/usr/share/psychtoolbox-3/PsychDemos/ProceduralNoiseDemo.m is in psychtoolbox-3-common 3.0.11.20131230.dfsg1-1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | function ProceduralNoiseDemo(benchmark)
% ProceduralNoiseDemo([benchmark=0])
%
% This demo demonstrates fast drawing of noise patches via use of
% procedural texture mapping. It only works on hardware with support for
% the GLSL shading language, vertex- and fragment-shaders.
%
% Patches are not encoded into a texture, but instead a little algorithm -
% a procedural texture shader - is executed on the graphics processor
% (GPU). This is very fast and efficient! All parameters of the patch can
% be set individually.
%
% This demo is both, a speed benchmark, and a correctness test. If executed
% with the optional benchmark flag set to 2, it will execute a loop where
% it repeatedly draws a patch on the GPU and then reads back the noise
% patch and computes a histogram over all pixels, so you can verify if the
% noise distribution is what you expect.
%
% In benchmark mode (flag set to 1), the patch is drawn as fast as
% possible, testing the maximum rate at which your system can draw patchs.
%
% At a default setting of benchmark==0, it just shows nicely drawn patch.
%
% Please note that results in performance and accuracy *will* vary,
% depending on the model of your graphics card, gfx-driver version and
% possibly operating system. For consistent results, always check before
% you measure on different setups! However, the more recent the graphics
% card, the faster and more accurate -- the latest generation of cards is
% supposed to be "just perfect" for vision research...
%
% If you want to draw many patches per frame, you wouldn't do it like in
% this script, but use the batch-drawing version of Screen('DrawTextures',
% ...) instead, as demonstrated, e.g., in DrawingSpeedTest.m. That way you
% could submit the specs (parameters) of all patches in one single matrix
% via one single Screen('DrawTextures'); call - this is more efficient and
% therefore extra fast!
%
% History:
% 03/18/2011 Written (MK).
% 02/26/2012 Updated (MK).
% Default to mode 0 - Just a nice demo.
if nargin < 1 || isempty(benchmark)
benchmark = 0;
end
% Close previous figure plots:
close all;
% Make sure this is running on OpenGL Psychtoolbox:
AssertOpenGL;
% Size of the patch:
res = [512 512];
% Contrast of the noise:
contrast = 0.5;
% Disable synctests for this quick demo:
oldSyncLevel = Screen('Preference', 'SkipSyncTests', 2);
% Choose screen with maximum id - the secondary display:
screenid = min(Screen('Screens'));
% Setup imagingMode and window position/size depending on mode:
if benchmark==2
% For histogramming, use floating point framebuffer:
rect = [0 0 res(1) res(2)];
imagingMode = kPsychNeed32BPCFloat;
%imagingMode = kPsychNeed16BPCFixed; % For GPU's without 32bpc float framebuffer support.
else
rect = [];
imagingMode = 0;
end
% Open a fullscreen onscreen window on that display, choose a background
% color of 128 = gray with 50% max intensity:
win = Screen('OpenWindow', screenid, 128, rect, [], [], [], [], imagingMode);
tw = res(1);
th = res(2);
%[tw th] = Screen('WindowSize', win);
% Build a procedural patch texture for a patch with a support of tw x th
% pixels, and a RGB color offset of 0.5 -- a 50% gray.
%
%noisetex = CreateProceduralNoise(win, tw, th, 'Perlin', [0.5 0.5 0.5 0.0]);
noisetex = CreateProceduralNoise(win, tw, th, 'ClassicPerlin', [0.5 0.5 0.5 0.0]);
% Draw the patch once, just to make sure the gfx-hardware is ready for the
% benchmark run below and doesn't do one time setup work inside the
% benchmark loop: See below for explanation of parameters...
Screen('DrawTexture', win, noisetex, [], [], 0, [], [], [], [], [], [contrast, 0, 0, 0]);
% Perform initial flip to gray background and sync us to the retrace:
vbl = Screen('Flip', win);
ts = vbl;
count = 0;
tilt = 0;
% Animation loop: Run for 10000 iterations:
while count < 10000
count = count + 1;
% Set new seed value for this frame:
seed = count;
% Draw the patch patch: We simply draw the procedural texture as any other
% texture via 'DrawTexture', but provide the parameters for the patch as
% optional 'auxParameters'.
Screen('DrawTexture', win, noisetex, [], [], tilt, [], [], [], [], [], [contrast, seed, 0, 0]);
if benchmark > 0
% Go as fast as you can without any sync to retrace and without
% clearing the backbuffer -- we want to measure patch drawing speed,
% not how fast the display is going etc.
Screen('Flip', win, 0, 2, 2);
else
% Go at normal refresh rate for good looking patchs:
Screen('Flip', win);
end
% In non-benchmark mode, we now readback the drawn patch from the
% framebuffer and then compare it against the Matlab reference:
if benchmark == 2
% Read back, only the first color channel, but in floating point
% precision:
mgpu = Screen('GetImage', win, [], 'drawBuffer', 1, 1);
% Compute and display 100 bin histogram of noise distribution:
mgpu = mgpu(:);
if 1
hist(mgpu, 100);
axis([0, 1, 0, tw*th/20]);
drawnow;
else
autocorr = xcorr(mgpu);
plot(autocorr);
drawnow;
end
if count == 1
refgpu = mgpu;
else
if isequal(refgpu, mgpu)
fprintf('Repetition of 1st image detected at iteration %i.\n', count);
end
end
end
if benchmark~=1
% Abort requested? Test for keypress:
if KbCheck(-1)
break;
end
end
end
% A final synced flip, so we can be sure all drawing is finished when we
% reach this point:
tend = Screen('Flip', win);
% Done. Print some fps stats:
avgfps = count / (tend - ts);
fprintf('The average framerate was %f frames per second.\n', avgfps);
% Close window, release all ressources:
Screen('CloseAll');
% Restore old settings for sync-tests:
Screen('Preference', 'SkipSyncTests', oldSyncLevel);
% Done.
return;
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