/usr/share/psychtoolbox-3/PsychGLImageProcessing/PsychImaging.m is in psychtoolbox-3-common 3.0.11.20131230.dfsg1-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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% rc = PsychImaging(subcommand [,arg1][,arg2][....,argn]) - Control common
% functions of the Psychtoolbox GPU image processing pipeline.
%
% This function allows you to setup and control various aspects and common
% functions of the Psychtoolbox image processing pipeline in a simple way.
% Various standard scenarious can be conveniently set up with this routine,
% e.g., geometric transformations of your stimulus image, various types of
% display correction, ...
%
% If you want to perform less common, unusual or simply not yet supported tasks
% with the pipeline, use the low-level Screen('HookFunction', ...)
% interface instead and have a peek in the M-File code for the
% PsychImaging.m file to learn about the low-level interface.
% See "help PsychGLImageprocessing" for more info.
%
%
% Subcommands and their meaning:
%
% PsychImaging('PrepareConfiguration');
% - Prepare setup of imaging pipeline for onscreen window.
% This is the first step in the sequence of configuration steps.
%
%
% PsychImaging('AddTask', whichChannel, whichTask [,param1]...);
% - Add a specific task or processing requirement to the list of actions
% to be performed by the pipeline for the currently selected onscreen
% window. 'whichChannel' is a string with the name of the channel to
% configure:
%
% 'LeftView' applies the action to the processing channel
% for the left-eye view of a stereo configuration. 'RightView' applies the
% action to the right-eye view of a stereo configuration. 'AllViews' applies
% the action to both, left- and right eye view channels of a stereo
% configuration or to the single monoscopic channel of a mono display
% configuration. Other options are 'Compositor', 'FinalFormatting' and
% 'Finalizer' for special purpose channels. Set this to 'General' if the
% command doesn't apply to a specific view, but is a general requirement.
%
% 'whichTask' contains the name string of one of the supported
% actions:
%
% * 'UseGPGPUCompute' Enable use of GeneralPurposeGPU computing support.
% This prepares use of Psychtoolbox functions which are meant to
% interface with, or take advantage of, the general purpose computation
% capabilities of modern graphics processing units and other massively
% parallel compute acceleration hardware, e.g., DSP's, or multi-core
% processors. Interfacing with such hardware is done via common standard
% compute API's like NVidia's CUDA or the cross-platform OpenCL API.
%
% Use of this function often requires specific modern GPU hardware and
% the installation of additional driver software, e.g., NVidia's freely
% available CUDA SDK and runtime, or the free and open-source GPUmat
% toolbox. Read 'help PsychGPGPU' for further info.
%
% This function just detects and selects supported GPU compute API's for
% use with Psychtoolbox and initializes them and some Psychtoolbox
% function to take advantage if appropriate. While you could use those
% API's by themselves without calling this init function, Psychtoolbox
% builtin processing functions would not be able to take advantage of the
% API's or perform efficient and fast data exchange with them.
%
% Usage: PsychImaging('AddTask', 'General', 'UseGPGPUCompute', apitype [, flags]);
%
% 'apitype' Allows selection of the compute API to use. The value 'Auto'
% leaves the choice to Psychtoolbox. The value 'GPUmat' selects the
% high-level, free and open-source GPUmat compute toolkit for Matlab.
% Currently no other choices are supported, but this is expected to
% change in the future.
%
% 'flags' An optional string of keyword flags to determine behaviour.
% There aren't any flags defined yet.
%
%
% * 'SideBySideCompressedStereo' Ask for stereo display in a horizontally
% compressed side-by-side format. Left and Right eye images are drawn at
% full framebuffer resolution by usercode. Screen('Flip', ...) draws them
% horizontally compressed side-by-side to each other. They are scanned
% out to the display device this way and then the display device itself
% uncompresses them back to full resolution and displays them
% stereoscopically, typically via built-in alternating frame-sequential
% stereo with stereo goggles, but other methods are conceivable. This is
% one popular stereo frame packing format for stereo on HDMI display
% devices. Once you've set up a stereo display mode via PsychImaging, you
% can tweak its specific parameters by calling the function
% SetCompressedStereoSideBySideParameters().
%
% Usage: PsychImaging('AddTask', 'General', 'SideBySideCompressedStereo');
%
%
% * 'InterleavedColumnStereo' Ask for stereo display in interleaved mode.
% The output image is composed from the lefteye and righteye stereo
% buffers by interleaving their content: Even columns are filled with
% content from the left buffer, odd columns are filled with content from
% the right buffer, i.e., Col 0 = Left col 0, Col 1 = Right Col 0, Col 2
% = Left col 1, Col 3 = Right col 1, ....
%
% This mode is useful for driving some auto-stereoscopic displays. These
% use either some vertical parallax barriers or vertical lenticular
% lense sheets. These direct light from even columns to one eye, light
% from odd columns to the other eye.
%
% Usage: PsychImaging('AddTask', 'General', 'InterleavedColumnStereo', startright);
%
% If 'startright' is zero, then even columns are taken from left buffer. If
% 'startright' is one, then even columns are taken from the right buffer.
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function.
%
%
% * 'InterleavedLineStereo' Ask for stereo display in interleaved mode.
% The output image is composed from the lefteye and righteye stereo
% buffers by interleaving their content: Even lines are filled with
% content from the left buffer, odd lines are filled with content from
% the right buffer, i.e., Row 0 = Left row 0, Row 1 = Right row 0, Row 2
% = Left row 1, Row 3 = Right row 1, ....
%
% This mode is useful for driving some types of stereo devices and
% goggles, e.g., the iGlasses 3D Video goggles in interleaved stereo
% mode.
%
% Usage: PsychImaging('AddTask', 'General', 'InterleavedLineStereo', startright);
%
% If 'startright' is zero, then even lines are taken from left buffer. If
% 'startright' is one, then even lines are taken from the right buffer.
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function.%
%
%
% * 'UseVirtualFramebuffer' Ask for support of virtual framebuffer, even if
% it isn't strictly needed, given the remaining set of requirements. Most
% of the tasks require such a framebuffer - it gets enabled anyway. In a
% few cases, e.g., to simplify your code (no need for special cases), it
% may be useful to activate such a framebuffer even if it isn't strictly
% needed. This option activates a minimal buffer with 8 bits per color
% cmponent fixed point precision.
%
% Usage: PsychImaging('AddTask', 'General', 'UseVirtualFramebuffer');
%
%
% * 'UseDisplayRotation' Ask to use builtin panel fitter exclusively for
% rotating the framebuffer. This is useful if you want to turn your
% display device from landscape (= normal upright) orientation into
% portrait orientation (= rotated by 90 degrees clockwise or
% counterclockwise). In such a case you will want to rotate the
% framebuffer by 90 degrees as well, but you should *not* use the "rotate
% monitor" function of your operating system for this purpose, as this
% will very likely interfere with visual stimulus presentation timing and
% timestamping! Use this task instead. It will perform rotation in a
% similar way, but without severe interference to timing. However, there
% is one limitation to this method: Multisample anti-aliasing currently
% does not work if you use our framebuffer rotation.
%
% Usage: PsychImaging('AddTask', 'General', 'UseDisplayRotation', angle);
%
% 'angle' is the desired rotation angle. The only values which will give
% well defined and useful results are multiples of 90 degrees, useful
% values are essentially 0, +90, -90 and 180 degrees for no rotation,
% clockwise rotation, counterclockwise rotation and upside down rotation.
%
% This function is mutually exclusive with 'UsePanelFitter', but if you
% need to use both, you can omit 'UseDisplayRotation' and pass the
% 'angle' parameter to 'UsePanelFitter' instead, which also accepts an
% 'angle' parameter with the same meaning.
%
% This function is not very mature yet: If you want to use the
% panelfitter for anything beyond simple framebuffer rotation by 90
% degree increments, you will likely hit bugs or limitations which will
% require significant tinkering by you.
%
%
% * 'UsePanelFitter' Ask to use builtin panel fitter. This allows you to
% define a virtual size for your onscreen window. The window will behave
% as if it had that virtual size wrt. all size queries and drawing
% operations. However, at Screen('Flip') time, the visual content of the
% window will be resized by a fast scaling operation to the real size of
% the windows framebuffer, ie., its real onscreen size. Scaling uses
% bilinear interpolation or better for high quality results. After
% rescaling to the real size, post-processing and display of your
% stimulus image will proceed at full resolution. This function is useful
% if you want to display a stimulus designed for a specific display
% resolution on a display device of different higher or lower resolution.
% Given that size and shape of the virtual framebuffer and real display
% window may not match, the function provides you with multiple possible
% choices on how to rescale your stimulus image, e.g., to maximize
% display area, or to preserve the aspect ratio of the original image,
% trading off displayed area etc.
%
% Usage: PsychImaging('AddTask', 'General', 'UsePanelFitter', size, strategy [, srcRect, dstRect][, angle]);
%
% 'size' is a [width, height] vector defining the width x height of the
% virtual window in pixels.
%
% 'strategy' a text string selecting the scaling method. Following settings are possible:
%
% 'Full' - Scale to full window size. Aspect ratio is not preserved,
% unless the virtual window and the real onscreen windows 'rect'
% already have the same aspect ratio, in which case this will be
% a simple scaling operation.
%
% 'Aspect' - Scale to maximum size possible while preserving aspect
% ratio. This will center the stimulus and add black
% horizontal or vertical borders as neccessary.
%
% 'AspectWidth' - Scale aspect ratio preserving to cover full display
% width. Cut off top and bottom content if neccessary.
%
% 'AspectHeight' - Scale aspect ratio preserving to cover full display
% height. Cut off left and right content if neccessary.
%
% 'Centered' - Center stimulus without any scaling, add black borders
% around stimulus or cut away border regions to get a
% one-to-one mapping.
%
% 'Custom' - This works like the 'srcRect' and 'dstRect' parameters of
% Screen('DrawTexture'): Cut out a 'srcRect' region from the
% virtual framebuffer and display it in the 'dstRect' region.
% 'srcRect' and 'dstRect' are given in typical [left, top, right, bottom]
% format.
%
% 'angle' is an optional rotation angle. If provided and non-zero, the
% panelfitter will also rotate the output framebuffer by the given
% rotation angle. Note: This doesn't work very well yet with most
% framebuffer sizes and scaling strategies. What does work is if the
% specified 'size' is identical to the onscreen windows size, or is its
% transposed size (ie., if window is width x height pixels, then height x
% width pixels will work as 'size' parameter) and the rotation angle is a
% multiple of 90 degrees. This is mostly useful for display rotation from
% landscape orientation into portrait orientation. Your mileage with
% other configurations or rotation angles will vary.
%
% Example: Suppose your real window covers a 1920 x 1080 display.
%
% PsychImaging('AddTask', 'General', 'UsePanelFitter', [800 600], 'Aspect');
% -> This would give you a virtual window of 800 x 600 pixels to draw
% into and would rescale the 800 x 600 stimulus image to 1440 x 1080
% pixels and display it centered on the 1920 x 1080 pixels display.
% Aspect ratio would be correct and the image would cover the full height
% 1080 pixels of the display, but only 1440 out of 1920 pixels of its
% width, thereby leaving black borders on the left and right side of your
% stimulus.
%
% PsychImaging('AddTask', 'General', 'UsePanelFitter', [800 600], 'AspectHeight');
% -> Would do the same as above.
%
% PsychImaging('AddTask', 'General', 'UsePanelFitter', [800 600], 'AspectWidth');
% -> Would create a final image of 1920 pixels width, as you asked to
% cover the full display width, aspect ratio would be correct, but the
% top and bottom 75 pixels of your original stimulus would get cut away,
% because they wouldn't fit after scaling without distorting the image.
%
%
% * 'UseFastOffscreenWindows' Ask for support of fast Offscreen windows.
% These use a more efficient storage, backed by OpenGL framebuffer
% objects (FBO's). Drawing into them isn't faster, but *switching*
% between drawing into onscreen- and offscreen windows, or switching
% between drawing into different offscreen windows is faster. They also
% support a couple of other advanced features and performance
% improvements in conjunction with the imaging pipeline.
% If you only specify this task, then you'll get the benefit of fast
% windows, without the cost of other features of the pipeline you might
% not need.
%
% Usage: PsychImaging('AddTask', 'General', 'UseFastOffscreenWindows');
%
%
% * 'EnableCLUTMapping' Enable support for old-fashioned clut animation /
% clut mapping. The drawn framebuffer image is transformed by applying a
% color lookup table (clut). This is not done via the hardware gamma
% tables as in the good ol' days, but by application of the clut via
% image processing. Hardware gamma tables don't provide well defined
% timing on modern hardware, therefore they aren't suitable anymore.
%
% You can update the clut to be applied at the next Screen('Flip');
% via the command Screen('LoadNormalizedGammatable', windowPtr, clut, 2);
%
% 'clut' needs to be a clutSize-by-3 matrix, with 'clutSize' slots and
% one column for each of the red, green and blue color channels.
%
% Setup command:
%
% By default, a clut of 256 slots with (R,G,B) values is used, but you
% can provide the optional 'clutSize' parameter to use clut's with more
% slots. The maximum number depends on your GPU, but 2048 are typically
% supported even on very low-end cards.
%
% If you set 'highprecision' to 1, the clut will resolve values at more
% than 8 bit per color channel on modern hardware. This usually only
% makes sense if you also use a more than 8 bpc framebuffer with more
% than 256 slots as clutSize.
%
% Usage: PsychImaging('AddTask', whichView, 'EnableCLUTMapping' [, clutSize=256][, highprecision=0]);
% Example: PsychImaging('AddTask', 'AllViews', 'EnableCLUTMapping');
%
%
% * 'FloatingPoint16Bit' Ask for a 16 bit floating point precision
% framebuffer. This allows more than 8 bit precision for complex drawing,
% compositing and image processing operations. It also allows
% alpha-blending with signed color values and intermediate results that
% are outside the displayable range, e.g., negative. Precision is about 3
% digits behind the decimal point or 1024 discriminable displayable
% levels. If you need higher precision, choose 'FloatingPoint32Bit'.
%
% Usage: PsychImaging('AddTask', 'General', 'FloatingPoint16Bit');
%
%
% * 'FixedPoint16Bit' Ask for a 16 bit integer precision framebuffer.
% On graphics hardware that supports this, a 16 bit signed integer
% framebuffer will be created. Such a framebuffer can store intermediate
% color values in the normalized range [-1.0 ; +1.0] with a precision of
% 15 bits per component. Only positive values between 0.0 and 1.0 are
% displayable in the end though. If the graphics hardware does not support this,
% a 16 bit unsigned integer framebuffer is tried instead. Such a framebuffer
% allows for 16 bits of precision per color component. However, many graphics
% cards do not support alpha-blending on such a framebuffer, and
% intermediate out-of-range values (smaller than zero or bigger than one) aren't
% supported either. Such values will be clamped to the representable [0.0 ; 1.0]
% range instead. Additionally this mode is only supported on some graphics
% hardware. It is a special purpose intermediate solution - more accurate
% than 16 bit floating point, but less capable and less accurate than 32
% bit floating point. If you need higher precision, choose 'FloatingPoint32Bit'.
%
% The main sad reason this switch exists is because some graphics hardware or
% graphics drivers do not support floating point precision textures and
% framebuffers due to some ridiculous patent restrictions, but they do
% support a 16 bit signed or unsigned integer precision format. The switch
% is basically a workaround for the broken patent systems of many countries.
%
% Usage: PsychImaging('AddTask', 'General', 'FixedPoint16Bit');
%
%
% * 'FloatingPoint32Bit' Ask for a 32 bit floating point precision
% framebuffer. This allows more than 8 bit precision for complex drawing,
% compositing and image processing operations. It also allows
% alpha-blending with signed color values and intermediate results that
% are outside the displayable range, e.g., negative. Precision is about
% 6.5 digits behind the dezimal point or 8 million discriminable displayable
% levels. Be aware that only the most recent hardware (NVidia Geforce
% 8000 series, ATI Radeon HD 2000 series) is able to perform
% alpha-blending at full speed in this mode. Enabling alpha-blending on
% older hardware may cause a significant decrease in drawing performance,
% or alpha blending may not work at all at this precision! If you'd like
% to have both, the highest precision and support for alpha-blending,
% specify 'FloatingPoint32BitIfPossible' instead. PTB will then try to
% use 32 bit precision if this is possible in combination with alpha
% blending. Otherwise, it will choose 16 bit precision for drawing &
% blending, but 32 bit precision at least for the post-processing.
%
% Usage: PsychImaging('AddTask', 'General', 'FloatingPoint32Bit');
%
%
% * 'FloatingPoint32BitIfPossible' Ask PTB to choose the highest precision
% that is possible on your hardware without sacrificing functionality like,
% e.g., alpha-blending. PTB will choose the best compromise possible for
% your hardware setup.
%
% Usage: PsychImaging('AddTask', 'General', 'FloatingPoint32BitIfPossible');
%
%
% * 'NormalizedHighresColorRange' Ask PTB to use a normalized range of
% color and luminance intensity levels in the interval [0; 1], ie. values
% between zero and one for minimum and maximum intensity. Also ask for
% unclamped colors -- intermediate results are allowed to take on
% arbitrary values, e.g., also negative values. All Screen() 2D drawing
% commands should operate at maximum color/luminance precision.
%
% Usage: PsychImaging('AddTask', 'General', 'NormalizedHighresColorRange' [, applyAlsoToMakeTexture]);
%
% The command PsychImaging('AddTask', 'General', 'NormalizedHighresColorRange', 1);
% is automatically executed if you used PsychDefaultSetup(featureLevel)
% with a featureLevel of >= 2 at the top of your experiment script,
% *except* that clamping is *not* disabled by default in this case! To
% disable clamping you'd still need to add this task explicitely, as
% unclamping may have unintended side effects on old graphics hardware.
%
% The optional flag 'applyAlsoToMakeTexture' defaults to zero. If set to 1,
% then a unit color range of expected input values in the [0; 1] range is
% also applied to standard 8-Bit precision textures in Screen('MakeTexture')
% if the provided Matlab imageMatrix is of double precision type instead of
% uint8 type. This allows to specify standard textures in the same consistent
% value range 0-1 as other drawing colors, for cleaner code. Such textures
% will still be limited to 0-1 range and only resolved into 256 intensity
% levels, unless you also set the optional 'floatprecision' flag in Screen('MakeTexture')
% to a value of 1 or 2. We still apply this limitation, as high precision textures consume
% more memory and other resources and are incompatible with very old graphics
% hardware.
%
% This is just a convenience shortcut for Screen('ColorRange', win, 1, 0, applyAlsoToMakeTexture);
% with the added benefit of allowing to specify the background clear
% color in normalized 0-1 range as well. This command is implied by use
% of any of the high precision display device drivers (for attenuators,
% Bits+ box etc.). It is only needed if you want to create the same
% visual results on a 8 bit standard framebuffer without needing to
% change your code, or if you want to set the 'applyAlsoToMakeTexture' flag to a
% setting of non-zero, so unit colorrange also applies to Screen('MakeTexture').
%
%
% * 'DisplayColorCorrection' Select a method for color correction to apply to
% stimuli before output conversion and display. You have to specify a
% color correction method 'methodname' to apply as parameter, see "help
% PsychColorCorrection" for an overview of supported color correction
% methods and their adjustable parameters. The imaging pipeline will be
% set up to support the chosen color correction method. After you've
% opened the onscreen window, you can use the different subcommands of
% PsychColorCorrection() to change parameters of the color correction
% algorithm at runtime.
%
% Usage: PsychImaging('AddTask', whichView, 'DisplayColorCorrection', methodname);
%
% Example: PsychImaging('AddTask', 'FinalFormatting', 'DisplayColorCorrection', 'SimpleGamma');
% This would apply a simple power-law gamma correction to all view
% channels of a stereo setup, or the single view of a monoscopic setup.
% Later on you could use the methods of PsychColorCorrection() to
% actually set the wanted gamma correction factors.
%
% Please note that we use the channel 'FinalFormatting' instead of
% 'AllViews' as we'd usually do. Both specs will work, but a selection
% of 'FinalFormatting' will lead to faster processing in many cases, so
% this is preferred here if you want to apply the same setting to all
% view channels - or to a single monoscopic display. Should you find
% that things don't work as expected, you might try 'AllViews' instead
% of 'FinalFormatting' - There are subtle differences in how they
% process your instructions, which may matter in some corner cases.
%
%
% * 'EnablePseudoGrayOutput' Enable the high-performance driver for the
% rendering of up to 1786 different levels of gray on a standard - but
% well calibrated - color monitor and 8 bit graphics card. This is done
% by applying an algorithn known as "Pseudo-Gray" or "Bit stealing".
% Selecting this mode implies use of 32 bit floating point
% framebuffers, unless you specify use of a 16 bit floating point
% framebuffer via 'FloatingPoint16Bit' explicitely. If you do that, you
% will not quite be able to use the full 10.8 bit output precision, but
% only approximately 10 bits. The expected range of luminance values is
% between 0 and 1. See "help CreatePseudoGrayLUT" for further
% explanation.
%
% Usage: PsychImaging('AddTask', 'General', 'EnablePseudoGrayOutput');
%
%
% * 'EnableGenericHighPrecisionLuminanceOutput'
% Setup Psychtoolbox for conversion of high precision luminance images
% into a format suitable for special high precision luminance display
% devices. This is a generic support routine that uses LUT based
% conversion.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableGenericHighPrecisionLuminanceOutput', lut);
%
%
% * 'EnableVideoSwitcherSimpleLuminanceOutput'
% Setup Psychtoolbox for conversion of high precision luminance images
% into a format suitable for driving the "VideoSwitcher" high precision
% luminance display device which was developed by Xiangrui Li et al.
%
% This implements the simple converter, which only needs the
% Blue-To-Red-Ratio of the device as input parameter and performs
% conversion via a closed-form formula without any need for lookup
% tables. This is supposed to be fast.
%
% See "help VideoSwitcher" for more info about the device and its
% options.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableVideoSwitcherSimpleLuminanceOutput' [, btrr] [, trigger]);
%
% - The optional 'btrr' parameter is the Blue-To-Red-Ratio to use. If the
% parameter is left out, the btrr value will be read from a global
% configuration file.
%
% - The optional 'trigger' parameter can be zero for "No trigger", or 1
% for "Use trigger as configured". By default, trigger is off (==0).
% Enabled, one can use the VideoSwitcher('SetTrigger', ...); function to
% configure when and how a trigger signal should be emitted. Trigger
% signals are simply specific pixel patterns in the green output channel.
% That channel is recognized by the VideoSwitcher as a trigger signal
% control channel.
%
%
% * 'EnableVideoSwitcherCalibratedLuminanceOutput'
% Setup Psychtoolbox for conversion of high precision luminance images
% into a format suitable for driving the "VideoSwitcher" high precision
% luminance display device which was developed by Xiangrui Li et al.
%
% This implements the simple converter, which only needs the
% Blue-To-Red-Ratio of the device as input parameter and performs
% conversion via a closed-form formula without any need for lookup
% tables. This is supposed to be fast.
%
% See "help VideoSwitcher" for more info about the device and its
% options.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableVideoSwitcherCalibratedLuminanceOutput' [, btrr] [, lut] [, trigger]);
%
% - The optional 'btrr' parameter is the Blue-To-Red-Ratio to use. If the
% parameter is left out, the btrr value will be read from a global
% configuration file.
%
% - The optional 'lut' paramter is a 257 elements vector of luminance
% values, which maps blue channel drive indices to luminance values. This
% lut needs to be acquired via a calibration procedure by use of a
% photometer. If 'lut' is left out, the table will be read from a global
% configuration file.
%
% - The optional 'trigger' parameter can be zero for "No trigger", or 1
% for "Use trigger as configured". By default, trigger is off (==0).
% Enabled, one can use the VideoSwitcher('SetTrigger', ...); function to
% configure when and how a trigger signal should be emitted. Trigger
% signals are simply specific pixel patterns in the green output channel.
% That channel is recognized by the VideoSwitcher as a trigger signal
% control channel.
%
%
% * 'EnableNative10BitFramebuffer' Enable the high-performance driver and
% support for output of stimuli with 10 bit precision per color channel
% (10 bpc) on graphics hardware that supports native 10 bpc framebuffers.
% Currently, ATI/AMD Radeon hardware of the X1000/HD2000/HD3000 series
% and later models should support a native ARGB2101010 framebuffer, ie.,
% a system framebuffer with 2 bits for the alpha channel, and 10 bits per
% color channel.
%
% As this is supported by the hardware, but not by the standard ATI
% graphics drivers, we follow a hybrid approach: We use a special kernel
% level driver to reconfigure the hardware for 10bpc framebuffer support.
% Then we use a special imaging pipeline formatting plugin to convert
% 16bpc or 32bpc stimuli into the special data format required by this
% framebuffer configuration.
%
% You'll need to install and load the special Psychtoolbox kernel driver
% and you'll need to have a supported gfx-card for this to work! This
% feature is highly experimental and not guaranteed to work reliable on
% any system configuration. Read 'help PsychtoolboxKernelDriver' for info
% about the driver and installation instructions.
%
% Some models of the ATI Fire series (2008 models and later) and some
% models of the NVidia Quadro series (2008 models and later) as well as
% some of the very latest NVidia Geforce GPU's may support this as well
% with some drivers on some operating systems under some circumstances.
% If such a combination is present in your system, then Psychtoolbox will
% request native support frm the standard drivers, ie., it won't need to
% use our own homegrown box of tricks to enable this.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableNative10BitFramebuffer');
%
% * 'EnableBrightSideHDROutput' Enable the high-performance driver for
% BrightSide Technologies High dynamic range display device for 16 bit
% per color channel output precision. See "help BrightSideHDR" for
% detailed explanation. Please note that you'll need to install the 3rd
% party driver libraries for that display as described in the help file.
% PTB doesn't come bundled with that libraries for copyright reasons.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBrightSideHDROutput');
%
%
% * 'UseDataPixx' Tell Psychtoolbox that additional functionality for
% displaying the onscreen window on a VPixx Technologies DataPixx device
% should be enabled.
%
% This command is implied by enabling a DataPixx video mode by one of the
% commands for the DataPixx in the following sections.
%
% 'UseDataPixx' mostly prepares use of a variety of subfunctions in the
% DataPixxToolbox ("help DataPixxToolbox") and in the PsychDataPixx()
% high-level driver ("help PsychDataPixx").
%
%
% * 'EnableDataPixxL48Output' Setup Psychtoolbox for L48 mode of the VPixx
% Technologies DataPixx device. This loads the graphics hardwares gamma
% table with an identity mapping so it can't interfere with DPixx video
% processing. It also sets up automatic generation of control signals to
% support the features of DPixx that are available via the functions in
% PsychDataPixx(). You will be able to upload new CLUT's into the DPixx
% by use of the Screen('LoadNormalizedGammaTable', window, clut, 2);
% command. CLUT updates will be synchronized with Screen('Flip') commands.
% Please note that while L48 CLUT mode works even with very old
% graphics hardware, this is a pretty cumbersome way of driving the
% DPixx. On recent hardware, you will want to use M16 or C48 mode
% (see below). That allows to draw arbitrarily complex stimuli with as
% many colors as you want and PTB will take care of conversion into the
% M16 or C48 format for DataPixx.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDataPixxL48Output');
%
%
% * 'EnableDataPixxM16Output' Enable the high-performance driver for M16
% mode of the VPixx Technologies DataPixx device. This is the fastest and
% most elegant way of driving the DPixx box with 16 bit luminance output
% precision. See "help DataPixx" for more information. Selecting this
% mode implies use of 32 bit floating point framebuffers, unless you
% specify use of a 16 bit floating point framebuffer via
% 'FloatingPoint16Bit' explicitely. If you do that, you will not be able
% to use the full 16 bit output precision, but only approximately 10 bits.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDataPixxM16Output');
%
% If you want to make use of the color overlay plane in M16 mode, then
% call the function like this:
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDataPixxM16OutputWithOverlay');
% See the explanation of color overlays in the section
% 'EnableBits++Mono++OutputWithOverlay' - behaviour of color overlays is
% identical for the CRS Bits++ and the VPixx DataPixx.
%
%
% * 'EnableDataPixxC48Output' Enable the high-performance driver for the
% C48 mode of VPixx technologies DataPixx box. This is the fastest and
% most elegant way of driving the DataPixx box with 16 bit per color
% channel output precision. See "help DataPixx" for more information.
% Selecting this mode implies use of 32 bit floating point framebuffers,
% unless you specify use of a 16 bit floating point framebuffer via
% 'FloatingPoint16Bit' explicitely. If you do that, you will not be able
% to use the full 16 bit output precision, but only approximately 10 bits.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDataPixxC48Output', mode);
%
% See the section below about 'EnableBits++Color++Output' for the meaning
% of the mandatory "mode" parameter.
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function for
% "mode" zero.
%
%
% * 'UseBits#' Tell Psychtoolbox that additional functionality for
% displaying the onscreen window on a Cambridge Research Systems Bits#
% device should be enabled.
%
% This command is implied by enabling a Bits+ or Bits# video mode by one
% of the commands for the Bits+/Bits# in the following sections, if the
% driver can auto-detect a connected Bits# device. If it cannot auto-detect
% a connected Bits# device and this command is omitted, Psychtoolbox will
% instead assume that an older Bits+ is in use and only allow functionality
% common to Bits# and Bits+, without automatic video mode switching.
%
% If you provide this command, you can optionally specify the name of the
% serial port to which your Bits# is connected, instead of leaving it to
% the system to find this out (either via configuration file or via a
% guess-o-matic).
%
% Usage: PsychImaging('AddTask', 'General', 'UseBits#' [, BitsSharpSerialPort]);
%
% 'BitsSharpSerialPort' is optional and can be set to the name of a serial
% port for your specific operating system and computer, to which the Bits#
% is connected. If omitted, Psychtoolbox will look for the name in the first
% line of text of a text file stored under the filesystem path and filename
% [PsychtoolboxConfigDir 'BitsSharpConfig.txt']. If that file is empty, the
% serial port is auto-detected (Good luck!).
%
% 'UseBits#' mostly prepares use of a variety of new Bits# subfunctions
% in the BitsPlusPlus() high-level driver ("help BitsPlusPlus").
%
%
% * 'EnableBits++Bits++Output' Setup Psychtoolbox for Bits++ mode of the
% Cambridge Research Systems Bits++ box. This loads the graphics
% hardwares gamma table with an identity mapping so it can't interfere
% with Bits++ T-Lock system. It also sets up automatic generation of
% Bits++ T-Lock codes: You will be able to upload new CLUT's into the
% Bits++ by use of the Screen('LoadNormalizedGammaTable', window, clut, 2);
% command. CLUT updates will be synchronized with Screen('Flip')
% commands, because PTB will generate and draw the proper T-Lock code
% into the top line of your onscreen window. Please note that while
% Bits++ CLUT mode works even with very old graphics hardware, this is a
% pretty cumbersome way of driving the Bits++. On recent hardware, you
% will want to use Mono++ or Color++ mode (see below). That allows to
% draw arbitrarily complex stimuli with as many colors as you want and
% PTB will take care of conversion into the Color++ or Mono++ format for
% Bits++.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBits++Bits++Output');
%
%
% * 'EnableBits++Mono++Output' Enable the high-performance driver for the
% Mono++ mode of Cambridge Research Systems Bits++ box. This is the
% fastest and most elegant way of driving the Bits++ box with 14 bit
% luminance output precision. See "help BitsPlusPlus" for more
% information. Selecting this mode implies use of 32 bit floating point
% framebuffers, unless you specify use of a 16 bit floating point
% framebuffer via 'FloatingPoint16Bit' explicitely. If you do that, you
% will not be able to use the full 14 bit output precision of Bits++, but
% only approximately 10 bits.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBits++Mono++Output');
%
% If you want to make use of the color overlay plane in Mono++ mode, then
% call the function like this:
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBits++Mono++OutputWithOverlay');
%
% Then you can query the window handle of the overlay window via:
%
% overlayWin = PsychImaging('GetOverlayWindow', window);
%
% 'overlayWin' is the handle to the overlay window associated with the
% overlay of onscreen window 'window'. The overlay window is a standard
% offscreen window, so you can do anything with it that you would want to
% do with offscreen windows. The only difference is that the window is a
% pure index window: It only has one "color channel", which can be written
% with color values between 0 and 255. Values 1 to 255 get mapped to the
% corresponding color indices of the Bits++ overlay plane: A zero value is
% transparent -- Content of the onscreen window is visible. Positive
% non-zero color values map to the 255 indices available in overlay mode,
% these get mapped by the Bits++ CLUT to colors. You can define the
% mapping of indices to CLUT colors via the
% Screen('LoadNormalizedGammaTable', window, clut, 2); command.
%
% Updates of the overlay image are synchronized to Screen('Flip')
% updates. If you draw into the overlay window, the changed overlay image
% will become visible at Screen('Flip') time -- in sync with the changed
% onscreen window content. The overlay plane is not automatically cleared
% to background (or transparent) color after a flip, but its content
% persists across flips. You need to clear it out manually via a
% Screen('FillRect') command.
%
%
% * 'EnableBits++Color++Output' Enable the high-performance driver for the
% Color++ mode of Cambridge Research Systems Bits++ box. This is the
% fastest and most elegant way of driving the Bits++ box with 14 bit
% per color channel output precision. See "help BitsPlusPlus" for more
% information. Selecting this mode implies use of 32 bit floating point
% framebuffers, unless you specify use of a 16 bit floating point
% framebuffer via 'FloatingPoint16Bit' explicitely. If you do that, you
% will not be able to use the full 14 bit output precision of Bits++, but
% only approximately 10 bits.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBits++Color++Output', mode);
%
% "mode" is a mandatory numeric parameter which must be 0, 1 or 2. In
% Color++ mode, the effective horizontal display resolution is only half
% the normal horizontal resolution. To cope with this, multiple different
% methods are implemented to squeeze your stimulus image horizontally by
% a factor of two. The following options exist:
%
% 0 = This is the "classic" mode which was used in all Psychtoolbox
% versions prior to 22nd September 2010. If you want to keep old code
% working as is, select 0. In this mode, your script will only see a
% framebuffer that is half the true horizontal resolution of your
% connected display screen. Each drawn pixel will be stretched to cover
% two pixels on the output display device horizontally. While this
% preserves the content of your stimulus image exactly, it means that the
% aspect ratio of all displayed text and stimuli will be 2:1. Text will
% be twice as wide as its height. Circles or squares will turn into
% horizontal ellipses or rectangles etc. You'll need to do extra work in
% your code if you want to preserve aspect ratio properly.
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function for
% "mode" zero.
%
% Example: A fine vertical grid with alternating vertical white and black
% lines would display as expected, but each white or black stripe would be
% two pixels wide on the display instead of one pixel wide.
%
% 1 = Subsample: Your framebuffer will appear at the same resolution as
% your display device. Aspect ratio of drawn stimuli/text etc. will be
% correct and as expected. However, every 2nd column of pixels in your
% stimulus (ie., all odd-numbered x-coordinates 1,3,5,7,...) will be
% completely ignored, only even columns are used!
%
% Example: A fine vertical grid with alternating vertical white and black
% lines would display as a purely white image, as only the white pixels
% in the even columns would be used, whereas the black pixels in the odd
% columns would be ignored.
%
% 2 = Average: Your framebuffer will appear at the same resolution as
% your display device. Aspect ratio of drawn stimuli/text etc. will be
% correct and as expected. However, each pair of adjacent even/odd pixel
% columns will be averaged before output. Stimulus pixels 0 and 1 will
% contribute the mean color for display pixel 0. Pixels 2 and 3 will be
% averaged into display pixel 1 and so on. Visually this gives the most
% pleasing and smooth results, but if adjacent even/odd pixels don't have
% the same color value, you'll obviously get an output color that is
% neither the color of the even pixel nor the odd pixel, but the average
% of both.
%
% Example: A fine vertical grid with alternating vertical white and black
% lines would display as a 50% gray image, as the alternating white and
% black columns would be averaged into the average of white and black,
% which is 50% gray.
%
%
% * 'EnableDualPipeHDROutput' Enable EXPERIMENTAL high-performance driver
% for HDR display devices which are composites of two separate displays.
%
% EXPERIMENTAL proof-of-concept code with no real function yet!
%
% This is meant for high-precision luminance or color output. It implies
% use of 32 bpc floating point framebuffers unless otherwise specified by
% other calls to PsychImaging().
%
% The pair of specially encoded output images that are derived from
% content of the onscreen window shall be output to both, the display
% associated with the screen given to PsychImaging('OpenWindow',...); and
% on the screen with the index 'pipe1Screen', using appropriate encoding
% to drive the HDR device or similar composite device.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDualPipeHDROutput', pipe1Screen [, pipe1Rectangle]);
%
% Optionally you can pass a 'pipe1Rectangle' if the window with the
% pipe1 image shall not fill the whole 'pipe1Screen', but only a
% subregion 'pipe1Rectangle'.
%
%
% * 'AddOffsetToImage' Add a constant color- or intensity offset to the
% drawn image, prior to all following image processing and post
% processing operations:
% Outimage(x,y) = Inimage(x,y) + Offset. If the framebuffer is in a color
% display mode, the same offset will be added to all three color
% channels.
%
% Usage: PsychImaging('AddTask', whichView, 'AddOffsetToImage', Offset);
% Example: PsychImaging('AddTask', 'AllViews', 'AddOffsetToImage', 0.5);
%
%
% * 'MirrorDisplayTo2ndOutputHead' Mirror the content of the onscreen
% window to given 2nd screen, ie., to a 2nd output connector (head)
% of a dualhead graphics card. This should give the same result as if one
% switches the graphics card into "Mirror mode" or "Clone mode" via the
% display settings panel of your operating system. Use of the "Mirror
% Mode" or "Clone Mode" of your operating system and graphics card is
% preferable to use of this command, if that works for you. The OS
% builtin facilities are usually faster, more efficient and thereby
% more reliable wrt. timing and synchronization!
%
% This function only works for monoscopic displays, ie., it can not be
% used simultaneously with any stereo display mode. The reason is that it
% internally uses stereomode 10 with a few modifications to get its job
% done, so obviously neither mode 10 nor any other mode can be used
% without interference.
%
% Only use this function for mirroring onto the 2nd head of a dual-head
% graphics card under MacOS/X, or if you need to mirror onto a 2nd head
% on MS-Windows and can't use "desktop spanning" mode on Windows to
% achieve dual display output. If possible on your setup and OS, rather use
% 'MirrorDisplayToSingleSplitWindow' (see below). That mode should work
% well on dual-head graphics cards on MS-Windows or GNU/Linux, as well as
% in conjunction with a hardware display splitter attached to a single
% head on any operating system. It has the advantage of consuming less
% memory and compute ressources, so it is potentially faster or provides
% a more reliable overall timing.
%
% Usage: PsychImaging('AddTask', 'General', 'MirrorDisplayTo2ndOutputHead', mirrorScreen [, mirrorRectangle]);
%
% The content of the onscreen window shall be shown not only on the
% display associated with the screen given to PsychImaging('OpenWindow',
% ...); but also (as a copy) on the screen with the index 'mirrorScreen'.
%
% Optionally you can pass a 'mirrorRectangle' if the window with the
% mirror image shall not fill the whole 'mirrorScreen', but only a
% subregion 'mirrorRectangle'.
%
%
% * 'MirrorDisplayToSingleSplitWindow' Mirror the content of the onscreen
% window to the right half of the desktop (if desktop spanning on a
% dual-display setup is enabled) or the right-half of the virtual screen
% if a display splitter (e.g., Matrox Dualhead2Go (TM)) is attached to a
% single head of a graphics card. This should give the same result as if one
% switches the graphics card into "Mirror mode" or "Clone mode" via the
% display settings panel of your operating system. Use of the "Mirror
% Mode" or "Clone Mode" of your operating system and graphics card is
% preferable to use of this command, if that works for you. The OS
% builtin facilities are usually faster, more efficient and thereby
% more reliable wrt. timing and synchronization!
%
% Usage: PsychImaging('AddTask', 'General', 'MirrorDisplayToSingleSplitWindow');
%
% Optionally, you can add the command...
% PsychImaging('AddTask', 'General', 'DontUsePipelineIfPossible');
% ... if you don't intend to use the imaging pipeline for anything else
% than display mirroring. This will allow further optimizations.
%
%
% * 'RestrictProcessing' Restrict stimulus processing to a specific subarea
% of the screen. If your visual stimulus only covers a subarea of the
% display screen you can restrict PTB's output processing to that
% subarea. This may save some computation time to allow for higher
% display redraw rates.
%
% Usage: PsychImaging('AddTask', whichChannel, 'RestrictProcessing', ROI);
%
% ROI is a rectangle defining the area to process ROI = [left top right bottom];
% E.g., ROI = [400 400 800 800] would only create output pixels in the
% screen area with top-left corner (400,400) and bottom-right corner
% (800, 800).
%
%
% * 'FlipHorizontal' and 'FlipVertical' flip your output images
% horizontally (left- and right interchanged) or vertically (upside down).
%
% Usage: PsychImaging('AddTask', whichChannel, 'FlipHorizontal');
% Usage: PsychImaging('AddTask', whichChannel, 'FlipVertical');
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function.
%
%
% * 'GeometryCorrection' Apply some geometric warping operation during
% rendering of the final stimulus image to correct for geometric
% distortion of your physical display device. You need to measure the
% geometric distortion of your display with a suitable calibration
% procedure, then compute an inverse warp transformation to undo this
% distortion, then provide that transformation to this function.
%
% Usage: PsychImaging('AddTask', whichChannel, 'GeometryCorrection', calibfilename [, debugoutput] [, arg1], [arg2], ...);
%
% 'calibfilename' is the filename of a calibration file which specified
% the type of undistortion to apply. Calibration files can be created by
% interactive calibration procedures. See 'help CreateDisplayWarp' for a
% list of calibration methods. One of the supported procedures is, e.g.,
% "DisplayUndistortionBezier", read "help DisplayUndistortionBezier". The
% recommended method for most cases is 'DisplayUndistortionBVL', read
% "help DisplayUndistortionBVL" for help.
%
% The optional flag 'debugoutput' if set to non-zero value will trigger
% some debug output about the calibration with some calibration methods.
%
% The optional 'arg1', 'arg2', ..., are optional parameters whose
% meaning depends on the calibration method in use.
%
% Use of geometry correction will break the 1:1 correspondence between
% framebuffer pixel locations (x,y) and the mouse cursor position, ie. a
% mouse cursor positioned at display position (x,y) will be no longer
% pointing to framebuffer pixel (x,y). If you want to know which
% pixel in your original stimulus image corresponds to a specific
% physical display pixel (or mouse cursor position), use the function
% RemapMouse() to perform the neccessary coordinate transformation.
%
%
% * More actions will be supported in the future. If you can think of an
% action of common interest not yet supported by this framework, please
% file a feature request on our Wiki (Mainpage -> Feature Requests).
%
%
% After adding all wanted task specifications and other requirements,
% call...
%
% [windowPtr, windowRect] = PsychImaging('OpenWindow', screenid, [backgroundcolor], ....);
%
% - Finishes the setup phase for imaging pipeline, creates a suitable onscreen
% window and performs all remaining configuration steps. After this
% command, your onscreen window will be ready for drawing and display of
% stimuli. All specified imaging operations will get automatically applied
% to your stimulus before stimulus onset.
%
%
% After the window has been opened you can call the following commands any
% time at runtime:
%
% PsychImaging('RestrictProcessingToROI', window, whichChannel, ROI);
% - Restrict the processing area of viewChannel 'whichChannel' of onscreen
% window 'window' to the rectangular subarea defined by 'ROI'. See the
% explanation above for subtask 'RestrictProcessing'. This does exactly the
% same but allows a dynamic change of the restricted area at any point
% during your experiment script.
%
%
% PsychImaging('UnrestrictProcessing', window, whichChannel);
% - Remove a restriction of the processing area of viewChannel
% 'whichChannel' of onscreen window 'window' to a previously defined
% subarea. Can be called anytime during your scripts execution.
%
%
% [overlaywin, overlaywinRect] = PsychImaging('GetOverlayWindow', win);
% - Will return the handle to the 'overlaywin'dow associated with the
% given 'win'dow, if any. Will abort with an error message if the 'win'dow
% doesn't have an associated overylay window.
% Currently, only the CRS Bits+ box in Mono++ mode and the VPixx DataPixx
% box in M16 mode does support overlays. Other output drivers don't support
% such a feature. See "help BitsPlusPlus" for subfunction
% 'GetOverlayWindow' for more explanations of the purpose and properties of
% overlay windows. The explanations apply to the DPixx device as well if it
% is opened in videomode 'M16WithOverlay'.
%
%
%
% The following commands are only for specialists:
%
% [imagingMode, needStereomode] = PsychImaging('FinalizeConfiguration');
% - Finish the configuration phase for this window. This will compute an
% optimal configuration for all stages of the pipeline, but won't apply it
% yet. You'll have to call Screen('OpenWindow', windowPtr, ......,
% imagingMode, ...); with the returned 'imagingMode' + any other options
% you'd like to have for your window. After that, you'll have to call
% PsychImaging('PostConfiguration') to really apply and setup all your
% configuration settings. If you don't have unusual needs, you can simplify
% these steps by simply calling PsychImaging('OpenWindow', ....);
% with the same parameters that you'd pass to Screen('OpenWindow', ....);
% PsychImaging will perform all necessary steps to upon return, you'll have
% your window properly configured.
%
%
% PsychImaging('PostConfiguration', windowPtr [, clearcolor]);
% - To be called after opening the onscreen window 'windowPtr'.
% Performs all the setup work to be done after the window was created.
%
%
% Notes:
%
%
%
% History:
% 3.6.2007 Written. (MK)
%
% 19.7.2007 Added our own implementation mystrcmp() of Matlabs strcmp().
% The strcmp() of Octave is not as powerful as Matlab 7's strcmp(). We need
% a powerful implementation that works for both runtime environments, so we
% reimplemented in in a portable way.
%
% 19.7.2007 Added initial support for display geometry correction. (MK).
%
% 27.9.2007 Added support for floating point framebuffer, Bits++ and
% Brightside-HDR. Documentation cleanup. (MK).
%
% 13.1.2008 Support for 10 bpc native framebuffer of ATI Radeons. (MK).
%
% 17.4.2008 Support for a few new subcommands, and description of overlay
% planes setup with Bits++ in Mono++ mode. (MK).
%
% 18.5.2008 A few bug fixes and support for 'DisplayColorCorrection' setup
% code: Now a central solution that will work for all current and
% future output devices (hopefully). (MK).
%
% 02.7.2009 Add CLUT configuration support for ICM color correction (MK).
%
% 18.12.2009 Add support for VPixx Technologies DataPixx device for video
% processing modes L48, M16, C48 and color overlays in M16
% mode, mostly via calls into the new PsychDataPixx() driver.
% Also support a new 'General' task 'UseDataPixx'. (MK)
% 04.03.2010 Bugfixes and workarounds to 'ColorCorrection' setup code. (MK)
%
% 26.04.2010 Disable workarounds from 04.03.2010, as Screen() is fixed now. (MK)
%
% 02.09.2010 Add support for 'InterleavedColumnStereo'- for auto-stereoscopic
% displays, e.g., parallax barrier and lenticular sheets. (MK)
%
% 03.04.2011 Add support for 'EnableCLUTMapping' for old fashioned clut animation. (MK)
%
% 26.12.2011 Add support for ptb_geometry_inverseWarpMap inverse mapping
% of geometry corrected displays. See RemapMouse.m. (MK)
%
% 11.09.2012 Add support for stereo sync line handling, and for
% scanning backlight control of the ViewPixx in stereomode. (MK)
%
% 23.12.2012 Add support for 'SideBySideCompressedStereo' stereo mode. (MK)
%
% 23.12.2012 Add support for 'UsePanelFitter' Screen panelfitter setup. (MK)
%
% 15.04.2013 Add support for 'UseGPGPUCompute', currently via GPUmat. (MK)
%
% 03.07.2013 Call PsychJavaSwingCleanup via onscreen window close hook. (MK)
%
% 28.09.2013 Add support for 'UseDisplayRotation' via panelfitter. (MK)
persistent configphase_active;
persistent reqs;
% This global variable signals if a GPGPU compute api is enabled, and which
% one. 0 = None, 1 = GPUmat.
global psych_gpgpuapi;
% These flags are global - needed in subfunctions as well (ugly ugly coding):
global ptb_outputformatter_icmAware;
if isempty(configphase_active)
configphase_active = 0;
ptb_outputformatter_icmAware = 0;
end
if nargin < 1 || isempty(cmd)
error('You did not provide any subcommand to execute!');
end
rc = [];
winRect = [];
if strcmpi(cmd, 'PrepareConfiguration')
% Prepare new configuration:
if configphase_active
% Huh? Configuration was already in progress. Warn user about reset of task specs:
fprintf('Tried to prepare a new configuration phase via PsychImaging(''PrepareConfiguration''), but did not finalize the previous phase yet.\n');
fprintf('You must call the PsychImaging(''OpenWindow'', ...); command at least once to open an onscreen\n');
fprintf('window according to the provided settings, before you can specify settings for additional onscreen windows.\n');
fprintf('\n');
fprintf('The most likely reason you see this error message is because your script aborted with some error\n');
fprintf('before it managed to open the onscreen window. In that case it is best practice to execute a ''clear all''\n');
fprintf('command at the Matlab/Octave prompt before you restart your script.\n');
fprintf('\n');
fprintf('I will restart configuration now and forget the previously made PsychImaging(''AddTask'', ...); settings.\n');
warning('Tried to prepare a new configuration phase, but you did not finalize the previous phase yet!');
end
% Enter configuration mode, accept 'AddTask' specifications:
configphase_active = 1;
% Reset old settings:
% MK: This clear reqs causes malfunctions on Octave 3.2.0 for some reason, so don't use it! clear reqs;
reqs = [];
ptb_outputformatter_icmAware = 0;
% Set GPGPU api type indicator to zero "none in use" default:
if isempty(psych_gpgpuapi)
psych_gpgpuapi = 0;
end
% Assign default success return code rc:
rc = 0;
return;
end
if strcmpi(cmd, 'AddTask')
if nargin < 3 || isempty(varargin{1}) || isempty(varargin{2})
error('Parameters missing: Need at least "whichChannel" and "whichTask"!');
end
if configphase_active ~= 1
error('Call PsychImaging(''PrepareConfiguration''); first to prepare the configuration phase!');
end
% Store requirement in our cell array of requirements. We need to
% extend each requirement vector to some number of max elements, so all
% rows in the cell array have the same length:
x = varargin;
maxreqarg = 10;
if length(x) < maxreqarg
for i=length(x)+1:maxreqarg
x{i}='';
end
end
% First use of 'reqs' array?
if isempty(reqs)
% Yes: Initialize the array with content of 'x':
reqs = x;
else
% No: Just concatenate new line with requirements 'x' to existing
% array 'reqs':
reqs = [reqs ; x];
end
rc = 0;
return;
end
if strcmpi(cmd, 'FinalizeConfiguration')
if configphase_active ~= 1
error('You tried to finalize configuration, but no configuration in progress!');
end
if isempty(reqs)
error('You tried to FinalizeConfiguration, but you did not specify any requirements or tasks!');
end
configphase_active = 2;
% Compute correct imagingMode - Settings for current configuration and
% return it:
[imagingMode, needStereoMode, reqs] = FinalizeConfiguration(reqs);
rc = imagingMode;
winRect = needStereoMode;
return;
end
if strcmpi(cmd, 'PostConfiguration')
if configphase_active ~= 2
error('Tried to call PostConfiguration without calling FinalizeConfiguration before!');
end
if nargin < 2 || isempty(varargin{1}) || Screen('WindowKind', varargin{1})~=1
error('No "windowPtr" or invalid "windowPtr" or non-onscreen window handle provided!');
end
if nargin < 3
clearcolor = 0;
else
clearcolor = varargin{2};
end
rc = PostConfiguration(reqs, varargin{1}, clearcolor);
configphase_active = 0;
return;
end
if strcmpi(cmd, 'OpenWindow')
% Allow 'OpenWindow' without task specs. Simply open with empty task requirements list:
if ismember(configphase_active, [0, 2])
PsychImaging('PrepareConfiguration');
end
if configphase_active ~= 1
error('You tried to OpenWindow, but didn''t specify any imaging configuration!');
end
if nargin < 2
error('You must supply at least a "screenId" for the screen on which the window should be opened');
end
% Final config phase:
configphase_active = 2; %#ok<NASGU>
screenid = varargin{1};
if nargin < 3 || isempty(varargin{2})
clearcolor = [];
else
clearcolor = varargin{2};
end
if nargin < 4 || isempty(varargin{3})
winRect = [];
else
winRect = varargin{3};
end
if ~isempty(find(mystrcmp(reqs, 'EnableNative10BitFramebuffer')))
% Request a pixelsize of 30 bpp to enable native 2101010
% framebuffer support:
pixelSize = 30;
else
% Ignore pixelSize:
pixelSize = [];
end
% Override numbuffers -- always 2:
numbuffers = 2;
if nargin < 7 || isempty(varargin{6})
stereomode = 0;
else
stereomode = varargin{6};
end
% Compute correct imagingMode - Settings for current configuration and
% return it:
[imagingMode, needStereoMode, reqs] = FinalizeConfiguration(reqs, stereomode);
% Override stereomode derived from requirements?
if needStereoMode ~= -1
if needStereoMode == -2 && stereomode == 0
% Stereo operation needed, but not set up by usercode:
error('Your requirements demand a stereo presentation mode, but you didn''t specify one!');
else
if (needStereoMode > -1) && (stereomode ~= needStereoMode)
% Need a specific mode: Override current setting by our needs:
stereomode = needStereoMode;
% Give feedback about stereomode override. If the user
% didn't provide a stereomode, we just output an info.
% Otherweise we output a warning about the conflict and our
% override...
if nargin < 7 || isempty(varargin{6})
fprintf('PsychImaging-Info: Stereomode %i required - Enabling it.\n', stereomode);
else
warning('Your provided "stereomode" conflicts with required stereomode for imaging pipeline. Overriden...');
end
end
end
end
if nargin < 8 || isempty(varargin{7})
multiSample = 0;
else
multiSample = varargin{7};
end
if nargin < 9 || isempty(varargin{8})
imagingovm = 0;
else
imagingovm = varargin{8};
end
imagingMode = mor(imagingMode, imagingovm);
if nargin < 10 || isempty(varargin{9})
specialFlags = [];
else
specialFlags = varargin{9};
end
if nargin < 11 || isempty(varargin{10})
clientRect = [];
else
clientRect = varargin{10};
end
if ~isempty(find(mystrcmp(reqs, 'UseDisplayRotation'))) %#ok<*EFIND>
% Yes. Extract parameters:
floc = find(mystrcmp(reqs, 'UseDisplayRotation'));
if length(floc) > 1
error('PsychImaging: Multiple definitions of task "UseDisplayRotation"! There can be only one.');
end
% Check for collisions with mutually exclusive "UsePanelFitter" task:
if ~isempty(find(mystrcmp(reqs, 'UsePanelFitter')))
fprintf('\n\n');
fprintf('PsychImaging: You can not use both "UseDisplayRotation" and "UsePanelFitter" at the same time. However, you can pass\n');
fprintf('PsychImaging: the rotation angle you wanted to use for "UseDisplayRotation" to "UsePanelFitter" instead, so "UsePanelFitter"\n');
fprintf('PsychImaging: will also do the job of "UseDisplayRotation" for you. This works because "UseDisplayRotation" is only\n');
fprintf('PsychImaging: a simple convenience shortcut to "UsePanelFitter".\n');
error('PsychImaging: Task "UsePanelFitter" also requested, but you can only use either "UsePanelFitter" or "UseDisplayRotation".');
end
[row cols] = ind2sub(size(reqs), floc); %#ok<NASGU>
rotAngle = reqs{row, 3};
if isempty(rotAngle) || ~isnumeric(rotAngle) || ~isscalar(rotAngle)
error('PsychImaging: For task "UseDisplayRotation", required rotation angle parameter missing or not a scalar angle in degrees.');
end
% Get full size of output framebuffer:
if isempty(winRect)
[clientRes(1), clientRes(2)] = Screen('WindowSize', screenid);
else
clientRes = [RectWidth(winRect), RectHeight(winRect)];
end
% Rotation into a portrait orientation?
if (round(rotAngle / 90) == (rotAngle / 90))
if (mod(round(rotAngle / 90), 2) > 0)
% Yes. Switch width and height of clientRes:
clientRes = [clientRes(2), clientRes(1)];
end
else
fprintf('PsychImaging: Provided rotation angle for task "UseDisplayRotation" is not a multiple of 90 degrees.\n');
fprintf('PsychImaging: You are probably in for a bit of trouble for such rotation angles...\n');
end
% No-Op for rotation angle of 0 degrees, as that does nothing.
if rotAngle ~= 0
% Build a 'UsePanelFitter' task from our tasks parameters by
% overwriting our own task spec:
reqs{row, 2} = 'UsePanelFitter';
reqs{row, 3} = clientRes;
reqs{row, 4} = 'Full';
reqs{row, 5} = [];
reqs{row, 6} = [];
reqs{row, 7} = rotAngle;
end
end
% Use and high-level setup of panelfitter requested?
if ~isempty(find(mystrcmp(reqs, 'UsePanelFitter'))) %#ok<*EFIND>
% Yes. Extract parameters:
floc = find(mystrcmp(reqs, 'UsePanelFitter'));
if length(floc) > 1
error('PsychImaging: Multiple definitions of task "UsePanelFitter"! There can be only one.');
end
[row cols] = ind2sub(size(reqs), floc); %#ok<NASGU>
% Extract requested resolution of virtual framebuffer...
clientRes = reqs{row, 3};
if length(clientRes) ~= 2 || ~isnumeric(clientRes) || min(clientRes) < 1
error('PsychImaging: Mandatory "size" parameter of task "UsePanelFitter" is missing or not a two component [width, height] size vector with positive width and height as expected.');
end
clientRes = round(clientRes);
if ~isempty(clientRect)
fprintf('PsychImaging: OpenWindow: Warning: User provided "clientRect" overriden by specification in PsychImaging task "UsePanelFitter".');
end
% ... and define clientRect accordingly:
clientRect = [0, 0, clientRes(1), clientRes(2)];
% Extract scaling strategy:
fitterStrategy = reqs{row, 4};
if isempty(fitterStrategy) || ~ischar(fitterStrategy)
error('PsychImaging: Mandatory parameter "strategy" of task "UsePanelFitter" missing or not a string.');
end
% Define full size of output framebuffer:
if isempty(winRect)
dstFit = Screen('Rect', screenid);
else
dstFit = SetRect(0, 0, RectWidth(winRect), RectHeight(winRect));
end
% Adapt dstFit according to window size flags:
% Apply half-height flag, if any:
if bitand(imagingMode, kPsychNeedHalfHeightWindow)
dstFit(RectBottom) = dstFit(RectBottom) / 2;
end
% Apply half-width flag, if any:
if bitand(imagingMode, kPsychNeedHalfWidthWindow) || ismember(stereomode, [4, 5])
dstFit(RectRight) = dstFit(RectRight) / 2;
end
% Apply twice-width flag, if any:
if bitand(imagingMode, kPsychNeedTwiceWidthWindow)
dstFit(RectRight) = dstFit(RectRight) * 2;
end
winCenter = [RectWidth(dstFit)/2, RectHeight(dstFit)/2];
% Extract rotation angle to use for display rotation:
rotX = [];
rotY = [];
rotAngle = reqs{row, 7};
rot90Deg = 0;
if isempty(rotAngle)
% No rotation angle == zero rotation == no rotation.
rotAngle = 0;
else
% Round to full degrees:
rotAngle = round(rotAngle);
if rotAngle ~= 0
fprintf('PsychImaging: PanelFitter will apply a display rotation of %i degrees.\n', rotAngle);
% Check if rotation angle is -90, +90, -270, +270, ... degrees,
% ie. the image is effectively tilted by 90 degrees clockwise
% or counter-clockwise:
if (round(rotAngle / 90) == (rotAngle / 90)) && (mod(round(rotAngle / 90), 2) > 0)
% Yes. This is classic panel rotation. Exchange width and
% height of clientRect, so it is "rotated" accordingly and
% the various scaling and centering strategies will
% peacefully cooperate with display rotation via panel
% fitting:
rot90Deg = 1;
clientRect = [0, 0, clientRes(2), clientRes(1)];
fprintf('PsychImaging: Applying special setup for display rotation by 90 degrees into portrait orientation.\n');
end
end
end
% Which strategy to use?
if strcmpi(fitterStrategy, 'Custom')
% Custom scaling with provided srcRect and dstRect:
srcFit = reqs{row, 5};
dstFit = reqs{row, 6};
if ~isnumeric(srcFit) || length(srcFit) ~= 4
error('PsychImaging: Mandatory parameter "srcRect" of task "UsePanelFitter" for fitting strategy "Custom" missing or not a 4 element rect.');
end
if ~isnumeric(dstFit) || length(dstFit) ~= 4
error('PsychImaging: Mandatory parameter "dstRect" of task "UsePanelFitter" for fitting strategy "Custom" missing or not a 4 element rect.');
end
elseif strcmpi(fitterStrategy, 'Centered')
% Don't rescale but blit one-to-one. Center in target
% framebuffer, crop if neccessary:
% Try to center clientRect in destination framebuffer rect:
srcFit = CenterRect(clientRect, dstFit);
% Does it fully fit in?
if any(srcFit < 0)
% No. We need to crop/clip it to fit in:
dstFit = ClipRect(srcFit, dstFit);
srcFit = CenterRect(dstFit, clientRect);
fprintf('PsychImaging: For centered fitting, i needed to crop the source framebuffer to central region [%i,%i,%i,%i]. Borders will be missing.\n', srcFit(1), srcFit(2), srcFit(3), srcFit(4));
else
% Yes: Center in destination framebuffer:
dstFit = srcFit;
srcFit = clientRect;
end
elseif strcmpi(fitterStrategy, 'Full')
% Rescale source framebuffer to full target framebuffer, not
% taking aspect ratio into account:
srcFit = clientRect;
if RectWidth(srcFit) / RectHeight(srcFit) ~= RectWidth(dstFit) / RectHeight(dstFit)
fprintf('PsychImaging: Using full resolution fitting strategy. Scaling will not preserve aspect ratio of original stimulus!\n');
else
fprintf('PsychImaging: Using full resolution fitting strategy. Aspect ratio is preserved.\n');
end
elseif strcmpi(fitterStrategy, 'AspectWidth') || strcmpi(fitterStrategy, 'AspectHeight') || strcmpi(fitterStrategy, 'Aspect')
% Rescale aspect ratio preserving:
if strcmpi(fitterStrategy, 'AspectWidth')
% Cover full width of window, maybe crop top and bottom:
sf = RectWidth(dstFit) / RectWidth(clientRect);
fprintf('PsychImaging: Using scaling to full width. Aspect ratio is preserved, top and bottom may be cut away.\n');
end
if strcmpi(fitterStrategy, 'AspectHeight')
% Cover full width of window, maybe crop top and bottom:
sf = RectHeight(dstFit) / RectHeight(clientRect);
fprintf('PsychImaging: Using scaling to full height. Aspect ratio is preserved, left and right margins may be cut away.\n');
end
if strcmpi(fitterStrategy, 'Aspect')
% Cover as much as possible, aspect ratio preserving, leaving
% borders as neccessary:
sfw = RectWidth(dstFit) / RectWidth(clientRect);
sfh = RectHeight(dstFit) / RectHeight(clientRect);
sf = min(sfw, sfh);
fprintf('PsychImaging: Using scaling to the most maximal size which still preserves aspect ratio. There may be borders.\n');
end
% Compute scaled size target rectangle:
scaleFit = ScaleRect(clientRect, sf, sf);
% Center it in destination framebuffer dstFit:
scaleFit = CenterRect(scaleFit, dstFit);
% Clip it against dstFit's size, crop away borders if neccessary:
% dstFit now contains the destination retangle in the window:
dstFit = ClipRect(scaleFit, dstFit);
% Compute originating source rectangle of original size for
% 'dstFit' by undoing the scaling:
scaleFit = SetRect(0, 0, RectWidth(dstFit)/sf, RectHeight(dstFit)/sf);
% Center properly sized source rectangle in clientRect source
% framebuffer to compute final srcRect for scaling blit:
srcFit = CenterRect(scaleFit, clientRect);
else
error('PsychImaging: Mandatory parameter "strategy" of task "UsePanelFitter" has invalid setting ''%s''.', fitterStrategy);
end
if rotAngle ~= 0
[rotX, rotY] = RectCenter(clientRect);
end
if rot90Deg
% Offset compensation for multiple of 90 degrees rotations:
degrad = 2 * pi * rotAngle / 360;
rotOffset(1) = -(winCenter(2) - rotX) * sin(degrad);
rotOffset(2) = (winCenter(1) - rotY) * sin(degrad);
dstFit = OffsetRect(dstFit, rotOffset(1), rotOffset(2));
end
% Build final fitterParams vector:
fitterParams = [srcFit dstFit rotAngle rotX rotY];
% Restore clientRect to original one:
clientRect = [0, 0, clientRes(1), clientRes(2)];
else
% No panel fitter in use. Or at least, none we would set up:
fitterParams = [];
end
% Custom color correction for display wanted on a Bits+ display in
% Mono++ or Color++ mode or a DataPixx?
if ~isempty(find(mystrcmp(reqs, 'DisplayColorCorrection')))
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
% Yes. The BitsPlusPlus() setup routine implements its own
% setup code for display color correction which is very
% efficient for a single color correction plugin, but not
% useable with multiple plugins! Need to handle both
% cases specially.
% More than one color correction plugin requested for pipeline?
floc = find(mystrcmp(reqs, 'DisplayColorCorrection'));
if length(floc) == 1
% Single plugin. Use BitsPlusPlus internal setup code,
% just provide proper method setting for it now:
% Which channel?
x=floc;
[rows cols] = ind2sub(size(reqs), x); %#ok<NASGU>
for row=rows'
% Extract first parameter - This should be the method of correction:
colorcorrectionmethod = reqs{row, 3};
if isempty(colorcorrectionmethod) || ~ischar(colorcorrectionmethod)
Screen('CloseAll');
error('PsychImaging: Name of color correction method for ''DisplayColorCorrection'' missing or not of string type!');
end
% Select method:
PsychColorCorrection('ChooseColorCorrection', colorcorrectionmethod);
end
else
% Multiple plugins: Select special method which won't be
% harmful, a simple clamping to valid range, labeled with a
% special name that can't clash with our own definition of
% ICM shaders:
PsychColorCorrection('ChooseColorCorrection', 'ClampedNoName');
end
end
end
% Open onscreen window with proper imagingMode and stereomode set up.
% We have a couple of special cases here for BrightSide HDR display and
% the CRS Bits++...
win = [];
if ~isempty(find(mystrcmp(reqs, 'EnableBrightSideHDROutput')))
% Special case: Need to open BrightSide HDR driver. We delegate the
% openwindow procedure to the BrightSideHDR.m file:
if ~isempty(win)
error('You specified multiple conflicting output display device drivers! This will not work.');
end
if IsWin
% On Windows, do the real thing:
myopenstring = 'OpenWindow';
else
% On other platforms no support for BrightSide HDR - use cheap
% emulation:
myopenstring = 'DummyOpenWindow';
warning('BrightSide HDR output device selected on a non MS-Windows platform! Unsupported! Will use dummy emulation mode instead!');
end
if nargin >= 12
[win, winRect] = BrightSideHDR(myopenstring, screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = BrightSideHDR(myopenstring, screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Bits++Output')))
% Special case: Need to open Bits++ Bits++ driver. We delegate the
% openwindow procedure to the BitsPlusPlus.m file:
if ~isempty(win)
error('You specified multiple conflicting output display device drivers! This will not work.');
end
if nargin >= 12
[win, winRect] = BitsPlusPlus('OpenWindowBits++', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = BitsPlusPlus('OpenWindowBits++', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')))
% Special case: Need to open Bits++ Mono++ driver. We delegate the
% openwindow procedure to the BitsPlusPlus.m file:
if ~isempty(win)
error('You specified multiple conflicting output display device drivers! This will not work.');
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')))
bpcom = 'OpenWindowMono++WithOverlay';
else
bpcom = 'OpenWindowMono++';
end
if nargin >= 12
[win, winRect] = BitsPlusPlus(bpcom, screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = BitsPlusPlus(bpcom, screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
% Special case: Need to open Bits++ Color++ driver. We delegate the
% openwindow procedure to the BitsPlusPlus.m file:
if ~isempty(win)
error('You specified multiple conflicting output display device drivers! This will not work.');
end
if nargin >= 12
[win, winRect] = BitsPlusPlus('OpenWindowColor++', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = BitsPlusPlus('OpenWindowColor++', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
if isempty(win)
% Standard openwindow path:
if nargin >= 12
[win, winRect] = Screen('OpenWindow', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = Screen('OpenWindow', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
% Display mirroring requested?
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayTo2ndOutputHead')))
% Yes. Need to open secondary slave window:
floc = find(mystrcmp(reqs, 'MirrorDisplayTo2ndOutputHead'));
[rows cols]= ind2sub(size(reqs), floc);
% Extract first parameter - This should be the id of the slave
% screen to which the display should get mirrored:
slavescreenid = reqs{rows, 3};
if isempty(slavescreenid)
Screen('CloseAll');
error('In PsychImaging MirrorDisplayTo2ndOutputHead: You must provide the index of the secondary screen "slavescreen"!');
end
if ~any(ismember(Screen('Screens'), slavescreenid))
Screen('CloseAll');
error('In PsychImaging MirrorDisplayTo2ndOutputHead: You must provide the index of a valid secondary screen "slavescreen"!');
end
if stereomode == 10
fprintf('PsychImaging: WARNING! You simultaneously requested display mirroring to 2nd output head and dual display stereomode 10.\n');
fprintf('PsychImaging: WARNING! These are mutually exclusive! Will choose stereomode 10 instead of mirroring.\n');
end
if stereomode == 1
Screen('CloseAll');
error('In PsychImaging MirrorDisplayTo2ndOutputHead: Tried to simultaneously enable frame-sequential stereomode 1! This is not supported.');
end
% Extract optional 2nd parameter - The window rectangle of the slave
% window on the slave screen to which the display should get mirrored:
slavewinrect = reqs{rows, 4};
% Open slave window on slave screen: Set the special dual window
% output flag, so Screen('OpenWindow') initializes the internal blit
% chain properly:
Screen('OpenWindow', slavescreenid, [255 0 0], slavewinrect, [], [], [], [], kPsychNeedDualWindowOutput);
end
% Dualwindow output requested? [Essentially the same as display
% mirroring, but kept separate for now for simplicity]
if ~isempty(find(mystrcmp(reqs, 'EnableDualPipeHDROutput')))
% Yes. Need to open secondary slave window:
floc = find(mystrcmp(reqs, 'EnableDualPipeHDROutput'));
[rows cols]= ind2sub(size(reqs), floc);
% Extract first parameter - This should be the id of the slave
% screen to which the pipe 1 display should get displayed:
slavescreenid = reqs{rows, 3};
if isempty(slavescreenid)
Screen('CloseAll');
error('In PsychImaging EnableDualPipeHDROutput: You must provide the index of the secondary screen "slavescreen"!');
end
if ~any(ismember(Screen('Screens'), slavescreenid))
Screen('CloseAll');
error('In PsychImaging EnableDualPipeHDROutput: You must provide the index of a valid secondary screen "slavescreen"!');
end
if stereomode == 1
Screen('CloseAll');
error('In PsychImaging EnableDualPipeHDROutput: Tried to simultaneously enable frame-sequential stereomode 1! This is not supported.');
end
if stereomode == 10
Screen('CloseAll');
error('In PsychImaging EnableDualPipeHDROutput: Tried to simultaneously enable dual display output stereomode 10! This is not supported.');
end
% Extract optional 2nd parameter - The window rectangle of the slave
% window on the slave screen to which the pipe 1 display should get outputted:
slavewinrect = reqs{rows, 4};
% Open slave window on slave screen: Set the special dual window
% output flag, so Screen('OpenWindow') initializes the internal blit
% chain properly:
Screen('OpenWindow', slavescreenid, [255 0 0], slavewinrect, [], [], [], [], kPsychNeedDualWindowOutput);
end
% Matlab? Does the Java swing cleanup function exist?
if ~IsOctave && exist('PsychJavaSwingCleanup', 'file')
% Attach a window close callback for cleanup of Java's memory
% management mess at window close time when Matlab with Java based
% GUI is in use:
Screen('Hookfunction', win, 'AppendMFunction', 'CloseOnscreenWindowPostGLShutdown', 'Shutdown window callback into PsychJavaSwingCleanup().', 'PsychJavaSwingCleanup;');
Screen('HookFunction', win, 'Enable', 'CloseOnscreenWindowPostGLShutdown');
end
% Perform double-flip, so both back- and frontbuffer get initialized to
% background color:
Screen('Flip', win);
Screen('Flip', win);
% Window open. Perform imaging pipe postconfiguration:
PostConfiguration(reqs, win, clearcolor);
% Panel fitter in use and setup by us?
if ~isempty(fitterParams)
% Yes: Apply fitter parameters now, so the scaling method takes
% effect at next flip. We only do it now, so the preceeding
% Screen('Flip') ops after imaging pipeline initialization were
% able to operate with the default "cover full framebuffer" fitter
% params, ie., they applied their implicit "clear to background
% color" ops to the full framebuffer and thereby initialized all
% stages of the pipeline down to the real window backbuffer with
% background clear color. This way, regardless which panel fitting
% strategy is chosen by user code, potential top-bottom or
% left-right borders will get initialized to the selected
% background clear color, which should be the most well defined
% choice:
Screen('PanelFitter', win, round(fitterParams));
% Now that the fitter is fully configured, perform an extra
% double-flip to apply proper scaling and borders and such:
Screen('Flip', win);
Screen('Flip', win);
end
rc = win;
% Done.
configphase_active = 0;
return;
end
if strcmpi(cmd, 'RestrictProcessingToROI')
% Define a ROI in a processing chain/channel to which processing should
% be restricted by internal use of glScissor() command. This is a
% runtime function. Each invocation will search the given channel if
% such a command already exists, then delete it if so. It will prepend
% the new command with the new spec in any case, so that at any point
% in time exactly one such ROI can be active for a chain:
if nargin < 4
Screen('CloseAll');
error('You must provide all parameters for subfunction "RestrictProcessingToROI!"');
end
% Extract window handle:
win = varargin{1};
if ~isscalar(win) || ~isnumeric(win) || Screen('WindowKind', win) ~= 1
Screen('CloseAll');
error('Provided window parameter for subfunction "RestrictProcessingToROI!" is not the handle of a valid onscreen window!');
end
% Extract window information:
winfo = Screen('GetWindowInfo', win);
% Extract view channel:
whichView = varargin{2};
% Extract scissor rectangle:
scissorrect = varargin{3};
if size(scissorrect,1)~=1 || size(scissorrect,2)~=4
Screen('CloseAll');
error('Command "RestrictProcessingToROI" in channel %s expects a 1-by-4 ROI rectangle to define the ROI, e.g, [left top right bottom]!', whichView);
end
ox = scissorrect(RectLeft);
[winwidth, winheight] = InterBufferSize(win);
oy = winheight - scissorrect(RectBottom);
w = RectWidth(scissorrect);
h = RectHeight(scissorrect);
if mystrcmp(whichView, 'LeftView') || mystrcmp(whichView, 'AllViews')
% Need to restrict left view processing:
DoRemoveScissorRestriction(win, 'StereoLeftCompositingBlit');
Screen('HookFunction', win, 'PrependBuiltin', 'StereoLeftCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if mystrcmp(whichView, 'RightView') || mystrcmp(whichView, 'AllViews')
% Need to restrict right view processing:
DoRemoveScissorRestriction(win, 'StereoRightCompositingBlit');
Screen('HookFunction', win, 'PrependBuiltin', 'StereoRightCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if (mystrcmp(whichView, 'AllViews') || mystrcmp(whichView, 'Compositor')) && ismember(winfo.StereoMode, [6,7,8,9])
% Needed to restrict both views processing and a
% compositing mode is active. If both views are restricted
% in their output area then it makes sense to restrict the
% compositor to the same area. We also restrict the
% compositor if that was requested.
oy = RectHeight(Screen('Rect', win, 1)) - scissorrect(RectBottom);
DoRemoveScissorRestriction(win, 'StereoCompositingBlit');
Screen('HookFunction', win, 'PrependBuiltin', 'StereoCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if mystrcmp(whichView, 'FinalFormatting')
% Need to restrict final formatting blit processing:
oy = RectHeight(Screen('Rect', win, 1)) - scissorrect(RectBottom);
DoRemoveScissorRestriction(win, 'FinalOutputFormattingBlit');
Screen('HookFunction', win, 'PrependBuiltin', 'FinalOutputFormattingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
return;
end
if strcmpi(cmd, 'UnrestrictProcessing')
% Remove a ROI in a processing chain/channel to which processing should
% be restricted by internal use of glScissor() command. This is a
% runtime function. Each invocation will search the given channel if
% such a command exists, then delete it if so.
if nargin < 3
Screen('CloseAll');
error('You must provide all parameters for subfunction "UnrestrictProcessing!"');
end
% Extract window handle:
win = varargin{1};
if ~isscalar(win) || ~isnumeric(win) || Screen('WindowKind', win) ~= 1
Screen('CloseAll');
error('Provided window parameter for subfunction "UnrestrictProcessing!" is not the handle of a valid onscreen window!');
end
% Extract window information:
winfo = Screen('GetWindowInfo', win);
% Extract view channel:
whichView = varargin{2};
if mystrcmp(whichView, 'LeftView') || mystrcmp(whichView, 'AllViews')
% Need to restrict left view processing:
DoRemoveScissorRestriction(win, 'StereoLeftCompositingBlit');
end
if mystrcmp(whichView, 'RightView') || mystrcmp(whichView, 'AllViews')
% Need to restrict right view processing:
DoRemoveScissorRestriction(win, 'StereoRightCompositingBlit');
end
if (mystrcmp(whichView, 'AllViews') || mystrcmp(whichView, 'Compositor')) && ismember(winfo.StereoMode, [6,7,8,9])
% Needed to restrict both views processing and a
% compositing mode is active. If both views are restricted
% in their output area then it makes sense to restrict the
% compositor to the same area. We also restrict the
% compositor if that was requested.
DoRemoveScissorRestriction(win, 'StereoCompositingBlit');
end
if mystrcmp(whichView, 'FinalFormatting')
% Need to restrict final formatting blit processing:
DoRemoveScissorRestriction(win, 'FinalOutputFormattingBlit');
end
return;
end
if strcmpi(cmd, 'GetOverlayWindow')
% Pass this call through to BitsPlusPlus.m driver -- the only one which
% currently supports such overlays.
% MK: May need to do something more clever in the future...
% rc is the 'win'dowhandle, winRect is its Screen('Rect'):
[rc, winRect] = BitsPlusPlus('GetOverlayWindow', varargin{:});
return;
end
% Catch all for unknown commands:
error('Unknown subcommand specified! Read "help PsychImaging" for usage info.');
return; %#ok<UNRCH>
% Internal helper routines:
% FinalizeConfiguration consolidates the current set of requirements and
% derives the needed stereoMode settings and imagingMode setting to pass to
% Screen('OpenWindow') for pipeline preconfiguration.
function [imagingMode, stereoMode, reqs] = FinalizeConfiguration(reqs, userstereomode)
global ptb_outputformatter_icmAware;
global psych_gpgpuapi;
if nargin < 2
userstereomode = [];
end
if isempty(userstereomode)
userstereomode = 0;
end
% Set imagingMode to minimum: Pipeline disabled. All latter task
% requirements will setup imagingMode to fullfill their needs. A few
% tasks/requirements don't need the full pipeline at all. E.g, Support for
% fast offscreen windows only needs that, but not the full pipeline. Some
% of the "software based mirror modes" herein only need the finalizer blit
% chains, but not the imaging pipeline. Bits++ setup for pure CLUT imaging
% (Bits++ mode) doesn't need imaging pipe either...
imagingMode = 0;
% Set stereoMode to don't care:
stereoMode = -1;
% No datapixx by default:
datapixxmode = 0;
% No Bits+ or Bits# by default:
crsbitsdevice = 0; %#ok<NASGU>
% Request for GPGPU compute support?
floc = find(mystrcmp(reqs, 'UseGPGPUCompute'));
if ~isempty(floc)
% Yes.
[row cols] = ind2sub(size(reqs), floc); %#ok<NASGU>
% Extract first mandatory parameter, the apitype to use:
apitype = reqs{row, 3};
if ~ischar(apitype) || (~strcmpi(apitype, 'Auto') && ~strcmpi(apitype, 'GPUmat'))
% Missing or invalid apitype specified:
sca;
error('PsychImaging: Use of GPU compute device via UseGPGPUCompute was requested, but mandatory apitype parameter is missing or invalid!');
end
% Extract 2nd optional parameter, the compute flags:
gpgpuflags = reqs{row, 4};
if ~isempty(gpgpuflags) && ~ischar(gpgpuflags)
% There ain't no valid flags yet, so providing anything but the empty string is invalid:
sca;
error('PsychImaging: Use of GPU compute device via UseGPGPUCompute was requested, but optional flags argument is invalid!');
end
% Ok, all parameters validated. Check if our only currently supported
% GPU compute api, 'GPUmat' is installed and functional and start it,
% if possible:
if ~exist('GPUstart', 'file')
% Unsupported:
sca;
error('PsychImaging: Use of GPU compute device via UseGPGPUCompute was requested, but the required GPUmat toolbox seems to be missing!');
end
% Available. Start it:
psychlasterror('reset');
try
% Start/Initialize GPUmat GPU computing toolkit if not already started:
if ~GPUstart(1)
GPUstart;
end
catch %#ok<CTCH>
fprintf('PsychImaging: Failed to start GPGPU compute toolkit GPUmat! See error message below:\n');
err = psychlasterror('reset');
disp(err.message);
sca;
error('PsychImaging: GPGPU init failed!');
end
% Ok, GPUmat is online. Set a global marker that it is running:
fprintf('PsychImaging: GPGPU computing support via GPUmat toolbox enabled.\n');
% Type 1 is GPUmat:
psych_gpgpuapi = 1; %#ok<NASGU>
end
% Special setup for CRS Bits# next-generation devices:
% Is a Bits+ / Bits# specific video display mode requested? Or
% explicit use of a Bits# device?
floc = [ find(mystrcmp(reqs, 'EnableBits++Bits++Output')) ];
floc = [floc ; find(mystrcmp(reqs, 'EnableBits++Mono++Output')) ; find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')) ];
floc = [floc ; find(mystrcmp(reqs, 'EnableBits++Color++Output')) ; find(mystrcmp(reqs, 'UseBits#')) ];
if ~isempty(floc)
% Explicit use of Bits# requested? Or only implicit by video mode?
floc = find(mystrcmp(reqs, 'UseBits#'));
if ~isempty(floc)
% Use of Bits# requested. Try to retrieve any special Bits# parameters to
% pass them to the OpenBits# function:
[row cols] = ind2sub(size(reqs), floc);
% Extract first parameter - This should be the serial port name, or [] empty:
bitsSharpPortname = reqs{row, 3};
else
% No specific usage of Bits# requested. Leave it to auto-detection
% if we work with a Bits# or with a Bits+:
bitsSharpPortname = [];
end
% Initialize serial port connection to Bits#, if any such device present:
if BitsPlusPlus('OpenBits#', bitsSharpPortname)
% Connection to Bits# established. Do we need to explicitely
% specify use of it? Only if it was not already done by usercode via
% keyword UseBits#
if isempty(floc)
% Bits# connected. Makeit explicit by adding the reqs task UseBits#
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseBits#';
end
% Mark use of Bits#:
crsbitsdevice = 2;
fprintf('PsychImaging: Will use a connected CRS Bits# device instead of a Bits+ for this session - Connection established.\n');
else
% No connection to Bits#. Was one requested? If not, we just assume we are
% operating against a good old Bits+ which does not support connections.
% Otherwise, failure to connect to Bits# would be, well, a failure:
if ~isempty(floc)
% Bummer:
sca;
error('PsychImaging: Use of a CRS Bits# device was requested, but connecting to it failed. Disconnected or misconfigured?!?');
else
% Mark use of Bits+:
crsbitsdevice = 1;
fprintf('PsychImaging: Will use a CRS Bits+ device, which i assume is connected to target display output screen.\n');
end
end
end
% End of Bits# setup, start of DataPixx/ViewPixx/ProPixx setup:
% Remap Datapixx L48 mode to equivalent Bits++ mode:
floc = find(mystrcmp(reqs, 'EnableDataPixxL48Output'));
if ~isempty(floc)
reqs{floc} = 'EnableBits++Bits++Output';
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseDataPixx';
datapixxmode = 1;
% Initialize connection, switch immediately to L48 mode:
PsychDataPixx('Open');
PsychDataPixx('SetVideoMode', 1);
end
% Remap Datapixx M16 mode to equivalent Mono++ mode:
floc = find(mystrcmp(reqs, 'EnableDataPixxM16Output'));
if ~isempty(floc)
reqs{floc} = 'EnableBits++Mono++Output';
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseDataPixx';
datapixxmode = 1;
% Initialize connection, switch immediately to M16 mode:
PsychDataPixx('Open');
PsychDataPixx('SetVideoMode', 2);
end
% Remap Datapixx M16 mode to equivalent Mono++ mode with overlay:
floc = find(mystrcmp(reqs, 'EnableDataPixxM16OutputWithOverlay'));
if ~isempty(floc)
reqs{floc} = 'EnableBits++Mono++OutputWithOverlay';
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseDataPixx';
datapixxmode = 1;
% Initialize connection, switch immediately to M16 mode:
PsychDataPixx('Open');
PsychDataPixx('SetVideoMode', 2);
end
% Remap Datapixx C48 mode to equivalent Color++ mode:
floc = find(mystrcmp(reqs, 'EnableDataPixxC48Output'));
if ~isempty(floc)
reqs{floc} = 'EnableBits++Color++Output';
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseDataPixx';
datapixxmode = 1;
% Initialize connection, switch immediately to C48 mode:
PsychDataPixx('Open');
PsychDataPixx('SetVideoMode', 3);
end
% Assign opmode to BitsPlusPlus driver: It unifies code for Bits+ and
% Datapixx:
BitsPlusPlus('SetTargetDeviceType', datapixxmode);
% Are we setting up for a Datapixx display?
if ~isempty(find(mystrcmp(reqs, 'UseDataPixx')))
% Yes. Device connection already open from video mode setup above?
% If not, open connection now.
if datapixxmode == 0
% Open connection:
PsychDataPixx('Open');
% As no other special high precision output mode is requested, set
% video mode to "normal passthrough":
PsychDataPixx('SetVideoMode', 0);
% Mark as online:
datapixxmode = 1;
end
end
% FBO backed framebuffer needed?
if ~isempty(find(mystrcmp(reqs, 'UseVirtualFramebuffer')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
end
% 16 bit integer precision framebuffer needed? This is only supported on
% ATI hardware...
if ~isempty(find(mystrcmp(reqs, 'FixedPoint16Bit')))
imagingMode = mor(imagingMode, kPsychNeed16BPCFixed);
end
% Does usercode request a stereomode?
if userstereomode > 0
% Enable imaging pipeline based stereo,ie., kPsychNeedFastBackingStore:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
% Datapixx - if any - needs special setup:
if datapixxmode
% Datapixx device active:
% Frame sequential style mode via top-down "sync-doubling" mode?
if ismember(userstereomode, 2)
% Switch Datapixx to sync-doubling stereo mode:
PsychDataPixx('SetVideoVerticalStereo', 1);
% Reduce height of virtual framebuffer to effective half height:
% Nope... imagingMode = mor(imagingMode, kPsychNeedHalfHeightWindow);
else
% Switch Datapixx to non stereo mode:
PsychDataPixx('SetVideoVerticalStereo', 0);
end
% Frame-Sequential stereo driven by GPU or us, instead of Datapixx?
if ismember(userstereomode, [1,11])
% Ask Datapixx to interpret the blue-line-sync stereo sync line
% generated by either Screen() itself, or the graphics card
% stereo device driver. The device will drive its VESA Stereo
% Mini-DIN connector accordingly:
PsychDataPixx('EnableVideoStereoBlueline');
else
% Datapixx shall ignore stereo sync lines / treat the bottom
% scanline as any other scanline:
PsychDataPixx('DisableVideoStereoBlueline');
end
% Any frame-sequential stereo mode active?
if ismember(userstereomode, [1,11,2])
% Ask ViewPixx to enable its scanning backlight for faster /
% ghost-free response:
PsychDataPixx('EnableVideoScanningBacklight');
else
% ViewPixx shall disable scanning backlight by default:
PsychDataPixx('DisableVideoScanningBacklight');
end
% Dual-Display stereo via left-right stereo?
if ismember(userstereomode, [4,5])
% Switch Datapixx to stereo mode by splitting display
% horizontally onto 2 displays:
PsychDataPixx('SetVideoHorizontalSplit', 1);
else
% Switch Datapixx to non stereo mode, aka auto mode:
PsychDataPixx('SetVideoHorizontalSplit', 2);
end
end
end
% Stereomode 6 for interleaved line stereo needed?
if ~isempty(find(mystrcmp(reqs, 'InterleavedLineStereo')))
% Yes: Must use stereomode 6.
stereoMode = 6;
% We also request an effective window height that is only half the real
% height. This affects all drawing and query commands of Screen:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore, kPsychNeedHalfHeightWindow);
end
% Stereomode 6 for interleaved column stereo needed?
if ~isempty(find(mystrcmp(reqs, 'InterleavedColumnStereo')))
% Yes: Must use stereomode 6.
stereoMode = 6;
% We also request an effective window width that is only half the real
% width. This affects all drawing and query commands of Screen:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore, kPsychNeedHalfWidthWindow);
end
% Stereomode 2 for side-by-side compressed stereo needed?
if ~isempty(find(mystrcmp(reqs, 'SideBySideCompressedStereo')))
% Yes: Must use stereomode 2.
stereoMode = 2;
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
end
% Display replication needed?
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayTo2ndOutputHead')))
% Yes: Must use dual window output mode. This implies
% kPsychNeedFastBackingStore, automatically set by Screen('OpenWindow')
% itself, so no need to do it here.
imagingMode = mor(imagingMode, kPsychNeedDualWindowOutput);
end
% Custom color correction for display wanted?
if ~isempty(find(mystrcmp(reqs, 'DisplayColorCorrection')))
% Yes. Need full pipeline in any case, ie fast backing store and output conversion:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore, kPsychNeedOutputConversion);
end
% Replication of left half of window into right half needed?
% This is used for a software implementation of mirror mode displays,
% e.g., in conjunction with desktop-spanning display mode on MS-Windows or
% in conjunction with a display splitter on a single output head:
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayToSingleSplitWindow')))
% We simply request that window size is reported and handled as if the
% window would be only half the width --> right half remains empty and
% can be used as target for the cloning op of the left half.
% This works even without imaging pipe enabled, only uses finalizer
% blit chains:
imagingMode = mor(imagingMode, kPsychNeedHalfWidthWindow);
end
% 16 bpc float framebuffers needed?
if ~isempty(find(mystrcmp(reqs, 'FloatingPoint16Bit')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeed16BPCFloat);
end
% 32 bpc float framebuffers needed?
if ~isempty(find(mystrcmp(reqs, 'FloatingPoint32Bit')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
if ~isempty(find(mystrcmp(reqs, 'FloatingPoint32BitIfPossible')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychUse32BPCFloatAsap);
end
if ~isempty(find(mystrcmp(reqs, 'EnableBrightSideHDROutput')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The BrightSide formatter is not icm aware - Incapable of internal color correction!
ptb_outputformatter_icmAware = 0;
% Tell BrightSide driver that it is called from us, so it can adapt to
% some specific boundary conditions caused by us:
BrightSideHDR('CalledFromPsychImaging', 1);
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The Mono++ formatter is icm aware - Capable of internal color
% correction, but not setup here -- special case: Set flag to zero:
ptb_outputformatter_icmAware = 0;
end
if ~isempty(find(mystrcmp(reqs, 'EnableGenericHighPrecisionLuminanceOutput'))) || ~isempty(find(mystrcmp(reqs, 'EnablePseudoGrayOutput')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The Luminance LUT based formatter is icm aware - Capable of internal color correction:
ptb_outputformatter_icmAware = 1;
% Request 32bpc float FBO unless already a 16 bpc FBO or similar has
% been explicitely requested:
if ~bitand(imagingMode, kPsychNeed16BPCFloat) && ~bitand(imagingMode, kPsychUse32BPCFloatAsap) && ~bitand(imagingMode, kPsychNeed16BPCFixed)
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableVideoSwitcherSimpleLuminanceOutput'))) || ~isempty(find(mystrcmp(reqs, 'EnableVideoSwitcherCalibratedLuminanceOutput')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The VideoSwitcher formatter is icm aware - Capable of internal color correction:
ptb_outputformatter_icmAware = 1;
% Request 32bpc float FBO unless already a 16 bpc FBO or similar has
% been explicitely requested:
if ~bitand(imagingMode, kPsychNeed16BPCFloat) && ~bitand(imagingMode, kPsychUse32BPCFloatAsap) && ~bitand(imagingMode, kPsychNeed16BPCFixed)
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
floc = find(mystrcmp(reqs, 'EnableBits++Color++Output'));
[rows cols] = ind2sub(size(reqs), floc(1));
row = rows(1);
% Extract first parameter - This should be the colorConversionMode:
colorConversionMode = reqs{row, 3};
BitsPlusPlus('SetColorConversionMode', colorConversionMode);
% These settings are mildly redundant, as the dedicated
% OpenWindowColor++ code in the BitsPlusPlus.m helper file will do all
% neccessary setup, especially deciding of kPsychNeedHalfWidthWindow is
% needed or not:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The Color++ formatter is icm aware - Capable of internal color
% correction, but not setup here -- special case: Set flag to zero:
ptb_outputformatter_icmAware = 0;
end
% Request for native 10 bit per color component ARGB2101010 framebuffer?
if ~isempty(find(mystrcmp(reqs, 'EnableNative10BitFramebuffer')))
% Enable output formatter chain:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% Request 32bpc float FBO unless already a 16 bpc FBO or similar has
% been explicitely requested: In principle, a 16 bpc FBO would be
% sufficient for a native 10bpc framebuffer...
if ~bitand(imagingMode, kPsychNeed16BPCFloat) && ~bitand(imagingMode, kPsychUse32BPCFloatAsap) && ~bitand(imagingMode, kPsychNeed16BPCFixed)
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
% The ATI 10bpc formatter is not yet icm aware - Incapable of internal color correction!
ptb_outputformatter_icmAware = 0;
end
% Request for native 10 bit per color component ARGB2101010 framebuffer?
if ~isempty(find(mystrcmp(reqs, 'EnableDualPipeHDROutput')))
% Enable imaging pipeline ...
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
% ... final device output formatter chain(s) ...
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% ... and dual stream processing and output to two displays ...
imagingMode = mor(imagingMode, kPsychNeedDualWindowOutput);
% Request 32bpc float FBO unless already a 16 bpc FBO or similar has
% been explicitely requested:
if ~bitand(imagingMode, kPsychNeed16BPCFloat) && ~bitand(imagingMode, kPsychUse32BPCFloatAsap) && ~bitand(imagingMode, kPsychNeed16BPCFixed)
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
% The dual-pipeline HDR output formatter is not yet icm aware -
% Incapable of internal color correction. Well, technically it is, but
% that code-path is disabled for now. It is probably computationally
% more efficient to perform one generic ICM pass on the input buffer
% and then feed into the formatters for the two pipes instead of
% letting each pipe's formatter apply the same color correction, ie.,
% do the same work twice. This needs to be found out in the future. For
% now we go for the simple solution:
ptb_outputformatter_icmAware = 0;
end
if ~isempty(find(mystrcmp(reqs, 'LeftView'))) || ~isempty(find(mystrcmp(reqs, 'RightView')))
% Specific eye channel requested: Need a stereo display mode.
stereoMode = -2;
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
% Also need image processing stage, because only it can provide
% separate processing for both eyes:
imagingMode = mor(imagingMode, kPsychNeedImageProcessing);
else
% Not a single eye specific command requested: Check if there's any
% other spec that would require the image processing stage:
% Any command that applies to 'AllViews' naturally needs the image
% processing:
if ~isempty(find(mystrcmp(reqs, 'AllViews')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedImageProcessing);
end
end
% Image processing stage needed?
if bitand(imagingMode, kPsychNeedImageProcessing)
% Yes. How many commands per chain?
nrslots = max(length(find(mystrcmp(reqs, 'LeftView'))), length(find(mystrcmp(reqs, 'RightView'))));
nrslots = nrslots + length(find(mystrcmp(reqs, 'AllViews')));
% More than one slot per chain? Otherwise we use the default
% single-pass chain:
if nrslots > 1
% More than two slots per chain?
if nrslots > 2
% Need full blown multistage chain:
imagingMode = mor(imagingMode, kPsychNeedMultiPass);
else
% Only two slots. More efficient dual-pass chain is sufficient:
imagingMode = mor(imagingMode, kPsychNeedDualPass);
end
end
end
% Final output formatting stage needed?
if ~isempty(find(mystrcmp(reqs, 'FinalFormatting')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
end
% Support for fast offscreen windows (aka FBO backed offscreen windows)
% needed?
if ~isempty(find(mystrcmp(reqs, 'UseFastOffscreenWindows')))
% Need fast offscreen windows. They are included if any non-zero imagingMode
% is set, so we only request'em if imagingMode is still zero:
if imagingMode == 0
imagingMode = kPsychNeedFastOffscreenWindows;
end
end
return;
% End of FinalizeConfiguration subroutine.
% PostConfiguration is called after the onscreen window is open: Performs
% actual pipeline setup of the hook chains:
function rc = PostConfiguration(reqs, win, clearcolor)
global ptb_outputformatter_icmAware;
global GL;
global ptb_geometry_inverseWarpMap;
global psych_gpgpuapi; %#ok<NUSED>
% Default requested colormode: Set by PsychDefaultSetup(), if at all.
global psych_default_colormode;
if isempty(GL)
% Perform minimal OpenGL init, so we can call OpenGL commands and use
% GL constants. We do not activate a full 3D rendering context:
InitializeMatlabOpenGL([], [], 1);
end
% Identity CLUT in graphics hardware required?
needsIdentityCLUT = 0;
% 0.0 - 1.0 colorrange without color clamping required?
needsUnitUnclampedColorRange = 0;
applyAlsoToMakeTexture = [];
% Number of used slots in left- and right processing chain:
leftcount = 0;
rightcount = 0;
outputcount = 0;
outputcount0 = 0;
outputcount1 = 0;
% Flags for horizontal/vertical flip operations:
leftUDFlip = 0;
rightUDFlip = 0;
leftLRFlip = 0;
rightLRFlip = 0;
% Stereomode?
winfo = Screen('GetWindowInfo', win);
[winwidth, winheight] = InterBufferSize(win);
% Setup inverse warp map matrices for this window handle:
ptb_geometry_inverseWarpMap{win} = [];
ptb_geometry_inverseWarpMap{win}.gx = 1;
ptb_geometry_inverseWarpMap{win}.gy = 1;
ptb_geometry_inverseWarpMap{win}.mx = winwidth;
ptb_geometry_inverseWarpMap{win}.my = winheight;
if ismember(winfo.StereoMode, [2,3])
ptb_geometry_inverseWarpMap{win}.gy = 2;
end
% --- First action in pipe is a horizontal- or vertical flip, if any ---
% Any flip horizontal requested?
floc = find(mystrcmp(reqs, 'FlipHorizontal'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% LeftView horizontal flip.
leftLRFlip = 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || mystrcmp(reqs{row, 1}, 'AllViews')
% LeftView horizontal flip.
rightLRFlip = 1;
end
end
end
end
% Any flip vertical requested?
floc = find(mystrcmp(reqs, 'FlipVertical'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% LeftView vertical flip.
leftUDFlip = 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || mystrcmp(reqs{row, 1}, 'AllViews')
% LeftView vertical flip.
rightUDFlip = 1;
end
end
end
end
% Left channel flipping needed?
if leftLRFlip || leftUDFlip
% Yes.
sx = 1;
ox = 0;
sy = 1;
oy = 0;
if leftLRFlip
sx = -1;
ox = RectWidth(InterBufferRect(win));
hv = winwidth-1:-1:0;
else
hv = 0:winwidth-1;
end
if leftUDFlip
sy = -1;
oy = RectHeight(InterBufferRect(win));
vv = winheight-1:-1:0;
else
vv = 0:winheight-1;
end
% Enable left imaging chain:
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
% Append blitter for LR/UD flip:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:IdentityBlit', sprintf('Offset:%i:%i:Scaling:%f:%f', ox, oy, sx, sy));
leftcount = leftcount + 1;
clear curmap;
[xg,yg] = meshgrid(hv, vv);
curmap(:,:,1) = xg;
curmap(:,:,2) = yg;
ptb_geometry_inverseWarpMap{win}.(reqs{row, 1}) = int16(curmap);
end
if winfo.StereoMode > 0
% Stereomode enabled: Need to possibly handle right channel as
% well. In mono-mode there would be only a left channel...
% Right channel flipping needed?
if rightLRFlip || rightUDFlip
% Yes.
sx = 1;
ox = 0;
sy = 1;
oy = 0;
if rightLRFlip
sx = -1;
ox = RectWidth(InterBufferRect(win));
hv = winwidth-1:-1:0;
else
hv = 0:winwidth-1;
end
if rightUDFlip
sy = -1;
oy = RectHeight(InterBufferRect(win));
vv = winheight-1:-1:0;
else
vv = 0:winheight-1;
end
% Enable right imaging chain:
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
% Append blitter for LR/UD flip:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:IdentityBlit', sprintf('Offset:%i:%i:Scaling:%f:%f', ox, oy, sx, sy));
rightcount = rightcount + 1;
clear curmap;
[xg,yg] = meshgrid(hv, vv);
curmap(:,:,1) = xg;
curmap(:,:,2) = yg;
ptb_geometry_inverseWarpMap{win}.(reqs{row, 1}) = int16(curmap);
end
end
% --- End of the flipping stuff ---
% --- Implementation of CLUT animation via clut remapping of colors ---
floc = find(mystrcmp(reqs, 'EnableCLUTMapping'));
% Is a display mode on a CRS Bits+/Bits# or VPixx DataPixx/ViewPixx/ProPixx requested which requires use
% and setup of the devices hardware CLUT? If so we must turn 'EnableCLUTMapping' into a no-op, as it
% would clash with the hardware clut update - and is also superseded by it. Detect the namestrings of
% Bits++ CLUT palette display mode and Mono++ CLUT overlay palette mode. These Bits+ namestrings also
% cover VPixx devices due to the remapping of VPixx names into CRS reqs:
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Bits++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')))
% Yep. We must no-op this 'EnableCLUTMapping' request:
floc = [];
end
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract first parameter - This should be the number of clut slots:
nClutSlots = reqs{row, 3};
% Default to 256 slot clut, as most commonly used:
if isempty(nClutSlots)
nClutSlots = 256;
end
if ~isnumeric(nClutSlots)
Screen('CloseAll');
error('PsychImaging: Number of clut slots parameter for ''EnableCLUTMapping'' missing or not of numeric type!');
end
% Extract high precision flag:
highprec = reqs{row, 4};
if isempty(highprec)
highprec = 0;
end
% Use our reformatter shader for mapping RGB indices to RGB
% triplets.
% Load shader:
pgshader = LoadGLSLProgramFromFiles('RGBMultiLUTLookupCombine_FormattingShader', 1);
% Init the shader:
glUseProgram(pgshader);
% Assign mapping of input image and clut to texture units:
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1i(glGetUniformLocation(pgshader, 'CLUT'), 1);
% Assign number of clut slots to use:
glUniform1f(glGetUniformLocation(pgshader, 'Prescale'), nClutSlots);
glUseProgram(0);
% Use helper routine to build a proper RGBA lookup texture:
pglutid = PsychHelperCreateRemapCLUT(0, nClutSlots, highprec);
pgconfig = sprintf('TEXTURERECT2D(1)=%i', pglutid);
% Setup the callback function which is only called if the clut
% texture needs to be updated because
% Screen('LoadNormalizedGammatable', ..., 2); was called to
% provide a new clut. We attach this to the left image
% processing chain, as this chain is almost always used anyway.
% It needs to execute only once per flip, as it updates state
% global to all views (in a stereo setup):
% We need this weird evalin('base', ...); wrapper so the
% function gets called from the base-workspace, where the
% IMAGINGPIPE_GAMMATABLE variable is defined. We can only
% define it there reliably due to incompatibilities between
% Matlab and Octave in variable assignment inside Screen() :-(
rclutcmd = sprintf('evalin(''base'', ''PsychHelperCreateRemapCLUT(1, %i, IMAGINGPIPE_GAMMATABLE);'');', pglutid);
Screen('HookFunction', win, 'AppendMFunction', 'StereoLeftCompositingBlit', 'Upload new clut into shader callback', rclutcmd);
% Enable left chain unconditionally, so the above clut setup
% code gets executed:
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
% Attach shaders and slots to proper processing chain.
% These perform the clut color conversion blit of each input
% image into a transformed output image. They're executed at
% each flip, irrespective if the clut changed or not:
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to attach to left view:
if leftcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoLeftCompositingBlit', 'CLUT image transformation shader', pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
leftcount = leftcount + 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || (mystrcmp(reqs{row, 1}, 'AllViews') && winfo.StereoMode > 0)
% Need to attach to right view:
if rightcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoRightCompositingBlit', 'CLUT image transformation shader', pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
rightcount = rightcount + 1;
end
end
end
end
% --- End of CLUT animation via clut remapping of colors ---
% --- Addition of offsets / scales etc. to input image ---
floc = find(mystrcmp(reqs, 'AddOffsetToImage'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract first parameter - This should be the offset:
PixelOffset = reqs{row, 3};
if isempty(PixelOffset) || ~isnumeric(PixelOffset)
Screen('CloseAll');
error('PsychImaging: Parameter for ''AddOffsetToImage'' missing or not of numeric type!');
end
% Further (optional) parameters passed?
% 2nd parameter, if any, would be a gain value to apply before
% applying the PixelOffset:
PixelGain = reqs{row, 4};
if isempty(PixelGain)
% No such flag: Default to 1:
PixelGain = 1;
else
if ~isnumeric(PixelGain)
Screen('CloseAll');
error('PsychImaging: Optional Gain-Parameter for ''AddOffsetToImage'' not of numeric type!');
end
end
% 3rd parameter, if any, would be an Offset value to apply before
% applying the gain:
PixelPreOffset = reqs{row, 5};
if isempty(PixelPreOffset)
% No such flag: Default to 0:
PixelPreOffset = 0;
else
if ~isnumeric(PixelPreOffset)
Screen('CloseAll');
error('PsychImaging: Optional "Offset before Gain"- PrescaleParameter for ''AddOffsetToImage'' not of numeric type!');
end
end
% Load and build shader:
shader = LoadGLSLProgramFromFiles('ScaleAndBiasShader', 1);
% Init the shader: Assign mapping of input image and offsets, gains:
glUseProgram(shader);
glUniform1i(glGetUniformLocation(shader, 'Image'), 0);
glUniform1f(glGetUniformLocation(shader, 'postscaleoffset'), PixelOffset);
glUniform1f(glGetUniformLocation(shader, 'prescaleoffset'), PixelPreOffset);
glUniform1f(glGetUniformLocation(shader, 'scalefactor'), PixelGain);
glUseProgram(0);
% Ok, 'gld' should contain a valid OpenGL display list for
% geometry correction. Attach proper shader to proper chain:
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to attach to left view:
if leftcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoLeftCompositingBlit', 'ScaleAndOffsetShader', shader);
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
leftcount = leftcount + 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || (mystrcmp(reqs{row, 1}, 'AllViews') && winfo.StereoMode > 0)
% Need to attach to right view:
if rightcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoRightCompositingBlit', 'ScaleAndOffsetShader', shader);
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
rightcount = rightcount + 1;
end
if mystrcmp(reqs{row, 1}, 'FinalFormatting')
% Need to attach to final formatting:
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', 'ScaleAndOffsetShader', shader);
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
end
end
end
end
% --- End of addition of offsets / scales etc. to input image ---
% --- Geometry correction via warped blit ---
floc = find(mystrcmp(reqs, 'GeometryCorrection'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract first parameter - This should be the name of a
% calibration file:
calibfilename = reqs{row, 3};
if isempty(calibfilename)
Screen('CloseAll');
error('PsychImaging: Parameter for ''GeometryCorrection'' missing!');
end
% Is 'calibfilename' a function handle or a final warpstruct?
if (~isstruct(calibfilename) && ~ischar(calibfilename)) || ...
(isstruct(calibfilename) && isfield(calibfilename, 'gld') && isfield(calibfilename, 'glsl'))
% Functionhandle or final warpstruct passed: This
% assignment will either assign the warpstruct, or call the
% function referenced by the functionhandle and assign the
% returned warpstruct:
if ~isstruct(calibfilename)
[warpstruct, filterMode] = calibfilename();
else
warpstruct = calibfilename;
filterMode = ':Bilinear';
end
else
% Either calibration input parameter struct, or filename of
% calibration file: Just pass it to CreateDisplayWarp(),
% after some parameter validation:
if ischar(calibfilename) && ~exist(calibfilename, 'file')
Screen('CloseAll');
error('PsychImaging: Passed an argument to ''GeometryCorrection'' which is not a valid name of an accessible calibration file!');
end
% Filename or calibstruct valid. Further (optional) parameters passed?
% 2nd parameter, if any, would be a 'visualize' flag that
% asks for plotting of some calibration info and additional
% output to the console:
showCalibOutput = reqs{row, 4};
if isempty(showCalibOutput)
% No such flag: Default to "silence":
showCalibOutput = 0;
end
% Additional parameters provided? Pass 'em along. Currently
% defined are up to additional 6 parameters 5 to 10. These
% default to empty if not provided by user-code.
% Use helper function to read the calibration file or
% parameter struct and build a proper warp-function:
[warpstruct, filterMode] = CreateDisplayWarp(win, calibfilename, showCalibOutput, reqs{row, 5:10});
end
% Is it a display list handle?
if ~isempty(warpstruct.gld)
% This must be a display list handle for display list
% blitting, potentially with an additional GLSL shader
% attached:
gld = warpstruct.gld;
if ~glIsList(gld)
% Game over:
Screen('CloseAll');
error('PsychImaging: Passed a handle to ''GeometryCorrection'' which is not a valid OpenGL display list!');
end
if ~isempty(warpstruct.glsl)
glsl = warpstruct.glsl;
else
glsl = 0;
end
% Ok, 'gld' should contain a valid OpenGL display list for
% geometry correction.
% Before we setup the image warping ops for real in the pipeline, we
% do a "cold run" to compute a 2D reverse lookup table that allows to
% map warped 2D screen positions back to their originating pre-warp pixels.
% This is useful, e.g., if one wants to map 2D mouse click
% positions on the geometry corrected display back to the
% originating pixel positions in the uncorrected stimulus
% image.
%
% This works by creating a float texture whose texels
% color-code their spatial (x,y) locations in the R and G
% channels, then warping this texture with the same
% operations that the GPU will apply to the stimulus
% images, then reading back the warp-blitted texture into a
% 2-layer 2D matrix, where layer 1 (former red channel)
% encodes originating x-position of each "pixel", layer 2
% encodes y-position, Undefined positions are mapped to (0,0):
% At least 32 bpc float or 16 bit snorm textures/fbo's
% supported? Otherwise this is a no-go:
if (winfo.GLSupportsTexturesUpToBpc >= 32) || ~isempty(strfind(glGetString(GL.EXTENSIONS), '_texture_snorm'))
% Yes.
% Check if previous code already defined some inverse
% mapping:
if ~isempty(ptb_geometry_inverseWarpMap{win}) && isfield(ptb_geometry_inverseWarpMap{win}, reqs{row, 1})
% Yes: Extract it and use it as starting point for
% geometry inverse mapping:
premap = double(ptb_geometry_inverseWarpMap{win}.(reqs{row, 1}));
xg = premap(:,:,1);
yg = premap(:,:,2);
else
% No: Create a default identity mapping as starting
% point:
[xg,yg] = meshgrid(0:winwidth-1, 0:winheight-1);
end
% Need to use snorm 16 bit textures because 32 bpc
% float textures unavailable?
invmap_needs_snorm = (winfo.GLSupportsTexturesUpToBpc < 32);
% We always normalize to range 0..1, so it works for
% both floating point textures and 16 bit snorm
% textures:
inmap = zeros(winheight, winwidth, 3);
inmap(:,:,1) = xg / winwidth;
inmap(:,:,2) = yg / winheight;
if invmap_needs_snorm
% Need to use 16 bit snorm textures. We request 16
% bit floating point precision on this hw that
% doesn't support it, but does support 16 bit
% snorm. Screen() will choose 16 bit snorm as
% fallback, so we get what we want and can properly
% process mappings for up to 32k x 32k pixels aka 1
% Gigapixel:
premaptex = Screen('MakeTexture', win, inmap, [], [], 1);
postmaptex = Screen('OpenOffscreenWindow', win, 0, Screen('Rect', premaptex), 64);
else
% We have 32 bpc float texture support: Use it.
premaptex = Screen('MakeTexture', win, inmap, [], [], 2);
postmaptex = Screen('OpenOffscreenWindow', win, 0, Screen('Rect', premaptex), 128);
end
warpoperator = CreateGLOperator(win);
AddImageUndistortionToGLOperator(warpoperator, premaptex, warpstruct);
postmaptex = Screen('TransformTexture', premaptex, warpoperator, [], postmaptex);
glerr = glGetError;
if glerr
% We get this error on some NVidia binary blob graphics driver on Linux, e.g., v295.49. Swallow it, it seems to cause no consequences:
fprintf('PsychImaging: GeometryCorrection: Spurious benign gl error [%s] after computing postmap texture detected.\n', gluErrorString(glerr));
end
curmap = Screen('GetImage', postmaptex, [], [], 1, 3);
Screen('Close', [premaptex, postmaptex, warpoperator]);
curmap(:,:,1) = curmap(:,:,1) * winwidth;
curmap(:,:,2) = curmap(:,:,2) * winheight;
curmap = round(curmap(:,:,1:2));
% Assign inverse warp mapping tables for selected view. We
% assume that 16 bit signed integer is enough - Can cope
% with a framebuffer of up to 32768 * 32768 pixels.
% ptb_geometry_inverseWarpMap{} is a global variable shared
% with the RemapMouse() functions that uses these mapping
% matrices:
ptb_geometry_inverseWarpMap{win}.(reqs{row, 1}) = int16(curmap);
else
% No: Cannot create remap textures at required
% precision, inverse mapping won't work:
fprintf('PsychImaging GeometryCorrection:Warning: GPU does not support features needed for RemapMouse() command.\n');
end
% Setup imaging pipeline - Attach proper blitters to proper chains:
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to setup left view warp:
if leftcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:FlipFBOs', '');
end
% Must clear target buffer, because a geometrically
% warped blit for geometry correction may not cover the
% whole buffer area, and "uninitialized pixel trash"
% may shine through otherwise:
Screen('Hookfunction', win, 'AppendMFunction', 'StereoLeftCompositingBlit', 'Clear target buffer', 'glClear(16384);');
if glsl
Screen('HookFunction', win, 'AppendShader', 'StereoLeftCompositingBlit', 'GeometricWarpShader', glsl, sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
else
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:IdentityBlit', sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
end
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
leftcount = leftcount + 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || (mystrcmp(reqs{row, 1}, 'AllViews') && winfo.StereoMode > 0)
% Need to setup right view warp:
if rightcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('Hookfunction', win, 'AppendMFunction', 'StereoRightCompositingBlit', 'Clear target buffer', 'glClear(16384);');
if glsl
Screen('HookFunction', win, 'AppendShader', 'StereoRightCompositingBlit', 'GeometricWarpShader', glsl, sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
else
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:IdentityBlit', sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
end
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
rightcount = rightcount + 1;
end
if mystrcmp(reqs{row, 1}, 'FinalFormatting')
% Need to setup final formatting warp:
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
Screen('Hookfunction', win, 'AppendMFunction', 'FinalOutputFormattingBlit', 'Clear target buffer', 'glClear(16384);');
if glsl
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', 'GeometricWarpShader', glsl, sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
else
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:IdentityBlit', sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
end
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
end
else
% Game over:
Screen('CloseAll');
error('PsychImaging: Passed a handle for a not yet implemented display undistortion method!');
end
end
end
end
% --- End of geometry correction via warped blit ---
% --- Interleaved line stereo wanted? ---
if ~isempty(find(mystrcmp(reqs, 'InterleavedLineStereo')))
% Yes: Load and setup compositing shader.
shader = LoadGLSLProgramFromFiles('InterleavedLineStereoShader', 1);
floc = find(mystrcmp(reqs, 'InterleavedLineStereo'));
[rows cols]= ind2sub(size(reqs), floc);
% Extract first parameter - This should be the mapping of odd- and even
% lines: 0 = even lines == left image, 1 = even lines == right image.
startright = reqs{rows, 3};
if startright~=0 && startright~=1
Screen('CloseAll');
error('PsychImaging: The "startright" parameter must be zero or one!');
end
% Init the shader: Assign mapping of left- and right image:
glUseProgram(shader);
glUniform1i(glGetUniformLocation(shader, 'Image1'), 1-startright);
glUniform1i(glGetUniformLocation(shader, 'Image2'), startright);
glUniform2f(glGetUniformLocation(shader, 'Offset'), 0, 0);
glUseProgram(0);
% Reset compositor chain: It got initialized inside Screen() with an
% unsuitable shader for our purpose:
Screen('HookFunction', win, 'Reset', 'StereoCompositingBlit');
% Append our new shader and enable chain:
Screen('HookFunction', win, 'AppendShader', 'StereoCompositingBlit', 'StereoCompositingShaderInterleavedLineStereo', shader, 'Blitter:IdentityBlit:Offset:0:0:Scaling:1.0:2.0');
Screen('HookFunction', win, 'Enable', 'StereoCompositingBlit');
% Correct mouse position via proper gain:
ptb_geometry_inverseWarpMap{win}.gy = ptb_geometry_inverseWarpMap{win}.gy * 0.5;
end
% --- End of interleaved line stereo setup code ---
% --- Interleaved column stereo wanted? ---
if ~isempty(find(mystrcmp(reqs, 'InterleavedColumnStereo')))
% Yes: Load and setup compositing shader.
shader = LoadGLSLProgramFromFiles('InterleavedColumnStereoShader', 1);
floc = find(mystrcmp(reqs, 'InterleavedColumnStereo'));
[rows cols]= ind2sub(size(reqs), floc);
% Extract first parameter - This should be the mapping of odd- and even
% columns: 0 = even cols == left image, 1 = even cols == right image.
startright = reqs{rows, 3};
if startright~=0 && startright~=1
Screen('CloseAll');
error('PsychImaging: The "startright" parameter must be zero or one!');
end
% Init the shader: Assign mapping of left- and right image:
glUseProgram(shader);
glUniform1i(glGetUniformLocation(shader, 'Image1'), 1-startright);
glUniform1i(glGetUniformLocation(shader, 'Image2'), startright);
glUniform2f(glGetUniformLocation(shader, 'Offset'), 0, 0);
glUseProgram(0);
% Reset compositor chain: It got initialized inside Screen() with an
% unsuitable shader for our purpose:
Screen('HookFunction', win, 'Reset', 'StereoCompositingBlit');
% Append our new shader and enable chain:
Screen('HookFunction', win, 'AppendShader', 'StereoCompositingBlit', 'StereoCompositingShaderInterleavedColumnStereo', shader, 'Blitter:IdentityBlit:Offset:0:0:Scaling:2.0:1.0');
Screen('HookFunction', win, 'Enable', 'StereoCompositingBlit');
% Correct mouse position via proper gain:
ptb_geometry_inverseWarpMap{win}.gx = ptb_geometry_inverseWarpMap{win}.gx * 0.5;
end
% --- End of interleaved column stereo setup code ---
% --- SideBySideCompressedStereo wanted? ---
if ~isempty(find(mystrcmp(reqs, 'SideBySideCompressedStereo')))
% Yes: Call external setup routine with its default parameters to
% modify our default "stereomode 2" top-bottom compressed stereo
% shader, which was automatically generated by Screen('Openwindow'),
% into a left-right side-by-side compressed shader.
SetCompressedStereoSideBySideParameters(win);
% Correct mouse position via proper gain:
% Need to apply a 2x gain to horizontal cursor position to compensate
% for horizontal compression...
ptb_geometry_inverseWarpMap{win}.gx = ptb_geometry_inverseWarpMap{win}.gx * 2;
% ... need to undo the 2x gain automatically applied at the top of this
% function when a stereomode of 2 is used, as we do to implement our
% stereo method:
ptb_geometry_inverseWarpMap{win}.gy = ptb_geometry_inverseWarpMap{win}.gy / 2;
end
% --- End of SideBySideCompressedStereo setup code ---
% --- "Mouse" remapping needed for half-width Color++ or C48 mode? ---
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
floc = find(mystrcmp(reqs, 'EnableBits++Color++Output'));
[rows cols] = ind2sub(size(reqs), floc(1));
row = rows(1);
% Extract first parameter - This should be the colorConversionMode:
colorConversionMode = reqs{row, 3};
% Only mode 0 needs remapping:
if colorConversionMode == 0
% Correct mouse position via proper gain:
ptb_geometry_inverseWarpMap{win}.gx = ptb_geometry_inverseWarpMap{win}.gx * 0.5;
end
end
% --- Custom color correction for display wanted? ---
%
% This *MUST* be immediately before the final output formatters for
% special display devices. If this is done in the output conversion chain
% it must be the last corrective operation before data is fed into the
% formatter plugins. If it is applied to the image processing chains for
% stereo display setups, it must be the absolutely last operation in that
% processing chains before data is fed into output conversion or into the
% stereo compositor.
%
% If we need per view correction for any stereo output mode except
% anaglyph stereo, it needs to happen at end of per view pipeline, so
% things like gamma-correction are applied to final stims, not
% intermediate results. In any other case, there will be only one physical
% output device, so correction is handled best at the end of output
% conversion.
icmshader = [];
icmstring = [];
icmconfig = [];
icmformatting_downstream = 0;
floc = find(mystrcmp(reqs, 'DisplayColorCorrection'));
if ~isempty(floc)
numColorCorrections = length(floc);
handlebrightside = 0;
handlebitspluplus = 0;
% Bits+ Mono++ or Color++ mode active?
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
% Only one 'DisplayColorCorrection' plugin in the whole pipeline?
if length(floc) == 1
% Yes: Nothing to do. Full setup for that single plugin has
% been already done inside our OpenWindow routine. The single
% plugin has been merged as downstream formatter into the
% Bits++ output formatting shader via special setup code inside
% BitsPlusPlus() driver M-File.
floc = [];
handlebitspluplus=0;
else
% No: No downstream formatting for Bits++ possible whatsoever:
% Need to do our setup work -- The Bitsplus output formatter
% just contains a simple neutral clamping shader. However, we
% need to be careful where to insert our shader(s) if the target
% is the output conversion chain, as the last slot of that
% chain is already occupied by the Bits++ shader.
handlebitspluplus=1;
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBrightSideHDROutput')))
% The BrightSide plugin is already attached to the output
% formatting chain, so our own plugins need to be placed properly
% relative to that...
handlebrightside = 1;
% Device needs an identity clut in the GPU gamma tables:
needsIdentityCLUT = 1;
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract first parameter - This should be the method of correction:
colorcorrectionmethod = reqs{row, 3};
if isempty(colorcorrectionmethod) || ~ischar(colorcorrectionmethod)
Screen('CloseAll');
error('PsychImaging: Name of color correction method for ''DisplayColorCorrection'' missing or not of string type!');
end
% Select method:
PsychColorCorrection('ChooseColorCorrection', colorcorrectionmethod);
% Load and build shader objects: icmshader is the compiled
% color correction shader:
[icmshader icmstring icmconfig icmoverrideMain] = PsychColorCorrection('GetCompiledShaders', win, 1);
% Output formatter with built-in ICM capabilities selected? And
% color correction for final formatting chain insted of
% per-viewchannel chains?
if (ptb_outputformatter_icmAware > 0) && (numColorCorrections == 1) && isempty(icmoverrideMain) && (mystrcmp(reqs{row, 1}, 'FinalFormatting') || mystrcmp(reqs{row, 1}, 'AllViews'))
% Yes. These formatters can use the icm shader internally for
% higher efficiency if wanted. We can only do that if color
% correction shall happen in 'AllViews' or 'FinalFormatting', ie.,
% if this is a monoscopic window or a stereo window where all views
% display to the same physical output device and therefore the same
% color correction can be applied to both views.
%
% Additionally there must be only 1 color correction stage be present,
% as multiple stages could can't be done downstream.
%
% Additionally there must be no need for a non-standard
% main() routine for color correction shader.
% Good. We create the icmshader here according to specs,
% but then pass it along downstream to the output formatter
% setup code which will attach it.
icmformatting_downstream = 1;
else
% Downstream color correction not possible due to use of
% either a per viewchannel correction, or due to use of
% either no output formatter at all, or not of an icm aware
% one, or because multi-pass color correction needed, or
% non-standard main routine needed:
icmformatting_downstream = 0;
% Need to build full standalone shader, including main()
% stub routine and full link and post-link:
if isempty(icmoverrideMain)
% No special override main routine provided. Use our
% standard one:
shBody = 'uniform sampler2DRect Image; vec4 icmTransformColor(vec4 incolor); void main(void){gl_FragColor = icmTransformColor(texture2DRect(Image, gl_FragCoord.xy));}';
else
% Use provided override routine from
% PsychColorCorrection():
shBody = icmoverrideMain;
end
% shMain is the main() routine which needs to get compiled into
% a valid shader object:
shMain = sprintf('\n#extension GL_ARB_texture_rectangle : enable \n\n%s', shBody);
mainShader = glCreateShader(GL.FRAGMENT_SHADER);
glShaderSource(mainShader, shMain);
glCompileShader(mainShader);
% Link together mainShader and icmshader into a GLSL program
% object:
shader = glCreateProgram;
glAttachShader(shader, icmshader);
glAttachShader(shader, mainShader);
% Link the program:
glLinkProgram(shader);
% Init the shader: Assign mapping of input image and offsets, gains:
glUseProgram(shader);
glUniform1i(glGetUniformLocation(shader, 'Image'), 0);
glUseProgram(0);
end
if ~icmformatting_downstream
% Ok, shader is our final color correction shader, properly
% setup. Attach it to proper chain:
% MK Resolved 26.4.2010: HACK FIXME BUG: 'AllViews' -> Move back to
% 'FinalFormatting' below, once Screens() pipeline is
% fixed!!
if mystrcmp(reqs{row, 1}, 'LeftView') %|| mystrcmp(reqs{row, 1}, 'AllViews')
% Need to attach to left view:
if leftcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoLeftCompositingBlit', icmstring, shader, icmconfig);
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
leftcount = leftcount + 1;
end
if mystrcmp(reqs{row, 1}, 'RightView')
% Need to attach to right view:
if rightcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoRightCompositingBlit', icmstring, shader, icmconfig);
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
rightcount = rightcount + 1;
end
% MK Resolved 26.4.2010: HACK FIXME BUG: 'AllViews' -> Move back to
% 'FinalFormatting' below, once Screens() pipeline is
% fixed!!
if mystrcmp(reqs{row, 1}, 'FinalFormatting') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to attach to final formatting:
if ~handlebitspluplus && ~handlebrightside
% Standard case:
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', icmstring, shader, icmconfig);
else
% Special case: A BitsPlusPlus or BrightSideHDR output formatter has
% been attached at the end of queue already. We need
% to insert our new slot + some FlipFBO commands just
% before the last occupied slot - which is the output formatter slot.
% Let's simply count the number of occupied slots and
% then insert at that location:
insertPos = 0;
while(1)
if Screen('Hookfunction', win, 'Query', 'FinalOutputFormattingBlit', insertPos)~=-1
insertPos = insertPos + 1;
else
break;
end
end
% insertPos points to first slot after the end of the
% chain, ie., where one could append new slots. We want
% to insert just at the location of the last slot, so
% the last slot gets pushed back one element:
insertPos = insertPos - 1;
% This insertPos >= 0 check makes sure we also work
% in BrightSide HDR dummy emulation mode, where no
% actual slot is attached:
if insertPos >= 0
% Need to prepend a bufferflip command in front of
% bitsplusplus or brightside:
insertSlot = sprintf('InsertAt%iBuiltin', insertPos);
Screen('HookFunction', win, insertSlot, 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
else
% No real output formatter due to emulation
% mode (BrightSide on unsupported platforms).
% Force insertPos to 0, so at least
% colorcorrection applies:
insertPos = 0;
end
% Then need to prepend our shader in front of that
% FlipFBO's:
insertSlot = sprintf('InsertAt%iShader', insertPos);
Screen('HookFunction', win, insertSlot, 'FinalOutputFormattingBlit', icmstring, shader, icmconfig);
% If we're not the first, we need to prepend a
% FlipFBO's for ourselves, unless there is already
% such a command at the current insertPos:
if outputcount > 0
% Need to test slot right before us:
insertPos = insertPos - 1;
% Test what's there at the moment:
[dummy testNameString ] = Screen('HookFunction', win, 'Query', 'FinalOutputFormattingBlit', insertPos);
if (dummy == - 1) || ~mystrcmp(testNameString, 'Builtin:FlipFBOs')
% Need a bufferflip command:
insertSlot = sprintf('InsertAt%iBuiltin', insertPos);
Screen('HookFunction', win, insertSlot, 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
end
% BrightSide setup?
if handlebrightside
% Tell BrightSide driver that it is called from us, so it can adapt to
% some specific boundary conditions caused by us:
BrightSideHDR('CalledFromPsychImaging', 0);
end
end
% One more slot occupied by us, so increment
% outputcount:
outputcount = outputcount + 1;
% And enable the chain if it ain't enabled already:
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
end
% Perform post-link setup of color correction method after
% shader attached to pipe:
PsychColorCorrection('ApplyPostGLSLLinkSetup', win, reqs{row, 1});
% Screen('HookFunction', win, 'Dump', 'FinalOutputFormattingBlit');
end
end
end
end
% Any output formatter to follow which is icmAware, ie., needs to have an
% icmshader as input, either a real one, or a dummy pass-through one?
if ptb_outputformatter_icmAware
% Yes. To be created output formatter needs an icmshader.
% Downstream attachment of (already created) icmshader?
% If so, nothing to do, icmshader and icmstring already setup:
if ~icmformatting_downstream
% No. The output formatter is icm aware and needs an icmshader, but
% none yet created because downstream correction not possible. We
% need to create a dummy icmshader which just passes through all
% values uncorrected - This way we make sure that the link
% operation of the output formatter doesn't fail:
icmshader = LoadShaderFromFile('ICMPassThroughShader.frag.txt', [], 1);
icmstring = '';
icmconfig = '';
else
% Nothing to do. Just perform some sanity check here to catch
% possible future implementation bugs:
if isempty(icmshader) || isempty(icmstring)
error('In DisplayColorCorrection setup: Downstream formatting for icmAware output formatter requested, but icmshader and/or icmstring undefined! This is an implementation bug!!!');
end
end
end
% --- End of Custom color correction for display wanted ---
% --- User code wants to use unclamped, high precision 0-1 range colors? ---
if ~isempty(find(mystrcmp(reqs, 'NormalizedHighresColorRange')))
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
% Extract first parameter - This should be the applyAlsoToMakeTexture flag:
floc = find(mystrcmp(reqs, 'NormalizedHighresColorRange'));
[rows cols] = ind2sub(size(reqs), floc(1));
row = rows(1);
applyAlsoToMakeTexture = reqs{row, 3};
if ~isempty(applyAlsoToMakeTexture)
if ~isnumeric(applyAlsoToMakeTexture) || ~ismember(applyAlsoToMakeTexture, [0, 1])
Screen('CloseAll');
error('In NormalizedHighresColorRange: Invalid applyAlsoToMakeTexture flag specified. Must be 0 or 1.');
end
else
applyAlsoToMakeTexture = [];
end
end
% --- End of setup for unclamped, high precision 0-1 range colors ---
% --- FROM HERE ON ONLY OUTPUT FORMATTERS, NOTHING ELSE!!! --- %
% --- Final output formatter for generic LUT based luminance framebuffer requested? ---
% --- OR Final output formatter for Pseudo-Gray processing requested? ---
floc = find(mystrcmp(reqs, 'EnableGenericHighPrecisionLuminanceOutput'));
if isempty(floc)
floc = find(mystrcmp(reqs, 'EnablePseudoGrayOutput'));
end
if ~isempty(floc)
[row col]= ind2sub(size(reqs), floc);
if mystrcmp(reqs{row, 2}, 'EnablePseudoGrayOutput')
% PseudoGray mode: We create the lut ourselves via helper function:
lut = CreatePseudoGrayLUT;
% For proper pseudo-gray output the gfx gamma-tables must not be
% touched by us!
needsIdentityCLUT = 0;
else
% Generic "attenuator" driver mode:
% Attenuator-style devices need an identity clut:
needsIdentityCLUT = 1;
% Extract first parameter - This should be the lookup table 'lut' to use:
lut = reqs{row, 3};
end
if isempty(lut) || ~isnumeric(lut)
Screen('CloseAll');
error('PsychImaging: Mandatory lookup table parameter lut for ''EnableGenericHighPrecisionLuminanceOutput'' missing or not of numeric type!');
end
% Load output formatting shader for GenericHighPrecisionLuminanceOutput:
% 'icmshader' is a handle to a compiled fragment shader, provided by
% upstream, that implements the display color correction function:
pgshader = LoadGLSLProgramFromFiles('GenericLuminanceToRGBA8_FormattingShader', 1, icmshader);
% Init the shader: Assign mapping texture units etc.:
glUseProgram(pgshader);
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1i(glGetUniformLocation(pgshader, 'LUT'), 1);
glUniform1f(glGetUniformLocation(pgshader, 'MaxIndex'), size(lut, 2)-1);
glUseProgram(0);
% Use helper routine to build a proper RGBA Lookup texture for
% conversion of HDR luminance pixels to RGBA8 pixels:
pglutid = PsychHelperCreateGenericLuminanceToRGBA8LUT(lut);
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
pgconfig = sprintf('TEXTURERECT2D(1)=%i %s', pglutid, icmconfig);
pgidstring = sprintf('Generic high precision luminance output formatting shader: %s', icmstring);
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', pgidstring, pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% --- End of output formatter for generic LUT based luminance framebuffer ---
% --- Final output formatter for VideoSwitcher attenuator device requested? ---
VideoSwitcherTriggerflag = 0;
floc = find(mystrcmp(reqs, 'EnableVideoSwitcherSimpleLuminanceOutput'));
if isempty(floc)
floc = find(mystrcmp(reqs, 'EnableVideoSwitcherCalibratedLuminanceOutput'));
end
if ~isempty(floc)
[row col]= ind2sub(size(reqs), floc);
if mystrcmp(reqs{row, 2}, 'EnableVideoSwitcherSimpleLuminanceOutput')
simpleVideoSwitcher = 1;
else
simpleVideoSwitcher = 0;
end
% Extract optional first parameter - This should be the 'btrr' ratio to use:
btrr = reqs{row, 3};
if isempty(btrr)
% btrr empty: Get it from config file:
btrr = PsychVideoSwitcher('GetDefaultConfig', win);
else
if ~isnumeric(btrr) || ~isscalar(btrr)
Screen('CloseAll');
error('PsychImaging: Optional "btrr" parameter for VideoSwitcher output not of numeric scalar type!');
end
if btrr < 0
Screen('CloseAll');
error('PsychImaging: Optional "btrr" parameter for VideoSwitcher output is negative -- Impossible!');
end
end
if simpleVideoSwitcher
% Extract optional 2nd parameter - This should be the 'trigger' flag:
VideoSwitcherTriggerflag = reqs{row, 4};
else
% Extract optional 3rd parameter - This should be the 'trigger' flag:
VideoSwitcherTriggerflag = reqs{row, 5};
end
if isempty(VideoSwitcherTriggerflag)
% triggerflag empty: Default to off:
VideoSwitcherTriggerflag = 0;
else
if ~isnumeric(VideoSwitcherTriggerflag) || ~isscalar(VideoSwitcherTriggerflag)
Screen('CloseAll');
error('PsychImaging: Optional "trigger" parameter for VideoSwitcher output not of numeric scalar type!');
end
if VideoSwitcherTriggerflag > 0
VideoSwitcherTriggerflag = 1;
else
VideoSwitcherTriggerflag = 0;
end
end
if simpleVideoSwitcher
% Load output formatting shader for simple VideoSwitcher output:
% 'icmshader' is a handle to a compiled fragment shader, provided by
% upstream, that implements the display color correction function:
pgshader = LoadGLSLProgramFromFiles('VideoSwitcherSimpleLuminanceToRB8_FormattingShader', 1, icmshader);
% Init the shader: Assign mapping texture units etc.:
glUseProgram(pgshader);
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1f(glGetUniformLocation(pgshader, 'btrr'), btrr);
glUniform1f(glGetUniformLocation(pgshader, 'btrrPlusOne'), btrr + 1);
glUniform1f(glGetUniformLocation(pgshader, 'btrrFractionTerm'), ((btrr + 1) / btrr));
glUseProgram(0);
pgidstring = sprintf('VideoSwitcher simple high precision luminance output formatting shader: %s', icmstring);
pgconfig = icmconfig;
else
% LUT calibrated VideoSwitcher setup:
% Extract optional 2nd parameter - This should be the 'lut':
lut = reqs{row, 4};
if isempty(lut)
% lut empty: Get it from config file:
[dummy, lut] = PsychVideoSwitcher('GetDefaultConfig', win);
else
if ~isa(lut, 'double') || ~isvector(lut) || length(lut)~=257
Screen('CloseAll');
error('PsychImaging: Lookup table parameter lut for VideoSwitcher output invalid: Must be a vector of double values with 257 elements!');
end
end
% Load output formatting shader for lut calibrated VideoSwitcher output:
% 'icmshader' is a handle to a compiled fragment shader, provided by
% upstream, that implements the display color correction function:
pgshader = LoadGLSLProgramFromFiles('VideoSwitcherCalibratedLuminanceToRB8_FormattingShader', 1, icmshader);
% Init the shader: Assign mapping texture units etc.:
glUseProgram(pgshader);
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1i(glGetUniformLocation(pgshader, 'LUT'), 1);
glUniform1f(glGetUniformLocation(pgshader, 'btrr'), btrr);
% Disable luminance hint color by default by setting it to the
% luminance key -1, which shouldn't ever match in a regular
% stimulus:
glUniform3f(glGetUniformLocation(pgshader, 'BackgroundPixel'), 0, -1, 0);
glUseProgram(0);
% Convert 'lut' into lookup table texture:
pglutid = PsychVideoSwitcher('GetLUTTexture', win, lut, btrr, pgshader);
pgidstring = sprintf('VideoSwitcher calibrated high precision luminance output formatting shader: %s', icmstring);
pgconfig = sprintf('TEXTURERECT2D(1)=%i %s', pglutid, icmconfig);
end
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', pgidstring, pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
% VideoSwitcher devices need an identity clut:
needsIdentityCLUT = 1;
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% Setup of trigger for VideoSwitcher device needed?
if VideoSwitcherTriggerflag > 0
% Yes. Attach a proper slot to the chain: The slot calls back into the
% VideoSwitcher.m M-File, with the window handle as argument.
pgconfig = sprintf('PsychVideoSwitcher(%i);', win);
Screen('HookFunction', win, 'AppendMFunction', 'FinalOutputFormattingBlit', 'VideoSwitcher trigger control callback.', pgconfig);
end
% --- End of output formatters for VideoSwitcher attenuator device ---
% --- Final output formatter for native 10 bpc ARGB2101010 framebuffer requested? ---
if ~isempty(find(mystrcmp(reqs, 'EnableNative10BitFramebuffer')))
% Our special shader-based output formatter is only needed and effective on OS/X or
% Linux with ATI Radeon hardware, or with FireGL/FirePro with override mode bit set:
if (IsOSX || IsLinux) && ...
(bitand(Screen('Preference', 'ConserveVRAM'), 2^21) > 0) || ...
(~isempty(strfind(winfo.GLRenderer, 'Radeon')) || ...
(~isempty(strfind(winfo.GLRenderer, 'Gallium')) && ~isempty(strfind(winfo.GLRenderer, 'ATI'))) || ...
(~isempty(strfind(winfo.GLRenderer, 'Gallium')) && ~isempty(strfind(winfo.GLRenderer, 'AMD'))) || ...
(~isempty(strfind(winfo.GLVendor, 'Advanced Micro')) && ~isempty(strfind(winfo.GLRenderer, 'DRI'))) ...
)
% ATI Radeon on OS/X or Linux: Use our reformatter
% Load output formatting shader:
pgshader = LoadGLSLProgramFromFiles('RGBMultiLUTLookupCombine_FormattingShader', 1);
% Init the shader: Assign mapping of left- and right image:
glUseProgram(pgshader);
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1i(glGetUniformLocation(pgshader, 'CLUT'), 1);
glUniform1f(glGetUniformLocation(pgshader, 'Prescale'), 1024);
glUseProgram(0);
% Use helper routine to build a proper RGBA Lookup texture for
% conversion of HDR RGBA pixels to ARGB2101010 pixels:
pglutid = PsychHelperCreateARGB2101010RemapCLUT;
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
pgconfig = sprintf('TEXTURERECT2D(1)=%i', pglutid);
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', 'Native ARGB2101010 framebuffer output formatting shader', pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
% ATI framebuffer devices - Does not matter, as internal clut is bypassed anyway:
needsIdentityCLUT = 0;
else
% Everything else: Windows OS, or ATI FireGL/FirePro, or NVidia GPU:
% We request an identity gamma table to be loaded into the GPU. The
% RAMDAC's and DisplayPort devices et al. are 10 bit anyway to our
% knowledge, so it doesn't matter if we do gamma correction
% internally, or if the GPU does it. We do it for consistency
% reasons:
needsIdentityCLUT = 1;
end
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% --- End of output formatter for native 10 bpc ARGB2101010 framebuffer ---
% --- Experimental output formatter for Dual-Pipeline HDR display ---
floc = find(mystrcmp(reqs, 'EnableDualPipeHDROutput'));
if ~isempty(floc)
[row col]= ind2sub(size(reqs), floc);
% outputcount should be zero, i.e., the unified output formatting chain
% should be disabled, as we use separate per channel chains:
if outputcount > 0
fprintf('PsychImaging: WARNING! In setup for task "EnableDualPipeHDROutput": Unified output formatting chain was active (count = %i)!\n', outputcount);
fprintf('PsychImaging: WARNING! This conflicts with need for separate output formatting chains! Overriding: Unified chain disabled!\n');
fprintf('PsychImaging: WARNING! Check your output stimulus carefully for artifacts!\n');
% Disable unified output formatting chain and hope for the best:
Screen('HookFunction', win, 'Disable', 'FinalOutputFormattingBlit');
% Screen('HookFunction', win, 'Disable', 'RightFinalizerBlitChain');
end
% Setup shader for pipe 0:
pipe0shader = LoadGLSLProgramFromFiles('DualPipeHDRPipe0_FormattingShader', 1, icmshader);
if outputcount0 > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit0', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit0', 'HDRPipe0 - Output Formatter', pipe0shader, '');
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit0');
outputcount0 = outputcount0 + 1;
% Setup shader for pipe 1:
pipe1shader = LoadGLSLProgramFromFiles('DualPipeHDRPipe1_FormattingShader', 1, icmshader);
if outputcount1 > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit1', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit1', 'HDRPipe1 - Output Formatter', pipe1shader, '');
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit1');
outputcount1 = outputcount1 + 1;
% Device need an identity clut in the GPU gamma tables:
needsIdentityCLUT = 1;
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% --- End of experimental output formatter for Dual-Pipeline HDR display ---
% --- END OF ALL OUTPUT FORMATTERS ---
% --- This must be after setup of all output formatter shaders! ---
% Downstream icm color correction shader linked into an icmAware output
% formatter. We must perform post-link setup for it:
if ptb_outputformatter_icmAware && icmformatting_downstream
% Perform post-link setup of color correction method after
% shader attached to pipe. We know it is the
% 'FinalOutputFormattingBlit' chain, as only in that case, downstream
% formatting is performed at all.
PsychColorCorrection('ApplyPostGLSLLinkSetup', win, 'FinalFormatting');
end
% --- GPU based mirroring of left half of onscreen window to right half requested? ---
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayToSingleSplitWindow')))
% Simply set up the left finalizer chain with a glCopyPixels command
% that copies the left half of the system backbuffer to the right half
% of the system backbuffer. Query the real backbuffer width x height,
% but use half the width as source region and destination region
% offset, as the right half of the backbuffer shall be a copy of the
% left half:
[w, h] = Screen('WindowSize', win, 1);
w = w / 2;
% Imaging pipeline fully enabled? Specific offsets used for blitter
% commands depend on this:
if bitand(winfo.ImagingMode, kPsychNeedFastBackingStore) > 0
% Yes: Use proper offsets for active imaging pipeline:
myblitstring = sprintf('glRasterPos2f(%f, %f); glCopyPixels(0, 0, %f, %f, 6144);', w, h, w, h);
else
% No: Need different x-offset for glRasterPos2f, because the good
% ol' fixed function pipeline uses different viewport / projection
% matrix etc.:
myblitstring = sprintf('glRasterPos2f(%f, %f); glCopyPixels(0, 0, %f, %f, 6144);', w/2, h, w, h);
end
% Attach blit command sequence to finalizer chain:
Screen('Hookfunction', win, 'AppendMFunction', 'LeftFinalizerBlitChain', 'MirrorSplitWindowToSplitWindow', myblitstring);
Screen('HookFunction', win, 'Enable', 'LeftFinalizerBlitChain');
end
% --- End of GPU based mirroring of left half of onscreen window to right half requested? ---
% --- Restriction of processing area ROI requested? ---
% This should be at the end of setup, so we can reliably prepend the
% command to each chain to guarantee that restriction applies to all
% processing:
floc = find(mystrcmp(reqs, 'RestrictProcessing'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract scissor rectangle:
scissorrect = reqs{row, 3};
if size(scissorrect,1)~=1 || size(scissorrect,2)~=4
error('Task "RestrictProcessing" in channel %s expects a 1-by-4 ROI rectangle to define the ROI, e.g, [left top right bottom]!', reqs{row,1});
end
ox = scissorrect(RectLeft);
oy = winheight - scissorrect(RectBottom);
w = RectWidth(scissorrect);
h = RectHeight(scissorrect);
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to restrict left view processing:
Screen('HookFunction', win, 'PrependBuiltin', 'StereoLeftCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if mystrcmp(reqs{row, 1}, 'RightView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to restrict right view processing:
Screen('HookFunction', win, 'PrependBuiltin', 'StereoRightCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if (mystrcmp(reqs{row, 1}, 'AllViews') || mystrcmp(reqs{row, 1}, 'Compositor')) && ismember(winfo.StereoMode, [6,7,8,9])
% Needed to restrict both views processing and a
% compositing mode is active. If both views are restricted
% in their output area then it makes sense to restrict the
% compositor to the same area. We also restrict the
% compositor if that was requested.
oy = RectHeight(Screen('Rect', win, 1)) - scissorrect(RectBottom);
Screen('HookFunction', win, 'PrependBuiltin', 'StereoCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if mystrcmp(reqs{row, 1}, 'FinalFormatting')
% Need to restrict final formatting blit processing:
oy = RectHeight(Screen('Rect', win, 1)) - scissorrect(RectBottom);
Screen('HookFunction', win, 'PrependBuiltin', 'FinalOutputFormattingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
end
end
end
% --- End of Restriction of processing area ROI ---
% --- GPU based mirroring of onscreen window to secondary display head requested? ---
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayTo2ndOutputHead')))
% Yes: We need to replicate the framebuffer of the master onscreen
% window to the slave windows framebuffer.
% What we do: We use the right finalizer blit chain to copy the
% contents of the master window's system backbuffer (which is bound
% during execution of the right finalizer blit chain) to the
% colorbuffer texture of the special finalizedFBO[1] - the shadow
% framebuffer FBO of the slave window. Once we did this, the processing
% code of kPsychNeedDualWindowOutput in Screens
% PsychPreFlipOperations() routine will take care of the rest -->
% Blitting that FBO's and its texture to the system backbuffer of the
% slave window, thereby cloning the master windows framebuffer to the
% slave windows framebuffer:
% TODO FIXME: We assume that texture handle '1' denotes the color
% attachment texture of finalizedFBO[1]. This is true if this is the
% first opened onscreen window (ie., 99% of the time). If that
% assumption doesn't hold, we will guess the wrong texture handle and
% bad things will happen!
[w, h] = Screen('WindowSize', win, 1);
myblitstring = sprintf('glBindTexture(34037, 1); glCopyTexSubImage2D(34037, 0, 0, 0, 0, 0, %i, %i); glBindTexture(34037, 0);', w, h);
Screen('Hookfunction', win, 'AppendMFunction', 'RightFinalizerBlitChain', 'MirrorMasterToSlaveWindow', myblitstring);
Screen('HookFunction', win, 'Enable', 'RightFinalizerBlitChain');
end
% --- End of GPU based mirroring of onscreen window to secondary display head requested? ---
% --- Datapixx in use? ---
if ~isempty(find(mystrcmp(reqs, 'UseDataPixx')))
% Yes: Need to call into high level DataPixx driver for final setup:
PsychDataPixx('PerformPostWindowOpenSetup', win);
end
% --- End of Datapixx in use? ---
% --- Bits# in use? ---
if ~isempty(find(mystrcmp(reqs, 'UseBits#')))
% Yes: Need to call into high level BitsPlusPlus driver for final setup:
BitsPlusPlus('PerformPostWindowOpenSetup', win);
end
% --- End of Bits# in use? ---
% Do we need identity gamma tables / CLUT's loaded into the graphics card?
if needsIdentityCLUT
% Yes. Use our generic routine which is adaptive to the quirks of
% specific gfx-cards:
LoadIdentityClut(win);
end
% Is a default colormode specified via psych_default_colormode variable and
% the level is at least 1? If so, switch to be created onscreen window to a
% [0;1] colorrange with clamping by default, and apply input scaling to
% Screen('MakeTexture') as well. This is like 'NormalizedHighresColorRange'
% aka needsUnitUnclampedColorRange, except it doesn't unclamp the
% framebuffer, but keeps it clamped to 0 - 1 range, unless a previous
% 'ColorRange' call changed this. Why? To accomodate OpenGL hw without
% clamp extension:
if ~needsUnitUnclampedColorRange && ~isempty(psych_default_colormode) && (psych_default_colormode >= 1)
Screen('ColorRange', win, 1, [], 1);
applyAlsoToMakeTexture = 1;
% Set Screen background clear color, in normalized 0.0 - 1.0 range:
if ~isempty(clearcolor) && (max(clearcolor) > 1) && (all(round(clearcolor) == clearcolor))
% Looks like someone's feeding old style 0-255 integer values as
% clearcolor. Output a warning to tell about the expected 0.0 - 1.0
% range of values:
fprintf('\n\nPsychImaging-Warning: You specified a ''clearcolor'' argument for the OpenWindow command that looks \nlike an old 0-255 value instead of the wanted value in the 0.0-1.0 range.\nPlease update your code for correct behaviour.\n\n');
end
% Set the background clear color via old fullscreen 'FillRect' trick,
% followed by a flip:
Screen('FillRect', win, clearcolor);
% Double-flip to be on the safe side:
Screen('Flip', win);
Screen('Flip', win);
end
% Do we need a normalized [0.0 ; 1.0] color range mapping with unclamped
% high precision colors?
if needsUnitUnclampedColorRange
% Set color range to 0.0 - 1.0: This makes more sense than the normal
% 0-255 values. Try to disable color clamping. This may fail and
% produce a PTB warning, but if it succeeds then we're better off for
% the 2D drawing commands...
Screen('ColorRange', win, 1, 0, applyAlsoToMakeTexture);
% Set Screen background clear color, in normalized 0.0 - 1.0 range:
if ~isempty(clearcolor) && (max(clearcolor) > 1) && (all(round(clearcolor) == clearcolor))
% Looks like someone's feeding old style 0-255 integer values as
% clearcolor. Output a warning to tell about the expected 0.0 - 1.0
% range of values:
fprintf('\n\nPsychImaging-Warning: You specified a ''clearcolor'' argument for the OpenWindow command that looks \nlike an old 0-255 value instead of the wanted value in the 0.0-1.0 range.\nPlease update your code for correct behaviour.\n\n');
end
% Set the background clear color via old fullscreen 'FillRect' trick,
% followed by a flip:
Screen('FillRect', win, clearcolor);
% Double-flip to be on the safe side:
Screen('Flip', win);
Screen('Flip', win);
end
% Return reqs array, for whatever reason...
rc = reqs;
return;
% End of PostConfiguration subroutine.
function rcmatch = mystrcmp(myhaystack, myneedle)
if isempty(myhaystack) || isempty(myneedle)
rcmatch = logical(0); %#ok<LOGL>
return;
end
if ~iscell(myhaystack) && ~ischar(myhaystack)
error('First argument to mystrcmp must be a cell-array or a character array (string)!');
end
if iscell(myhaystack)
% Cell array of strings: Check each element, return result matrix:
rcmatch=logical(zeros(size(myhaystack))); %#ok<LOGL>
rows = size(myhaystack, 1);
cols = size(myhaystack, 2);
for r=1:rows
for c=1:cols
if iscellstr(myhaystack(r,c))
rcmatch(r,c) = logical(strcmpi(char(myhaystack(r,c)), myneedle));
else
rcmatch(r,c) = logical(0); %#ok<LOGL>
end
end
end
else
% Single character string: Do single check and return result:
rcmatch=logical(strcmpi(myhaystack, myneedle));
end
return;
% Helper: Search chain 'hookname' in window 'win' for scissor restriction
% slots and remove all of them:
function DoRemoveScissorRestriction(win, hookname)
while 1
slot = Screen('HookFunction', win, 'Query', hookname, 'Builtin:RestrictToScissorROI');
if slot~=-1
Screen('Hookfunction', win, 'Remove', hookname, slot);
else
break;
end
end
return;
% Helper: Calculate and return bounding rectangle of intermediate
% framebuffers inside the imaging pipeline. These intermediates don't have
% the size of the client framebuffer (aka Screen('Rect', win);) and don't
% have the size of the windows backbuffer (aka Screen('Rect', win, 1);),
% but some size derived from the backbuffer size and various flags:
function rect = InterBufferRect(win)
% Get window info flags about possible size transformations:
winfo = Screen('GetWindowInfo', win);
% Get raw rectangle of true window backbuffer size as baseline:
% Left and Top entry is always zero, due to normalized rect.
rect = Screen('Rect', win, 1);
% Apply half-height flag, if any:
if bitand(winfo.SpecialFlags, kPsychNeedHalfHeightWindow)
rect(RectBottom) = rect(RectBottom) / 2;
end
% Apply half-width flag, if any:
if bitand(winfo.SpecialFlags, kPsychNeedHalfWidthWindow)
rect(RectRight) = rect(RectRight) / 2;
end
% Apply twice-width flag, if any:
if bitand(winfo.SpecialFlags, kPsychNeedTwiceWidthWindow)
rect(RectRight) = rect(RectRight) * 2;
end
return;
function [w, h] = InterBufferSize(win)
w = RectWidth(InterBufferRect(win));
h = RectHeight(InterBufferRect(win));
return;
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