/usr/share/psychtoolbox-3/PsychHardware/iViewXToolbox/iViewXInitDefaults.m is in psychtoolbox-3-common 3.0.11.20131230.dfsg1-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | function ivx=iviewxinitdefaults(window, points, host, port)
% set a number of iviewx default parameters
% we should be able to reset a number of parameters in a convenient way
% such as absCalPos, or calPacSecs
%
% 020105 fwc changed name to 'iviewxinitdefaults' for consistency
% setting calibrationpoints is now done in seperate function
if exist('window', 'var') && ~isempty(window)
ivx.window=window;
else
ivx.window=[];
end
if exist('points', 'var') && ~isempty(points)
ivx.nCalPoints=points;
else
ivx.nCalPoints=9;
end
if exist('host', 'var') && ~isempty(host)
ivx.host=host;
else
% ivx.host='localhost';
ivx.host='192.168.1.2';
end
if exist('port', 'var') && ~isempty(port)
ivx.port=port;
else
ivx.port=4444;
end
ivx.isconnected=1;
ivx.notconnected=0;
ivx.stop=0;
ivx.dummymode=0;
ivx.udp=[];
ivx.connection=1; % 0=no, 1=ethernet, 2=serial
% defaults for udp communication
ivx.socket=1111; % used when sending messages
ivx.localport=4444; % for receiving messages
ivx.udpreadtimeout=0.1; % time out for reading
ivx.udpmaxread=1000; % maximum number of elements to read in
% set defaults for calibration
ivx.orderedCalibration=0;
ivx.calAcceptManually=0;
ivx.calPace=1000;
ivx.calPaceSecs=ivx.calPace/1000;
ivx.calExtraTimeSecs=0; % time to wait before returning after calibration
ivx.calPointSize=3; % of screen
ivx.calPointSizeCenter=.5;
ivx.modifierKey=KbName('LeftGUI');
ivx.breakKey=KbName('ESCAPE');
ivx.calibrateKey=KbName('c');
ivx.validateKey=KbName('v');
ivx.driftcorrectKey=KbName('d');
ivx.outputKey=KbName('o');
ivx.calAcceptKey=KbName('space');
ivx.nextCalPointKey=KbName('p');
ivx.commTimeOut=120; % how long do we wait for data from iViewX host?
if isempty(ivx.window) % default to something
h=1024;
v=768;
else
[h v]=WindowSize(ivx.window);
end
ivx.screenHSize=h;
ivx.screenVSize=v;
offset=[0 0]; % default no offset
scale=[0 0]; % default standard scaling
ivx=iViewXSetCalPoints(ivx, ivx.nCalPoints, offset, scale);
% switch(ivx.nCalPoints)
% case 1,
% ivx.relCalPos=[ 50 50]; % 1 point in % of screen
% case 3,
% ivx.relCalPos=[ 5 50; 50 50; 95 50]; % 3 points in % of screen
% case 5,
% ivx.relCalPos=[ 5 5; 95 5; 50 50; 5 95; 95 95]; % 5 points in % of screen
% case 9,
% ivx.relCalPos=[ 5 5; 50 5; 95 5; 5 50; 50 50; 95 50; 5 95; 50 95; 95 95]; % 9 points in % of screen
% case 13,
% ivx.relCalPos=[ 5 5; 50 5; 95 5; 5 50; 50 50; 95 50; 5 95; 50 95; 95 95]; % 9 points in % of screen
% ivx.relCalPos=[ ivx.relCalPos; 33.3 25; 66.7 25; 33.3 75; 66.7 75]; % 13 points in % of screen
% otherwise,
% ivx.relCalPos=[ 5 5; 50 5; 95 5; 5 50; 50 50; 95 50; 5 95; 50 95; 95 95]; % 9 points in % of screen
% end
%
ivx.relCalPos=ivx.relCalPos/100;
% set default point for driftcorrection
ivx.relDCPos=[ 50 50]; % 1 point in % of screen
ivx.relDCPos=ivx.relDCPos/100;
if 1
% ivx.absCalPos(:,1)=ivx.relCalPos(:,1)*h;
% ivx.absCalPos(:,2)=ivx.relCalPos(:,2)*v;
% ivx.absCalPos=round(ivx.absCalPos);
%
ivx.absDCPos(:,1)=ivx.relDCPos(:,1)*h;
ivx.absDCPos(:,2)=ivx.relDCPos(:,2)*v;
ivx.absDCPos=round(ivx.absDCPos);
calPointSize=round(ivx.calPointSize/100*v);
calPointSize=calPointSize+(1-mod(calPointSize,2));
if calPointSize<3 calPointSize=3; end
ivx.calRect=[0 0 calPointSize calPointSize];
calPointSize=round(ivx.calPointSizeCenter/100*v);
calPointSize=calPointSize+(1-mod(calPointSize,2));
if calPointSize<1 calPointSize=1; end
ivx.calRectCenter=[0 0 calPointSize calPointSize];
end
if ~isempty(ivx.window)
ivx.calPointColour=WhiteIndex(ivx.window);
ivx.calPointColourCenter=BlackIndex(ivx.window);
ivx.backgroundColour=round((WhiteIndex(ivx.window)+BlackIndex(ivx.window))/2);
else
ivx.calPointColour=[255 255 255];
ivx.calPointColourCenter=[0 0 0];
ivx.backgroundColour=[128 128 128];
end
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