/usr/share/psychtoolbox-3/PsychDemos/OpenGL4MatlabDemos/Contents.m is in psychtoolbox-3-common 3.0.11.20131230.dfsg1-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | % OpenGL4MatlabDemos
%
% This folder contains M-Files that demonstrate the direct
% use of OpenGL in Matlab in order to create 3D stimuli or
% do other fancy things(TM).
%
% These demos are all pretty beta and a bit rough, so good luck!
%
% MinimalisticOpenGLDemo -- A nice starter. First draws a simple scene with
% simple lighting, then draws a simple animation of
% a rotating earth globe, showing basic use of texture
% mapping.
%
% UtahTeapotDemo -- Draws a rotating 3D teapot, demonstrates basic setup
% of lighting, camera and geometry.
%
% SpinningCubeDemo -- Extends on UtahTeapotDemo by introducing texture mapping.
%
% SpinningMovieCube -- Extends SpinningCubeDemo with cube faces that play back
% a Quicktime movie file, demonstrating exchange of textures
% between Psychtoolbox and Matlab OpenGL.
% SuperShapeDemo Render so called SuperShapes in OpenGL.
% MorphDemo -- This demo shows how to load premade 3D objects from filesystem and
% how to morph them into each other via the Psychtoolbox function
% moglmorpher(). Psychtoolbox can load simple Alias-Wavefront OBJ
% files that can be created in standard 3D software.
%
% MorphTextureDemo -- Like MorphDemo, but also with GPU accelerated texture morphing.
%
% GLSLDemo -- Demo that shows how to use the OpenGL Shading Language (GLSL). This
% demo may only work on recent graphics hardware, so dont be surprised
% if it fails on older hardware.
%
% ShepardZoomDemo -- A visual equivalent of the Shepard tone illusion.
%
% FDFDemo -- Demo for use of moglFDF() for creation of
% formless dot field structure from motion
% stimuli.
%
% DrawDots3DDemo -- Demonstrates use of the moglDrawDots3D command for 3D dot drawing,
% and of fast GLSL vertex shading for 3D dot animation.
%
|