/usr/share/pyshared/pychess/ic/__init__.py is in pychess 0.12~beta3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | from pychess import Variants
from pychess.Utils.const import *
# RatingType
TYPE_BLITZ, TYPE_STANDARD, TYPE_LIGHTNING, TYPE_WILD, \
TYPE_BUGHOUSE, TYPE_CRAZYHOUSE, TYPE_SUICIDE, TYPE_LOSERS, TYPE_ATOMIC, \
TYPE_UNTIMED, TYPE_EXAMINED, TYPE_OTHER = range(12)
class GameType (object):
def __init__ (self, fics_name, short_fics_name, rating_type,
display_text=None, variant_type=NORMALCHESS):
self.fics_name = fics_name
self.short_fics_name = short_fics_name
self.rating_type = rating_type
if display_text:
self.display_text=display_text
self.variant_type = variant_type
@property
def variant (self):
return Variants.variants[self.variant_type]
def __repr__ (self):
s = "<GameType "
s += "fics_name='%s', " % self.fics_name
s += "short_fics_name='%s', " % self.short_fics_name
s += "rating_type=%d, " % self.rating_type
s += "variant_type=%d, " % self.variant_type
s += "display_text='%s'>" % self.display_text
return s
class NormalGameType (GameType):
def __init__ (self, fics_name, short_fics_name, rating_type, display_text):
GameType.__init__(self, fics_name, short_fics_name, rating_type,
display_text=display_text)
class VariantGameType (GameType):
def __init__ (self, fics_name, short_fics_name, rating_type, variant_type):
GameType.__init__(self, fics_name, short_fics_name, rating_type,
variant_type=variant_type)
@property
def display_text (self):
assert self.variant_type != None
return Variants.variants[self.variant_type].name
@property
def seek_text (self):
return self.fics_name.replace("/", " ")
class WildGameType (VariantGameType):
_instances = []
def __init__ (self, fics_name, variant_type):
VariantGameType.__init__(self, fics_name, "w", TYPE_WILD,
variant_type=variant_type)
WildGameType._instances.append(self)
@classmethod
def instances (cls):
return cls._instances
GAME_TYPES = {
"blitz": NormalGameType("blitz", "b", TYPE_BLITZ, _("Blitz")),
"standard": NormalGameType("standard", "s", TYPE_STANDARD, _("Standard")),
"lightning": NormalGameType("lightning", "l", TYPE_LIGHTNING, _("Lightning")),
"untimed": NormalGameType("untimed", "u", TYPE_UNTIMED, _("Untimed")),
"examined": NormalGameType("examined", "e", TYPE_EXAMINED, _("Examined")),
"nonstandard": NormalGameType("nonstandard", "n", TYPE_OTHER, _("Other")),
"atomic": VariantGameType("atomic", "x", TYPE_ATOMIC, ATOMICCHESS),
"bughouse": VariantGameType("bughouse", "B", TYPE_BUGHOUSE, BUGHOUSECHESS),
"crazyhouse": VariantGameType("crazyhouse", "z", TYPE_CRAZYHOUSE, CRAZYHOUSECHESS),
"losers": VariantGameType("losers", "L", TYPE_LOSERS, LOSERSCHESS),
"suicide": VariantGameType("suicide", "S", TYPE_SUICIDE, SUICIDECHESS),
"wild/fr": WildGameType("wild/fr", FISCHERRANDOMCHESS),
"wild/0": WildGameType("wild/0", WILDCASTLECHESS),
"wild/1": WildGameType("wild/1", WILDCASTLESHUFFLECHESS),
"wild/2": WildGameType("wild/2", SHUFFLECHESS),
"wild/3": WildGameType("wild/3", RANDOMCHESS),
"wild/4": WildGameType("wild/4", ASYMMETRICRANDOMCHESS),
"wild/5": WildGameType("wild/5", UPSIDEDOWNCHESS),
"wild/8": WildGameType("wild/8", PAWNSPUSHEDCHESS),
"wild/8a": WildGameType("wild/8a", PAWNSPASSEDCHESS)
}
VARIANT_GAME_TYPES = {}
for key in GAME_TYPES:
if isinstance(GAME_TYPES[key], VariantGameType):
VARIANT_GAME_TYPES[GAME_TYPES[key].variant_type] = GAME_TYPES[key]
# The following 3 GAME_TYPES_* data structures don't have any real entries
# for the WildGameType's in GAME_TYPES above, and instead use
# a dummy type for the all-encompassing "Wild" FICS rating for wild/* games
GAME_TYPES_BY_SHORT_FICS_NAME = {
"w": GameType("wild", "w", TYPE_WILD, display_text=_("Wild"))
}
for key in GAME_TYPES:
if not isinstance(GAME_TYPES[key], WildGameType):
GAME_TYPES_BY_SHORT_FICS_NAME[GAME_TYPES[key].short_fics_name] = \
GAME_TYPES[key]
GAME_TYPES_BY_RATING_TYPE = {}
for key in GAME_TYPES_BY_SHORT_FICS_NAME:
GAME_TYPES_BY_RATING_TYPE[GAME_TYPES_BY_SHORT_FICS_NAME[key].rating_type] = \
GAME_TYPES_BY_SHORT_FICS_NAME[key]
GAME_TYPES_BY_FICS_NAME = {}
for key in GAME_TYPES_BY_SHORT_FICS_NAME:
GAME_TYPES_BY_FICS_NAME[GAME_TYPES_BY_SHORT_FICS_NAME[key].fics_name] = \
GAME_TYPES_BY_SHORT_FICS_NAME[key]
def type_to_display_text (typename):
if "loaded from" in typename.lower():
typename = typename.split()[-1]
if typename in GAME_TYPES:
return GAME_TYPES[typename].display_text
# Default solution for eco/A00 and a few others
elif "/" in typename:
a, b = typename.split("/")
a = a[0].upper() + a[1:]
b = b[0].upper() + b[1:]
return a + " " + b
else:
# Otherwise forget about it
return typename[0].upper() + typename[1:]
def time_control_to_gametype (minutes, gain):
assert type(minutes) == int and type(gain) == int
assert minutes >= 0 and gain >= 0
gainminutes = gain > 0 and (gain*60)-1 or 0
if minutes is 0:
return GAME_TYPES["untimed"]
elif (minutes*60) + gainminutes >= (15*60):
return GAME_TYPES["standard"]
elif (minutes*60) + gainminutes >= (3*60):
return GAME_TYPES["blitz"]
else:
return GAME_TYPES["lightning"]
TYPE_ADMINISTRATOR, TYPE_BLINDFOLD, TYPE_COMPUTER, \
TYPE_TEAM, TYPE_UNREGISTERED, TYPE_CHESS_ADVISOR, \
TYPE_SERVICE_REPRESENTATIVE, TYPE_TOURNAMENT_DIRECTOR, TYPE_MAMER_MANAGER, \
TYPE_GRAND_MASTER, TYPE_INTERNATIONAL_MASTER, TYPE_FIDE_MASTER, \
TYPE_WOMAN_GRAND_MASTER, TYPE_WOMAN_INTERNATIONAL_MASTER, TYPE_WOMAN_FIDE_MASTER,\
TYPE_DUMMY_ACCOUNT = range(16)
TITLE_TYPE_DISPLAY_TEXTS = (
_("Administrator"), _("Blindfold Account"), _("Computer Account"),
_("Team Account"), _("Unregistered User"), _("Chess Advisor"),
_("Service Representative"), _("Tournament Director"), _("Mamer Manager"),
_("Grand Master"), _("International Master"), _("FIDE Master"),
_("Woman Grand Master"), _("Woman International Master"), _("Woman FIDE Master"),
_("Dummy Account"),
)
TITLE_TYPE_DISPLAY_TEXTS_SHORT = (
_("*"), _("B"), _("C"),
_("T"), _("U"), _("CA"),
_("SR"), _("TD"), _("TM"),
_("GM"), _("IM"), _("FM"),
_("WGM"), _("WIM"), _("WFM"), _("D")
)
TITLES = { # From FICS 'help who'
"*": TYPE_ADMINISTRATOR,
"B": TYPE_BLINDFOLD,
"C": TYPE_COMPUTER,
"T": TYPE_TEAM,
"U": TYPE_UNREGISTERED,
"CA": TYPE_CHESS_ADVISOR,
"SR": TYPE_SERVICE_REPRESENTATIVE,
"TD": TYPE_TOURNAMENT_DIRECTOR,
"TM": TYPE_MAMER_MANAGER,
"GM": TYPE_GRAND_MASTER,
"IM": TYPE_INTERNATIONAL_MASTER,
"FM": TYPE_FIDE_MASTER,
"WFM": TYPE_WOMAN_FIDE_MASTER,
"WIM": TYPE_WOMAN_INTERNATIONAL_MASTER,
"WGM": TYPE_WOMAN_GRAND_MASTER,
"D": TYPE_DUMMY_ACCOUNT,
}
HEX_TO_TITLE = {
0x1 : TYPE_UNREGISTERED,
0x2 : TYPE_COMPUTER,
0x4 : TYPE_GRAND_MASTER,
0x8 : TYPE_INTERNATIONAL_MASTER,
0x10 : TYPE_FIDE_MASTER,
0x20 : TYPE_WOMAN_GRAND_MASTER,
0x40 : TYPE_WOMAN_INTERNATIONAL_MASTER,
0x80 : TYPE_WOMAN_FIDE_MASTER,
}
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