This file is indexed.

/usr/share/psychtoolbox-3/PsychDemos/BlurredMipmapDemoShader.frag.txt is in psychtoolbox-3-common 3.0.11.20131230.dfsg1-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
/* BlurredMipmapDemoShader.frag.txt
 * Shader used for BlurredMipmapDemo.m
 *
 * This shader computes the level of resolution for each output texel
 * during Screen('DrawTexture') of the video image texture. Resolution
 * directly depends on radial distance to the provided simulated center of gaze.
 *
 * Resolution level is used to determine the mip-map miplevel (lod) to use for
 * lookup of the mip-map filtered texel in the images mipmap pyramid.
 *
 * (C) 2012 Mario Kleiner - Licensed under MIT license.
 *
 */

/* Image is the mip-mapped texture with the image resolution pyramid: */
uniform sampler2D Image;

/* Passed from vertex shader: */
varying vec4  baseColor;
varying vec2  gazePosition;
varying float gazeRadius;

void main(void)
{
    /* Output pixel position in absolute window coordinates: */
    vec2 outpos = gl_FragCoord.xy;

    /* Compute distance to center of gaze, normalized to units of gazeRadius: */
    /* We take log2 of it, because lod selects mip-level, which selects for a */
    /* 2^lod decrease in resolution: */
    float lod = log2(distance(outpos, gazePosition) / gazeRadius);

    /* Lookup texel color in image pyramid at input texture coordinate and
     * specific mip-map level 'lod': */
    vec4 texel = texture2DLod(Image, gl_TexCoord[0].st, lod);

    /* Apply modulation baseColor and write to framebuffer: */
    gl_FragColor = texel * baseColor;
}