/usr/share/psychtoolbox-3/PsychGLImageProcessing/PsychVideoSwitcher.m is in psychtoolbox-3-common 3.0.11.20131230.dfsg1-1build1.
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% PsychVideoSwitcher(command [,arg1, arg2, .....]);
%
% Psychtoolbox support for the Xiangrui Li et al. "VideoSwitcher" video
% attenuator device for high precision luminance output with up to 16 bits
% luminance resolution.
%
% This routine incorporates code contributed by Xiangru Li for switching
% between monochrome and color display mode and for performing the
% reference Matlab routines for image formatting.
%
% Options: 'command' is a command string, specifying a subcommand. The
% following subcommands are supported with the following options:
%
% Public functions:
%
%
% PsychVideoSwitcher('SwitchMode', screenIdx, enableLuminanceMode [, VideoSwitcherIsABox])
% - Switch programmatically between high precision luminance mode and
% standard RGB true color display mode. 'screenIdx' is the screen index of the
% for the display screen to switch.
%
% 'enableLuminanceMode' is meaningful only for card VideoSwitcher, which
% must be set to 0 to switch to RGB mode, and to 1 to switch to high
% precision luminance mode. For box version, the SwitchMode subfunction
% ignores the third input, and only toggles between two display modes,
% equivalent to pushing the switch button on the box.
%
% 'VideoSwitcherIsABox' is an optional argument: If set to 1, then perform
% switching procedure for an external (box) device. If set to zero, then
% perform procedure for an internal (PCI card) device. If argument is
% omitted, the proper default type is read from a configuration file stored
% in the path mypath = PsychtoolboxConfigDir('VideoSwitcher');
%
% If you create a file named 'VideoSwitcherIsABox' in that directory
% mypath, the switcher is assumed to be an external box. If you create a
% file named 'VideoSwitcherIsACard', the code assumes a PCI card based
% device. If no such files exist, the switcher is assumed to be a box.
%
% It is important for the code to know if the switcher is a box or a card,
% as the switching strategy is different.
%
%
% PsychVideoSwitcher('SetTrigger', win, triggerLine [, count=infinite]);
% - Set trigger line and options for VideoSwitcher connected to the display
% of onscreen window 'win'.
%
% 'triggerLine' defines the vertical (y) position of a trigger line to be
% drawn to the green channel of the final image, in order to trigger the
% trigger-circuit of the VideoSwitcher. If you set it to a negative value
% or to empty [], triggering will be disabled (This is the default).
%
% 'count' Optional: Number of redraw cycles (invocations of
% Screen('Flip')), that the triggerline should be drawn. If left out, the
% line will be drawn on each redraw until disabled. If set to some value,
% it will be drawn for 'count' number of redraws, then disabled.
%
% The trigger mechanism only works if the VideoSwitcher is set to high
% precision luminance display. It will emit a TTL pulse of 100 microseconds
% duration when the triggerline is drawn by your display. Only one TTL
% trigger pulse per video refresh is possible.
%
%
% PsychVideoSwitcher('SetBackgroundLuminanceHint', win, luminance);
% - Tell the driver the 'luminance' value of the background pixels of
% onscreen windows 'win'. The driver will use this hint to optimize
% conversion of background pixels. This allows for a quite significant
% speedup if your stimulus only covers a fraction of the display area and
% the remaining area is just a uniform luminance background. This is only
% functional if you use the driver that uses the calibration LUT, not the
% simple driver.
%
%
% RGBImage = PsychVideoSwitcher('MapLuminanceToRGB', lum, ratio [, trigger]);
% - Perform conversion of a luminance image into a RGBImage. This is a pure
% Matlab based implementation for graphics hardware that is not capable of
% supporting the imaging pipeline.
%
% Inputs:
% lum: luminance (MxN matrix with values from 0 to 1)
% ratio: blue to red ratio of the video switcher
% trigger: when non-zero, a trigger will be sent in current frame
% trigger=1 or 'top', the first line of image
% trigger=2 or 'auto', the first line with non-zero image
% trigger=3 or 'middle', the middle line of image
% If you omit ratio, you should give it in this code
% Output: RGB image (MxNx3 matrix with values from 0 to 255)
%
%
% RGBImage = PsychVideoSwitcher('MapLuminanceToRGBCalibrated', lum, ratio, lut [, trigger])
% - Perform conversion of a luminance image into a RGBImage. This is a pure
% Matlab based implementation for graphics hardware that is not capable of
% supporting the imaging pipeline.
%
% Inputs:
% lum: luminance (MxN matrix with values from 0 to 1)
% ratio: blue to red ratio of the video switcher
% lut: The 257 slots calibrated luminance table as described below.
% trigger: when non-zero, a trigger will be sent in current frame
% trigger=1 or 'top', the first line of image
% trigger=2 or 'auto', the first line with non-zero image
% trigger=3 or 'middle', the middle line of image
% If you omit ratio, you should give it in this code
% Output: RGB image (MxNx3 matrix with values from 0 to 255)
%
% Note: this runs slow when lum matrix is large. 200x200 can take 1 second.
%
% This uses the calibrated luminance table saved in calibratedlum.mat.
% For detail, check the paper http://lobes.usc.edu/Journals/JNM03.pdf
%
% The steps to get the table:
%
% 1. Switch the video switcher to grayscale mode;
%
% 2. Set up the equipement to accurately measure screen luminance;
% you can use a photometer or data acquisition system;
%
% 3. Measure 257 luminance levels at RGB of [0 0 b] and [btrr 0 255],
% where b is 0:255, and btrr the blue to red ratio of switcher;
%
% 4. Store 257 luminance in a variable callum and normalize them:
% callum=callum/callum(257);
%
% 5. Save it to a configuration file. See the help for subfunction
% 'GetDefaultConfig' below for how and where to store the calibration
% table.
%
%
% [btrr, lut] = PsychVideoSwitcher('GetDefaultConfig', win);
% - Get default 'btrr' parameter and 'lut' lookup table from configuration
% files and return them. This function can be used by you to get switcher
% parameters for use with the Matlab conversion functions above. It will be
% automatically used by the imaging pipeline (by PsychImaging() command) if
% you select VideoSwitcher as an output device but don't provide explicit
% settings for 'btrr' and/or 'lut'.
%
% Configuration files for the VideoSwitcher should be stored in the folder
% whose path you get if you type mypath = PsychtoolboxConfigDir('VideoSwitcher');
%
% You can store a configuration file specific to a display screen
% 'screenid' (with the numbering as in Screen('Screens')). The file should
% have the name SettingsforScreen_X.mat with X being the screen number,
% e.g., SettingsforScreen_0.mat . This allows you to store per-display
% device settings. Alternatively you can store settings in a "global"
% config file named GlobalSettings.mat if they are not specific to the
% display. The stored mat file should contain up to two variables:
%
% The variable 'btrr' should store the measured/calibrated BTRR
% Blue-To-Red-Ratio for yor switcher and display setup. This variable is
% mandatory.
%
% The optional variable 'lut' would be a 257 elements double vector of
% luminance calibration data, as described in the help text immediately
% above the help for this subfunction (== help for
% 'MapLuminanceToRGBCalibrated').
%
% You would create such a file by typing, e.g.:
% btrr = 128;
% lut = the lookup table vector created by calibration...
% save 'GlobalSettings.mat' btrr lut
%
%
%
%
% Internal helper functions for Psychtoolbox - Must not be called from
% normal user code!!
%
% luttexid = PsychVideoSwitcher('GetLUTTexture', win, lut, btrr, shader);
% - Convert blue-to-luminance calibration lookup table 'lut' into a lookup
% table texture for the imaging pipeline, set it up and return a texture
% handle 'luttexid' to it. 'btrr' is the required BTRR value. 'shader' is
% the GLSL shader handle of the output formatting shader used.
%
%
% PsychVideoSwitcher(win);
% - If 'win' is a numeric onscreen window handle, perform all operations to
% implement the green channel trigger functionality for onscreen window
% 'win'. This routine uses MOGL glXXX() functions to implement drawing of
% proper trigger pixel values to the green channel for trigger creation.
%
% History:
% 05/25/08 mk Initial incomplete implementation. Incorporates code from
% Xiangrui Li in helper subroutines.
% 05/24/11 xl 3rd input for SwitchMode is not manditory since it is not
% used by box version.
% 07/17/13 xl Clarify in help text that SwitchMode only toggles between
% two display modes.
% GL access is needed for setup of green trigger channel in callback:
global GL;
% Cell array of trigger settings per window:
persistent triggerForWindow;
% Cell array with cached btrr and lut for window handle:
persistent cachedStuffForWindow;
% Cache info if videoswitcher is of external box type or PCI card type:
persistent VideoSwitcherIsABox;
% Subfunction dispatch:
if nargin < 1
error('You must provide a command string!');
end
if isscalar(cmd) && isnumeric(cmd)
% Special callback from within PTB imaging pipeline:
if isempty(triggerForWindow) || isempty(triggerForWindow{cmd})
% Invalid window handle or trigger disabled: Just skip.
return;
end
% Extract triggerLine for this window:
triggerSpec = triggerForWindow{cmd};
triggerLine = triggerSpec.triggerline;
% Trigger disabled or trigger drawn for wanted 'count' number of
% redraws?
if triggerLine < 0 || triggerSpec.count == 0
% Yes. Just return.
return;
end
% Decrement count:
triggerSpec.count = triggerSpec.count - 1;
triggerForWindow{cmd} = triggerSpec;
% Due to a bug (or misfeature?) in imaging pipeline, we have unit 1
% active here. Need to disable it:
% FIXME: Fix the pipeline in next beta release cycle!
% MK: Fixed in source code, but all Screen mex files need recompile!
glPushAttrib(GL.ENABLE_BIT);
glActiveTexture(GL.TEXTURE1);
glDisable(GL.TEXTURE_RECTANGLE_ARB);
% This one for unit 0 is always needed, because unit 0 is enabled by
% design of the pipeline, not due to a bug:
glActiveTexture(GL.TEXTURE0);
glDisable(GL.TEXTURE_RECTANGLE_ARB);
% Disable all channels for writing except green channel:
glColorMask(GL.FALSE, GL.TRUE, GL.FALSE, GL.FALSE);
glColor4f(0, 1, 0, 0);
% Draw horizontal line 'triggerLine' into green channel of bound
% framebuffer: We actually draw a stripe of 10 lines width, just to make
% sure the VideoSwitcher picks it up, regardless of resolution.
glBegin(GL.QUADS);
glVertex2i(0, triggerLine);
glVertex2i(10000, triggerLine);
glVertex2i(10000, triggerLine+10);
glVertex2i(0, triggerLine+10);
glEnd();
% Reenable all channels for writing:
glColorMask(GL.TRUE, GL.TRUE, GL.TRUE, GL.TRUE);
glPopAttrib;
% Done. Return to calling routine:
return;
end
if ~ischar(cmd)
error('Subcommand must be a string!');
end
if strcmpi(cmd, 'MapLuminanceToRGB')
% Call lum2rgb() function to use simple conversion of luminance image
% to RGB image:
varargout{1} = lum2rgb(varargin{:});
return;
end
if strcmpi(cmd, 'MapLuminanceToRGBCalibrated')
% Call lum2rgb() function to use lut based conversion of luminance image
% to RGB image:
varargout{1} = lum2calrgb(varargin{:});
return;
end
if strcmpi(cmd, 'SwitchMode')
% Switch VideoSwitcher between monochrome and color mode by sending a
% sequence of frames with special green-channel control codes:
if nargin < 2
error('screenId is missing!');
end
screenid = varargin{1};
if ~ismember(screenid, Screen('Screens'))
error('Invalid screenId provided - No such display screen!');
end
if nargin < 3 || isempty(varargin{2})
enableLuminanceMode = 0; % XL: for box, this is not used
else
enableLuminanceMode = varargin{2};
end
if isempty(enableLuminanceMode) || ~isscalar(enableLuminanceMode) || ~isnumeric(enableLuminanceMode) || ~ismember(enableLuminanceMode, [0,1])
error('Invalid enableLuminanceMode flag provided. Must be 0 or 1!');
end
if nargin < 4
% No type parameter provided:
if isempty(VideoSwitcherIsABox)
% Check if type is stored in config file:
lpath = sprintf('%sVideoSwitcherIsABox', PsychtoolboxConfigDir('VideoSwitcher'));
if exist(lpath, 'file')
VideoSwitcherIsABox = 1;
else
lpath = sprintf('%sVideoSwitcherIsACard', PsychtoolboxConfigDir('VideoSwitcher'));
if exist(lpath, 'file')
VideoSwitcherIsABox = 0;
else
fprintf('PsychVideoSwitcher: Could not find out if VideoSwitcher is a box or a PCI card. Just assuming it is a box...\n');
VideoSwitcherIsABox = 1;
end
end
end
else
VideoSwitcherIsABox = varargin{3};
if isempty(VideoSwitcherIsABox) || ~isscalar(VideoSwitcherIsABox) || ~isnumeric(VideoSwitcherIsABox) || ~ismember(VideoSwitcherIsABox, [0,1])
error('Invalid VideoSwitcherIsABox flag provided. Must be 0 or 1!');
end
end
% Enumerate all onscreen windows for screen 'screenid':
allWindows = Screen('Windows');
allWindowKinds = Screen('WindowKind', allWindows);
onscreenWins = allWindows(allWindowKinds == 1);
for win = onscreenWins
% Is 'win' an onscreen window on screen screenid?
if Screen('WindowScreenNumber', win) == screenid
% This 'win'dow is an onscreen window on our target screenid.
% Close it -- We don't want any onscreen windows on the screen
% to switch, as they could clash/interfere with the switching
% operation. Recycling them is impossible as we don't know
% their configuration wrt. imaging mode, size etc.:
Screen('Close', win);
end
end
% Ok, our target screen 'screenid' is clear of any onscreen windows.
% Create our own one: Fullscreen, black background clear color, no
% imaging pipe or anything else, double-buffered. Disable all
% sync-tests, warnings etc. for this switch action:
oldverbosity = Screen('Preference', 'Verbosity', 1);
oldsynclevel = Screen('Preference', 'SkipSyncTests', 2);
oldvisuallevel = Screen('Preference', 'VisualDebugLevel', 0);
win = Screen('OpenWindow', screenid, 0, []);
% Hide mouse cursor:
HideCursor;
% Get current display size:
[width, height]=Screen('WindowSize', win);
% Get video refresh duration: We query nominal framerate, as this is faster
% and sufficient for our purpose:
ifi=Screen('NominalFramerate', win);
if ifi == 0
% Special case: Invalid framerate -- This usually means 60 Hz:
ifi = 1/60;
else
% ifi is 1/Hz:
ifi = 1/ifi;
end
if VideoSwitcherIsABox
% Perform switching procedure for external box based VideoSwitcher:
switchColorBox(win, width, height, ifi, enableLuminanceMode);
else
% Perform switching procedure for internal PCI based VideoSwitcher:
switchColorCard(win, width, height, ifi, enableLuminanceMode);
end
% Show mouse cursor again:
ShowCursor;
% Close our window:
Screen('Close', win);
% Restore old settings:
Screen('Preference', 'Verbosity', oldverbosity);
Screen('Preference', 'SkipSyncTests', oldsynclevel);
Screen('Preference', 'VisualDebugLevel', oldvisuallevel);
return;
end
if strcmpi(cmd, 'SetTrigger')
% Define the trigger line for a specific onscreen window:
if nargin < 3
error('You must provide the windowhandle and triggerline to the "SetTrigger" subfunction.');
end
win = varargin{1};
if ~isscalar(win) || ~isnumeric(win) || Screen('WindowKind', win)~=1
error('The "window" argument must be a scalar windowhandle of an onscreen window for the "SetTrigger" subfunction.');
end
triggerline = varargin{2};
% Empty triggerline == Disable trigger:
if isempty(triggerline)
triggerForWindow{win} = [];
else
if ~isscalar(triggerline) || ~isnumeric(triggerline)
error('The "triggerLine" argument must be a scalar numeric value for the "SetTrigger" subfunction.');
end
% Store this setting in our cell array:
triggerSpec.triggerline = triggerline;
% Optional count provided?
if nargin < 4 || isempty(varargin{3})
% Nope: Set to infinite count:
triggerSpec.count = -1;
else
% Yes: Set it.
triggerSpec.count = varargin{3};
end
triggerForWindow{win} = triggerSpec;
end
return;
end
if strcmpi(cmd, 'GetDefaultConfig')
% Retrieve default configuration for a specific onscreen window:
if nargin < 2
screenid = 0;
else
% Retrieve window handle for the already opened onscreen window on
% which VideoSwitcher is supposed to be operating:
win = varargin{1};
if ~isscalar(win) || ~isnumeric(win)
error('The "window" argument must be a scalar windowhandle of an onscreen window or a scalar screenid for the "GetDefaultConfig" subfunction.');
end
% Screenid or windowhandle?
if ismember(win, Screen('Screens'))
% Screenid - Assign:
screenid = win;
else
% Either windowhandle or error:
if Screen('WindowKind', win)~=1
error('The "window" argument must be a scalar windowhandle of an onscreen window or a scalar screenid for the "GetDefaultConfig" subfunction.');
end
% The 'win'dowhandle by itself is meaningless. We map the windowhandle
% to its associated screenid and then lookup proper configuration files
% for that screen:
screenid = Screen('WindowScreenNumber', win);
end
end
% First check for a per-screen file:
lpath = sprintf('%sSettingsforScreen_%i.mat', PsychtoolboxConfigDir('VideoSwitcher'), screenid);
if exist(lpath, 'file')
% Per screen file: Load it.
switcherconfig = load(lpath);
else
% No such per screen file. Try global default file:
lpath = sprintf('%sGlobalSettings.mat', PsychtoolboxConfigDir('VideoSwitcher'));
if exist(lpath, 'file')
% Load global file:
switcherconfig = load(lpath);
else
% No files at all. Setup a default config:
switcherconfig.btrr = 128;
switcherconfig.lut = linspace(0, 1, 257);
fprintf('\nPsychVideoSwitcher: Warning: No meaningful configuration for VideoSwitcher available in configuration directory:\n%s\nUsing fake default settings: BTRR=128 and a linear 257 slot lut...\n\n', PsychtoolboxConfigDir('VideoSwitcher'));
lpath = [];
end
end
if ~isempty(lpath)
fprintf('PsychVideoSwitcher: Info: Configuration for VideoSwitcher loaded from default config file:\n%s\n', lpath);
end
% Return BTRR setting:
varargout{1} = switcherconfig.btrr;
% Return Blue channel to luminance calibration lut, if any:
if isfield(switcherconfig, 'lut')
varargout{2} = switcherconfig.lut;
else
varargout{2} = [];
end
return;
end
if strcmpi(cmd, 'GetLUTTexture')
if nargin < 4
error('You must provide the window handle, lut lookup table and btrr to the "GetLUTTexture" subfunction.');
end
win = varargin{1};
if ~isscalar(win) || ~isnumeric(win) || Screen('WindowKind', win)~=1
error('The "window" argument must be a scalar windowhandle of an onscreen window or a scalar screenid for the "GetLUTTexture" subfunction.');
end
lut = varargin{2};
if isempty(lut)
error('You must provide the lut lookup table as 2nd argument to the "GetLUTTexture" subfunction.');
end
if ~isvector(lut)
error('lut must be a vector!');
end
if size(lut, 1) ~=1
lut = transpose(lut);
end
[channels, nslots] = size(lut);
if channels~=1
error('lut must be a vector!');
end
if nslots~=257
error('lut must have 257 slots, aka columns!');
end
if ~isa(lut,'double')
error('lut must by of double precision type!');
end
btrr = varargin{3};
if isempty(btrr) || ~isscalar(btrr) || ~isa(btrr,'double')
error('You must provide a valid scalar double btrr value as 3rd argument!');
end
if nargin < 5
shader = 0;
else
shader = varargin{4};
if isempty(shader)
shader = 0;
end
end
% mylut is the input lut: Row 1=Red, 2=Green, 3=Blue, 4=Alpha
% component of a texel, 257 texels for the 257 texel wide, 1 row high
% RGBA float texture:
mylut = zeros(4, 257);
% Fill with normalized lut:
lut = lut / lut(257);
% Hmm, a dirty trick, indeed: We shift the maximum value by a very
% small epsilon to avoid a boundary artifact - a wrong conversion for a
% input luminance value of exactly 1.0:
lut(257) = lut(257) + 1e-7;
% Red channel (channel 1) contains lut values, aka minimum luminance
% values for each corresponding blue channel driver value:
mylut(1,:) = lut;
% Green channel (channel 2) contains the upper bound, ie. the channel 1
% value of the preceding slot:
mylut(2,1:256) = lut(2:257);
% The upper limit of slot 257 is not defined. Set it to a value higher
% than the minimum of slot 257:
mylut(2,257) = lut(257);
mylut(3,1:256) = repmat(btrr, 1, 256) ./ ( mylut(2,1:256) - mylut(1,1:256) );
% This is not well-defined at all: Just set it to a high value and hope
% for the best... As luminance values are clamped to a maximum of 1.0,
% thi...
mylut(3,257) = 1e10;
% Build texture:
luttex = glGenTextures(1);
glBindTexture(GL.TEXTURE_RECTANGLE_EXT, luttex);
glTexImage2D(GL.TEXTURE_RECTANGLE_EXT, 0, GL.RGBA_FLOAT32_APPLE, 257, 1, 0, GL.RGBA, GL.FLOAT, moglsingle(mylut));
% Make sure we use nearest neighbour sampling:
glTexParameteri(GL.TEXTURE_RECTANGLE_EXT, GL.TEXTURE_MIN_FILTER, GL.NEAREST);
glTexParameteri(GL.TEXTURE_RECTANGLE_EXT, GL.TEXTURE_MAG_FILTER, GL.NEAREST);
% And that we clamp to edge:
glTexParameteri(GL.TEXTURE_RECTANGLE_EXT, GL.TEXTURE_WRAP_S, GL.CLAMP);
glTexParameteri(GL.TEXTURE_RECTANGLE_EXT, GL.TEXTURE_WRAP_T, GL.CLAMP);
glBindTexture(GL.TEXTURE_RECTANGLE_EXT, 0);
% Return texture handle:
varargout{1} = luttex;
% We store an internal backup copy of used input lut and btrr for this
% window handle:
wincache.btrr = btrr;
wincache.lut = lut;
wincache.shader = shader;
cachedStuffForWindow{win} = wincache;
return;
end
if strcmpi(cmd, 'SetBackgroundLuminanceHint')
if nargin < 3
error('You must provide the window handle and luminance hint value to the "SetBackgroundLuminanceHint" subfunction.');
end
win = varargin{1};
if ~isscalar(win) || ~isnumeric(win) || Screen('WindowKind', win)~=1
error('The "window" argument must be a scalar windowhandle of an onscreen window or a scalar screenid for the "SetBackgroundLuminanceHint" subfunction.');
end
lum = varargin{2};
if ~isscalar(lum) || ~isnumeric(lum)
error('The "backgroundLuminance" argument must be a scalar luminance value in range [0 ; 1] for the "SetBackgroundLuminanceHint" subfunction.');
end
% Ok, we have luminance value and window handle. Do we have relevant
% cached info for this windowhandle?
if isempty(cachedStuffForWindow) || isempty(cachedStuffForWindow{win})
fprintf('PsychVideoSwitcher(''SetBackgroundLuminanceHint''): I do not have neccessary internal information for this onscreen window!\n');
fprintf('Call PsychImaging(''OpenWindow'',...) first! This also has no function if you don''t use the calibrated VideoSwitcher driver.\n');
end
% Extract info:
wincache = cachedStuffForWindow{win};
% Only do this if the LUT based converter is used:
if wincache.shader ~= 0
% Map luminance value to color values via Matlab based conversion
% routines:
RGBPixel = lum2calrgb(lum, wincache.btrr, wincache.lut, 0);
% Store (R,B) values in 0-1 range in red and blue channels, the
% luminance "key" value in the green channel:
redv = double(RGBPixel(1,1,1))/255;
greenv = lum;
bluev = double(RGBPixel(1,1,3))/255;
% Find GLSL shader handle for VideoSwitcher shader:
% Set values in shader:
glUseProgram(wincache.shader);
glUniform3f(glGetUniformLocation(wincache.shader, 'BackgroundPixel'), redv, greenv, bluev);
glUseProgram(0);
end
% Done.
return;
end
% Unknown command string - No match to any of the routines above:
error('Unknown subcommand provided!');
return; %#ok<UNRCH>
% Helper functions:
%
% Convert luminance matrix into RGB image to drive a video switcher.
%
% Usage: RGBimage = lum2rgb (lum, ratio [, trigger])
% Inputs:
% lum: luminance (MxN matrix with values from 0 to 1)
% ratio: blue to red ratio of the video switcher
% trigger: when non-zero, a trigger will be sent in current frame
% trigger=1 or 'auto', the first line of image
% trigger=2 or 'top', the first line with non-zero image
% trigger=3 or 'middle', the middle line of image
% If you omit ratio, you should give it in this code
% Output: RGB image (MxNx3 matrix with values from 0 to 255)
% XL, 01/03/2008
function img = lum2rgb (lum, ratio, trigger)
if nargin<3 || isempty(trigger), trigger=0; end
if nargin<2 || isempty(ratio), ratio=128; end
if nargin<1, disp('Usage: RGBimage = lum2rgb (lum, ratio [, trigger])'); return; end
sz=size(lum);
img = uint8(zeros(sz(1),sz(2),3)); % preallocate memory
lum=lum*255; % now 0 to 255
img(:,:,3) = uint8(min(255,floor((ratio+1)/ratio*lum))); % first calculates BLUE
img(:,:,1) = uint8((ratio+1)*lum-double(img(:,:,3))*ratio); % then remainder is achieved by RED
if trigger==0, return; end
switch trigger
case {2, 'top'}
line = 1; % first line of the image
case {3, 'middle'}
line = round(sz(1)/2); % middle of image
otherwise
line = ceil(find(lum',1,'first')/sz(2)); % the first line where lum is non-zero
end
img(line,:,2) = uint8(255); % set green to 255. Will send trigger when displayed
return;
% Convert luminance matrix into RGB image to drive a video switcher.
% This uses the calibrated luminance table saved in calibratedlum.mat.
% For detail, check the paper http://lobes.usc.edu/Journals/JNM03.pdf
%
% The steps to get the table:
% 1. Switch the video switcher to grayscale mode;
% 2. Set up the equipement to accurately measure screen luminance;
% you can use a photometer or data acquisition system;
% 3. Measure 257 luminance levels at RGB of [0 0 b] and [btrr 0 255],
% where b is 0:255, and btrr the blue to red ratio of switcher;
% 4. Store 257 luminance in variable callum and normalize them:
% callum=callum/callum(257);
% 5. Save it under a proper folder with Matlab path:
% save calibratedlum callum;
%
% Usage: RGBimage = lum2calrgb (lum, ratio [, trigger])
% Inputs:
% lum: luminance (MxN matrix with values from 0 to 1)
% ratio: blue to red ratio of the video switcher
% trigger: when non-zero, a trigger will be sent in current frame
% trigger=1 or 'auto', the first line of image
% trigger=2 or 'top', the first line with non-zero image
% trigger=3 or 'middle', the middle line of image
% If you omit ratio, you should give it in this code
% Output: RGB image (MxNx3 matrix with values from 0 to 255)
%
% Note: this runs slow when lum matrix is large. 200x200 can take 1 second.
% XL, 01/08/2008
function img = lum2calrgb (lum, ratio, callum, trigger)
if nargin<4 || isempty(trigger), trigger=0; end
if nargin<3, disp('Usage: RGBimage = lum2calrgb (lum, ratio, lut [, trigger])'); return; end
if length(callum)~=257
error('Calibrated luminance table must have 257 entries.');
end
sz=size(lum);
blue=ones(sz)*255;
for i=1:256
ind=find(lum>=callum(i) & lum<callum(i+1));
blue(ind)=i-1; %#ok<FNDSB>
end
img=zeros(sz(1),sz(2),3); % preallocate memory
img(:,:,3)=blue;
img(:,:,1)=(lum-callum(blue+1))./(callum(blue+2)-callum(blue+1))*ratio; % red
img=uint8(img);
if trigger==0, return; end
switch trigger
case {2, 'top'}
line = 1; % first line of the image
case {3, 'middle'}
line = round(sz(1)/2); % middle of image
otherwise
line = ceil(find(lum',1,'first')/sz(2)); % the first line where lum is non-zero
end
img(line,:,2) = uint8(255); % set green to 255. Will send trigger when displayed
return;
% Switch between normal color mode and high grayscale mode of a box video switcher.
% Usage for box switcher:
% switchColor(windowOrScreenNumber) to switch back and forth between two modes.
% Call it to switch to grayscale mode after you open a window, and
% call it again to switch back to normal color mode after you finish display.
% XL, 01/08/2008
function switchColorBox(w, width, height, ifi, enableLuminanceMode) %#ok<INUSD>
% Doesn't help doesn't hurt either:
Screen('FillRect',w,0);
ppb=1/ifi*width*height/4e6; % pixels per bit based on 4 MHz detection frequency
% these 2 signals will make a switch
bits=[1 1 1 0 0 1 0 1 0 1 0 1 1 1 1 0 0 0 1 1 0 1 1 0 1; ...
1 1 0 1 1 0 1 1 1 0 1 1 0 1 1 0 1 0 1 0 1 1 0 0 1];
% factor means the percent of time to display pixels within a frame.
% Here we use a large range of factor so it will work for different settings.
range=[0.6 0.85]; % you can narrow the range at specific monitor setting
step=0.2/ppb; % in case of switch failure, reduce 0.2 to about 0.15
pixelPos=round((0:25)*ppb/range(1));
img1=zeros(1, pixelPos(26), 3); % one line image, will change green layer
img2=img1;
for i=1:25
img1(1, pixelPos(i)+1:pixelPos(i+1), 2)=bits(1,i)*255;
img2(1, pixelPos(i)+1:pixelPos(i+1), 2)=bits(2,i)*255;
end
tex(1)=Screen('MakeTexture',w,uint8(img1));
tex(2)=Screen('MakeTexture',w,uint8(img2));
for i=1:2
for factor=(range(1):step:range(2))/range(1)
rd=rand*ppb*0.5; % random shift up to half a bit
Screen('DrawTexture',w, tex(i),[],[rd 0 pixelPos(26)/factor+rd 1]);
Screen('Flip',w);
end
end
% Release textures:
Screen('Close', tex);
return;
% Switch between normal color mode and high grayscale mode of a card video switcher.
% Usage: switchColorCard [(color,windowOrScreenNumber)]
% Optional inputs:
% color: 0, 'BW' or 'gray' to switch to high grayscale monochrome mode,
% otherwise (or omit) to switch to color mode.
% windowOrScreenNumber: windowPtr or screen number. Default is current onscreen.
% XL, 11/2007
function switchColorCard(w, width, height, ifi, enableLuminanceMode)
Screen('FillRect',w,0);
ppb=1/ifi*width*height/4e6; % pixels per bit based on 4 MHz detection frequency
% 1st row to gray, 2nd color
bits=[1 1 1 0 0 1 0 1 0 1 0 1 1 1 1 0 0 0 1 1 0 1 1 0 1; ...
1 1 0 1 1 0 1 1 1 0 1 1 0 1 1 0 1 0 1 0 1 1 0 0 1];
if enableLuminanceMode==1
% Switch to monochrome mode:
color=1;
else
% Switch to RGB mode:
color=2;
end
% factor means the percent of time to display pixels within a frame.
% Here we use a large range of factor so it will work for different settings.
range=[0.6 0.85]; % you can narrow the range at specific monitor setting
step=0.2/ppb; % in case of switch failure, reduce 0.2 to about 0.15
pixelPos=round((0:25)*ppb/range(1));
img=zeros(1, pixelPos(26), 3); % one line image, will change green layer
for i=1:25
img(1, pixelPos(i)+1:pixelPos(i+1), 2)=bits(color,i)*255;
end
tex=Screen('MakeTexture',w,uint8(img));
for factor=(range(1):step:range(2))/range(1)
rd=rand*ppb*0.5; % random shift up to half a bit
Screen('DrawTexture',w,tex,[],[rd 0 rd+pixelPos(26)/factor 1]);
Screen('Flip',w);
end
% MK: Release textures:
Screen('Close', tex);
return;
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