This file is indexed.

/usr/share/psychtoolbox-3/PsychDemos/DrawHighQualityUnicodeTextDemo.m is in psychtoolbox-3-common 3.0.11.20131230.dfsg1-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
% DrawHighQualityUnicodeTextDemo
%
% This demo shows how to draw high-quality, anti-aliased text, and some
% japanese text encoded in Unicode.
%
% MacOS/X has text fonts with support for japanese characters preinstalled,
% so this should just work out of the box. Have a look at the code of the
% demo on how to select a suitable font, and how to read unicode text from
% the filesystem. The (commented out) reading code for SHIFT_JIS -> Unicode
% conversion would only work on recent Matlab releases. Older releases need
% different approaches - also different wrt. PowerPC vs. IntelMac. That's
% why we hard-coded the text in this demo -- Want to have it working even
% on old Matlab 6...
% 
% On MS-Windows you will need to install the special east-asian font
% support kit in order to be able to draw japanese text.
% How to do this? See...
%
% http://www.coscom.co.jp/japanesefont/index.html
%
% with some more info here:
% http://www.alanwood.net/unicode/fonts_windows.html#japanese
%
% After that, text drawing seems to "just work" with our "Courier New"
% font. If you don't install the font pack, you'll just see funny little
% squares instead of nice japanese characters...
%
% On MacOS/X you have the choice between three different text
% rendering/layouting methods, as selectable by the Screen preference
% setting 'TextRenderer': The default is 1, which selects Apple's ATSU text
% renderer. A setting of 0 would also select ATSU but would use a different
% method for layout of text. Each method has its own weaknesses in that it
% will have trouble drawing text in some special fonts correctly, so you
% may have to choose the method based on the font to get best results.
% Typical standard fonts are handled correctly by both methods. A setting
% of 2 will use the Linux text rendering plugin (see "help DrawTextPlugin")
% which in our experience handles all fonts well and is of superior
% performance to the OSX ATSU renderer. However, given that historically
% ATSU was used on OSX for many years and each layout and rendering method
% will give slightly different text appearance, for reason of consistency
% we leave the default setting for OSX on 1, instead of using the superior
% setting 2.
%

% 11/26/07  mk      Wrote it. Derived from Allens DrawSomeTextDemo.

try
    % Choosing the display with the highest display number is
    % a best guess about where you want the stimulus displayed.
    screens=Screen('Screens');
    screenNumber=max(screens);
    
    % These preference setting selects the high quality text renderer on
    % each operating system: It is not really needed, as the high quality
    % renderer is the default on all operating systems, so this is more of
    % a "better safe than sorry" setting.
    Screen('Preference', 'TextRenderer', 1);

    % This command uncoditionally enables text anti-aliasing for high
    % quality text. It is not strictly needed here, because the default
    % setting is to let the operating system decide what to use - which is
    % usually anti-aliased rendering. This here just to demonstrate the
    % switch. On WindowsXP or Vista, there also exists a setting of 2 for
    % especially hiqh quality anti-aliasing. However, i couldn't ever see
    % any perceptible difference in quality...
    Screen('Preference', 'TextAntiAliasing', 1);

    % This setting disables user defined alpha-blending for text - not
    % strictly needed, alpha blending is disabled by default.
    Screen('Preference', 'TextAlphaBlending', 0);

    % We want the y-position of the text cursor to define the vertical
    % position of the baseline of the text, as opposed to defining the top
    % of the bounding box of the text. This command enables that behaviour
    % by default. However, the Screen('DrawText') command provides an
    % optional flag to override the global default on a case by case basis:
    Screen('Preference', 'DefaultTextYPositionIsBaseline', 1);
    
    % Open an onscreen window, fullscreen with default 50% gray background:
    w=Screen('OpenWindow', screenNumber, 128);

    % Draw some yellow oval, just to make the scene more interesting...
    Screen('FillOval', w, [255 255 0], [0 0 400 400]);

    % Select 'Courier New' as font, choose a text size of 48pts and a
    % default text style:
    Screen('TextFont',w, 'Courier New');
    Screen('TextSize',w, 48);
    Screen('TextStyle', w, 0);
    
    % The standard 'Hello World' message drawn with the low-level
    % Screen('DrawText') command. We start at x=300 and y=100. We draw in
    % Red+Blue color:
    Screen('DrawText', w, double('Hello'), 300, 100, [255, 0, 255]);

    % Add to the text, starting at the last text cursor position. This
    % should append the text to the previously drawn text...
    Screen('DrawText', w, double('World!'));
    
    % Now for some Unicode text rendering... 
    % The following array of double values encodes some japanese text in
    % UTF-16 Unicode. Unicode text must be passed to Screens text drawing
    % functions as a row-vector of double type, i.e., a numeric row vector,
    % or - if it isn't one already - converted via the double() operator
    % etc... Standard text strings are always interpreted as standard 8 bit
    % ASCII text.
    %
    % According to the donor of this text snippet, it says "Thank you in
    % japanese" -- let's hope he didn't lie to me ;-)
    %
    unicodetext = [26085, 26412, 35486, 12391, 12354, 12426, 12364, 12392, 12358, 12372, 12374, 12356, ...
                    12414, 12375, 12383, 12290, 13, 10];

    % The text above is hard-coded. The following *disabled* snippet of code
    % would have done the same, reading the text from a text file, encoded
    % in so called Shift_JIS encoding, then converting it from Shift_JIS
    % into Unicode UTF-16, then into a double matrix. However, this only
    % works on recent Matlab releases, e.g, R2007a (V7.4) and later. In
    % order to make this demo workable on older Matlabs, we just show you
    % the commented code:
    if 0
        fid = fopen([PsychtoolboxRoot 'PsychDemos/japanese_shiftJIS.txt'], 'r', 'n','Shift_JIS');
        unicodetext = native2unicode(fread(fid),'Shift_JIS'); %#ok<N2UNI>
        fclose(fid);
        disp(unicodetext);
        unicodetext = double(transpose(unicodetext));
    end
    
    % On MS-Windows you need to install the special east-asian font
    % support kit in order to be able to draw japanese text.
    % How to do this? See...
    % http://www.coscom.co.jp/japanesefont/index.html
    %
    % with some more info here:
    % http://www.alanwood.net/unicode/fonts_windows.html#japanese
    %
    % After that, text drawing seems to "just work" with our "Courier New"
    % font as selected above.
    
    % Under OS/X...
    if IsOSX
        % ... we must select a font that supports japanese characters...
        Screen('TextFont', w, 'Hiragino Mincho Pro');
    end

    if IsLinux
        % On Linux, we can auto-select fonts by their supported languages,
        % e.g., we simply require a font with...
        if 1
            % ... support for the 'ja'panese language, whatever fits best:
            Screen('TextFont', w, '-:lang=ja');
        else
            % ... support for the 'he'brew language, whatever fits best:
            Screen('TextFont', w, '-:lang=he');
            % Of course we also need to supply a text string with some
            % hebrew characters (unicode code points) then:
            unicodetext = 1488:1514;
        end
        % ... this would also work on OS/X if 'TextRenderer', type 2 is selected ...
    end

    % Let's draw the text once with the low-level Screen command at
    % location (20, 300) in color black (==0) ...
    y = 200;
    Screen('DrawText', w, unicodetext, 20, y, 0);
    
    % Draw some green line at the top of the letters and at the baseline of
    % the text, just to show how nicely 'DrawText' now obeys the text size
    % settings of 48 pts...
    Screen('DrawLine', w, [0 255 0], 100, y - 48, 1400, y - 48);
    Screen('DrawLine', w, [0 255 0], 100, y, 1400, y);

    % ...and once centered with the convenient high level DrawFormattedText
    % command...
    DrawFormattedText(w, unicodetext, 'center', 'center');

    % Tell user how to exit the demo, this time in the font 'Times' at a
    % size of 86pts, in red color:
    Screen('TextFont',w, 'Times');
    Screen('TextSize',w, 86);
    Screen('DrawText', w, 'Hit any key to continue.', 100, 600, [255, 0, 0]);

    % Show text slide:
    Screen('Flip',w);

    % Wait for keypress, then for key release:
    KbStrokeWait;
    
    % Some funny little animation loop. Text scrolls down from top to
    % bottom of screen - or until key press...
    vbl=Screen('Flip',w);
    tstart=vbl;
    count=-100;
    while ~KbCheck && count < 1200
        % Draw text baseline in green...
        Screen('DrawLine', w, [0 255 0], 100, count, 1400, count);
        % Compute texts bounding box...
        [normRect realRect] = Screen('TextBounds', w, 'Hit any key to exit.', 100, count);
        % Draw the text...
        Screen('DrawText', w, 'Hit any key to exit.', 100, count, [255, 0, 0, 255]);
        % Visualize its bounding box:
        Screen('FrameRect', w, [255 0 255], realRect);

        % Update count and show frame...
        count=count+1;
        Screen('Flip',w);
    end
    
    Screen('Flip', w);

    % Some nice good bye message in blue and at 24 pts text size:
    Screen('TextSize',w, 24);
    DrawFormattedText(w, 'Hit any key to exit the demo. Bye!', 'center', 'center', [0 0 255]);
    Screen('Flip', w);
    
    % Wait for keypress, then flip a last time:
    KbStrokeWait;
    Screen('Flip', w);
    
    Screen('Preference', 'DefaultTextYPositionIsBaseline', 0);

    % Close the screen, we're done...
    Screen('CloseAll');

catch
    % This "catch" section executes in case of an error in the "try" section
    % above.  Importantly, it closes the onscreen window if it's open.
    Screen('Preference', 'DefaultTextYPositionIsBaseline', 0);
    Screen('CloseAll');
    psychrethrow(psychlasterror);
end