This file is indexed.

/usr/share/psychtoolbox-3/PsychTests/DrawingSpeedTest.m is in psychtoolbox-3-common 3.0.11.20131230.dfsg1-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
function DrawingSpeedTest(n,primitivetype,mode,gpumeasure)
% DrawingSpeedTest([n=800][,primitivetype=0][,mode=0][,gpumeasure=0])
%
% Tests batch-drawing performance of some Screen functions. Batch drawing
% is a way to submit multiple primitives, e.g., Filled Rects, at once. This
% way the Matlab call overhead and some internal setup overhead is saved
% and drawing should be significantly faster than when issuing single
% drawing commands in a loop.
%
% This currently only tests filled rects and framed rects as well as filled
% ovals. It also provides a way to test drawing by texture mapping.
% Dots and Lines are nicely demonstrated by DotDemo and LinesDemo.
%
% The optional parameter n allows to specifiy the number of primitives to
% draw each frame, default is 800. The test loop will draw 1000 identical
% frames and measure the time needed.
%
% 'primitivetype' type of primitive: 0 = filled rects, 1 = framed rects, 2
% = filled ovals, 3 = framed ovals.
%
% 'mode' type of drawing: 0 = One by one submission (slowest), 1 = batch
% submission, 2 = texture mapping for drawing, 3 = texture mapping with
% batch submission of textures.
%
% 'gpumeasure' measurement type: 0 = Only on cpu. 1 = Measure exact
% execution time of drawing commands on GPU's that support this feature.
% Plot result at end of run.
%

% History:
% 04/30/07 mk Wrote it.
% 12/21/09 mk Add support for GPU measurement via EXT_timer_query on
%             supported hardware.

if nargin < 1 || isempty(n)
    n = 800;
end

if nargin < 2 || isempty(primitivetype)
    primitivetype = 0;
end

if nargin < 3 || isempty(mode)
    mode = 0;
end

if nargin < 4 || isempty(gpumeasure)
    gpumeasure = 0;
end

% Check proper PTB installation:
AssertOpenGL;

% Open window with gray background on secondary display (if any):
screenid = max(Screen('Screens'));
[win winrect] = Screen('OpenWindow', screenid, 128, [], [], [], [], 0);

% Setup stim parameters:
w=RectWidth(winrect);
h=RectHeight(winrect);
sizeX=80;
sizeY=80;
msize = min(w,h);

% In mode 2 or 3, we draw a prototype stimulus into an offscreen window,
% using the alpha-channel to mask out all non-stimulus shape pixels. We
% will use this texture image of a prototype stim later on to draw the
% stimulus shape, rescaling it and changing its color and alpha as
% requested:
if mode == 2 || mode == 3
    % Need alpha-blending - Enable it:
    Screen('Blendfunction', win, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    % Open offscreen window 'template' of reasonable size msize x msize
    % pixels. Set it to a black transparent background [r g b a] = [0 0 0 0]
    template = Screen('OpenOffscreenWindow', win, [0 0 0 0], [0 0 msize msize]);
    % Draw prototype primitive which covers the full window and has a color
    % and alpha value of 255 ie. white and fully opaque:
    switch primitivetype
        case 0,
            Screen('FillRect', template, 255);
        case 1,
            Screen('FrameRect', template, 255, [0 0 msize msize], 50);
        case 2,
            Screen('FillOval', template, 255);
        case 3,
            Screen('FrameOval', template, 255);
    end
end

% Generate a matrix which specs n filled rectangles, with randomized
% position, color and (dot-,line-)size parameter
for j = 1:n
    posx = rand * w;
    posy = rand * h;
    colors(j, 1:3) = [ rand * 255, rand * 255, rand * 255];
    myrect(j, 1:4) = floor([ posx, posy, posx + rand * sizeX, posy + rand * sizeY]);
    sizes(j) = floor(rand * 10)+1;
end

% Need color and shape vectors transposed, i.e., 4 row by n columns
% matrices:
colors = transpose(colors);
myrect = transpose(myrect);

gpudur = zeros(1, 1000);

% Initially sync us to retrace, take start time t1:
t1 = Screen('Flip', win);

% Timing loop, 1000 trials:
for i=1:1000
    if gpumeasure
        % Start GPU timer: gpumeasure will be true if this
        % is actually supported and will return valid results:
        gpumeasure = Screen('GetWindowInfo', win, 5);
    end

    % Batch draw:
    if mode < 2
        switch primitivetype
            case 0,
                if mode == 1
                    % Batch drawing version of FillRect - submit all
                    % primitives at once:
                    Screen('FillRect', win, colors, myrect);
                end

                if mode == 0
                    for j=1:n
                        % One part at a time submission:
                        Screen('FillRect', win, colors(:,j)', myrect(:,j)');
                    end
                end
            case 1,
                if mode == 1
                    Screen('FrameRect', win, colors, myrect, sizes);
                end

                if mode == 0
                    for j=1:n
                        Screen('FrameRect', win, colors(:,j)', myrect(:,j)', sizes(j));
                    end
                end

            case 2,
                if mode == 1
                    Screen('FillOval', win, colors, myrect);
                end

                if mode == 0
                    for j=1:n
                        Screen('FillOval', win, colors(:,j)', myrect(:,j)');
                    end
                end
            case 3,
                if mode == 1
                    Screen('FrameOval', win, colors, myrect, sizes);
                end

                if mode == 0
                    for j=1:n
                        Screen('FrameOval', win, colors(:,j)', myrect(:,j)', sizes(j));
                    end
                end

        end
    else
        % mode > 2: Use DrawTexture to draw template primitive:
        if mode == 2
            for j=1:n
                % DrawTexture in a loop:
                Screen('DrawTexture', win, template, [], myrect(:,j)', [], 0, [], colors(:,j)');
            end;
        else
            % Batch drawing version DrawTextures:
            Screen('DrawTextures', win, template, [], myrect, 0, 0, 0, colors);
        end
    end

    % Flip it. Don't clear buffers, don't sync to retrace. We want the raw
    % speed, nothing limited by monitor refresh:
    Screen('Flip', win, 0, 2, 2);

    % Result of GPU time measurement expected?
    if gpumeasure
        % Retrieve results from GPU load measurement:
        % Need to poll, as this is asynchronous and non-blocking,
        % so may return a zero time value at first invocation(s),
        % depending on how deep the rendering pipeline is:
        while 1
            winfo = Screen('GetWindowInfo', win);
            if winfo.GPULastFrameRenderTime > 0
                break;
            end
        end

        % Store it:
        gpudur(i) = winfo.GPULastFrameRenderTime;
    end

    % Next iteration.
end

% Make sure the GPU is idle:
Screen('DrawingFinished', win, 2, 1);

% Take end time, compute and print the stats:
telapsed = GetSecs - t1;
tavg = telapsed;
tperrect = tavg / n;

fprintf('Rendered 1000 frames, each with %i primitives of size %i x %i.\n', n, sizeX,sizeY);
fprintf('Total cpu time %6.6f seconds. Time per primitive %6.6f msecs.\n', telapsed, tperrect);

%Done.
Screen('CloseAll');

if any(gpudur)
    gpudur = 1000 * gpudur;
    plot(gpudur);
    title('Drawtime in msecs per frame');
    fprintf('Mean drawtime on GPU is %f msecs per frame, stddev = %f msecs, median %f msecs, time per primitive %6.6f msecs.\n', mean(gpudur), std(gpudur), median(gpudur), mean(gpudur)/n);
end

return;