode string / QString.
		"""
				
		self.main_window.set_busy(True)		
		script = self.main_window.experiment.unistr(script)
		try:
			# Generate the new experiment
			tmp = experiment.experiment(self.main_window, \
				self.main_window.experiment.title, script, \
				self.main_window.experiment.pool_folder)
		except Exception as error:		
			# If something is wrong with the script, notify the user and print
			# a traceback to the debug window
			self.main_window.experiment.notify( \
				_(u'Failed to parse script (see traceback in debug window): %s') \
				% error)
			self.main_window.print_debug_window(error)
			return
		# Apply the new experiment
		self.main_window.experiment = tmp
		self.main_window.experiment.build_item_tree()			
		self.main_window.ui.tabwidget.close_all()
		self.main_window.ui.tabwidget.open_general_script()
		self.main_window.set_busy(False)
		self.main_window.set_unsaved()	
		
	def script_change(self, name=None):
	
		"""
		Handles a change to an items script.
		
		Arguments:
		name 		--	The name of an item. (default=None)
		"""
	
		self.main_window.experiment.build_item_tree()		
		self.simple_change(name)
				
	def simple_change(self, name=None):
	
		"""
		Handles simple changes to an item.
		
		Arguments:
		name		-- The name of an item.
		"""
	
		self.main_window.refresh_variable_inspector()
		self.main_window.set_unsaved()
			
	def structure_change(self, name=None):
		
		"""
		Handles changes to the structure of the experiment.
		
		Arguments:
		name 		--	The name of the item that caused the change.
						(default=None)
		"""
		
		self.main_window.experiment.build_item_tree()
		self.simple_change(name)
		
	def name_change(self, from_name, to_name):
	
		"""
		Handles the name change of an item.
		
		Arguments:
		from_name 	-- The previous name.
		to_name 	-- The new name.
		"""
	
		from_name = unicode(from_name)
		to_name = unicode(to_name)
		self.main_window.set_busy(True)
		# Rename the item in the experiment item list
		item = self.main_window.experiment.items[from_name]
		del self.main_window.experiment.items[from_name]
		self.main_window.experiment.items[to_name] = item		
		# Give all items the chance to process the name change
		for item in self.main_window.experiment.items:
			self.main_window.experiment.items[item].rename(from_name, to_name)
		# Rebuild the item tree
		self.main_window.experiment.build_item_tree()		
		# Rename the item tab
		i = self.main_window.ui.tabwidget.get_item(to_name)
		if i != None:		
			self.main_window.ui.tabwidget.setTabText(i, to_name)
		# Also process simple changes
		self.simple_change(to_name)
		self.main_window.set_busy(False)