This file is indexed.

/usr/share/pyshared/freevo/dialog/widgets.py is in python-freevo 1.9.2b2-4.2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
# -*- coding: iso-8859-1 -*-
# -----------------------------------------------------------------------
# dialog definition and rendering module for livepause osd
# -----------------------------------------------------------------------
# $Id: widgets.py 11836 2011-02-18 21:58:19Z adam $
#
# Notes:
# Todo:
#
# -----------------------------------------------------------------------
# Freevo - A Home Theater PC framework
# Copyright (C) 2002 Krister Lagerstrom, et al.
# Please see the file freevo/Docs/CREDITS for a complete list of authors.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MER-
# CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# ----------------------------------------------------------------------- */
"""
Module containing the Widget model classes.
A widget is something that the user can navigate to and can have one of the following states:
 - active = The user has navigate to this widget and it has focues.
 - normal = The widget doesn't have focus but is still enabled and can be navigated to.
 - disabled = The widget is not navigatable to.
 - invisible = The widget is not drawn.
"""
import kaa
from event import *

class WidgetModel(object):
    """
    The base class for all widgets.
    @ivar parent: The dialog or widget that contains this one.
    @ivar active: Whether this widget has focus.
    @ivar enabled: Whether this widget is navigable.
    @ivar visible: Whether this widget is drawn.
    @ivar signals: Dictionary of signals emitted by this widget. The base class emits 2 signals:
     - activated = The widget has recieved focus.
     - deactivated = The widget has lost focus.
    """
    def __init__(self):
        self.parent = None
        self.active = False
        self.enabled = True
        self.visible = True
        self.signals = kaa.Signals()
        self.signals['activated'] = kaa.Signal()
        self.signals['deactivated'] = kaa.Signal()


    def set_parent(self, parent):
        """
        Set the parent of this widget, either a dialog or another widget.
        @param parent: The parent dialog or widget.
        """
        self.parent = parent


    def redraw(self):
        """
        Request that the dialog containing this widget is redrawn.
        """
        if self.parent:
            self.parent.redraw()


    def set_active(self, active):
        """
        Actitivate/Deactivate this widget.
        @param active: Whether this widget has gained the focus or not.
        """
        if self.active != active:
            self.active = active
            if active:
                self.signals['activated'].emit(self)
            else:
                self.signals['deactivated'].emit(self)


    def handle_event(self, event):
        """
        Process the event supplied.
        @param event: kaa.Event to process.
        @return: True if the event was consumed, False otherwise.
        @rtype: boolean
        """
        return False

    def get_state(self):
        """
        Returns a text string describing the state of the model.
        Used by the skin module when determine how to draw the widget.

        @return: A string describing the current state of the widget.
        """
        if self.visible:
            if self.enabled:
                if self.active:
                    return 'active'
                else:
                    return 'normal'
            else:
                return 'disabled'

        return 'invisible'


class ButtonModel(WidgetModel):
    """
    Widget model representing a simple button
    This model emits the following signals in addition to the base Widget signals:
     - pressed = The button has been pressed.
    """
    def __init__(self, text, icon=None):
        """
        Create a new instance.
        @param text: Text to display in the button.
        @param icon: Optional image filename to be displayed.
        """
        super(ButtonModel, self).__init__()
        self.text = text
        self.icon = icon
        self.pressed = False
        self.signals['pressed'] = kaa.Signal()
        self.pressed_timer = kaa.OneShotTimer(self.__unpress)

    def handle_event(self, event):
        if event == 'INPUT_ENTER':
            self.press()
            return True
        return super(ButtonModel, self).handle_event(event)

    def handle_mouse_event(self, event):
        if event == MOUSE_BTN_PRESS:
            self.press(False)

        elif event == MOUSE_BTN_RELEASE:
            self.__unpress()


    def press(self, keyboard=True):
        """
        Press the button.
        """
        self.pressed = True
        self.redraw()
        if keyboard:
            self.pressed_timer.start(0.2)

    def __unpress(self):
        """
        Called by the timer to set the state to unpressed and emit the pressed signal.
        """
        self.pressed = False
        self.redraw()
        self.signals['pressed'].emit(self)

    def get_state(self):
        state = super(ButtonModel, self).get_state()
        if state == 'active' and self.pressed:
            return 'pressed'
        return state

    def __repr__(self):
        return 'ButtonModel(%r, icon=%r)' % (self.text, self.icon)


class ToggleButtonModel(ButtonModel):
    """
    A button that can be in 2 states, selected or unselected.
    This class can be used in combination with the ToggleButtonGroup to
    implement radio buttons.
    This model emits the following signals in addition to the base Widget signals:
     - toggled = The selected state of the button has changed.
    @ivar selected: Whether this button is selected.
    """
    def __init__(self, text):
        """
        Create a new instance.
        @param text: The text to display along with the state of the button.
        """
        super(ToggleButtonModel, self).__init__(text)
        self.selected = False
        self.group = None
        self.signals['toggled'] = kaa.Signal()

    def set_selected(self, selected):
        """
        Set whether this button is selected or not. If the state of the button
        changes this method emits the toggled signal.
        @param selected: True if the button should be selected, False otherwise.
        """
        if selected != self.selected:
            # Don't allow selected button in a group to be deselected.
            if self.group and self.group.selected_button == self and not selected:
                return
            self.selected = selected
            self.signals['toggled'].emit(self, selected)
            self.redraw()

    def press(self):
        self.set_selected(not self.selected)

    def get_state(self):
        state = super(ToggleButtonModel, self).get_state()
        if state in ('normal', 'active', 'disabled'):
            if self.selected:
                state += '_selected'
            else:
                state += '_unselected'

        return state

    def __repr__(self):
        return 'ToggleButtonModel(%r)' % self.text

class ToggleButtonGroup(object):
    """
    This class is used to group ToggleButtonModels together so that when one is
    selected all the others in the group are unselected.
    This class emits the selection_changed signal when the selected button
    changes.
    @ivar buttons: List of buttons managed by this group.
    @ivar selected_button: The currently selected button.
    @ivar signals: Dictionary of signals emitted by this class.
    """
    def __init__(self):
        """
        Create a new instance with initially no buttons.
        """
        self.buttons = []
        self.selected_button = None
        self.signals = kaa.Signals()
        self.signals['selection_changed'] = kaa.Signal()

    def add_button(self, button):
        """
        Add a button to the group of buttons.
        @param button: ToggleButtonModel to add to the group.
        """
        self.buttons.append(button)
        button.group = self
        button.signals['toggled'].connect(self.__button_toggled)
        if self.selected_button is None:
            button.set_selected(True)

    def remove_button(self, button):
        """
        Remove a button from the group of buttons.
        @param button: ToggleButtonModel to remove from the group.
        """
        self.buttons.remove(button)
        button.signals['toggled'].disconnect(self.__button_toggled)

    def __button_toggled(self, from_button, selected):
        """
        Internal function to monitor the state of the buttons and ensure only 1
        is selected.
        Emits the selected_changed signal when the selection changes.
        """
        if selected:
            self.selected_button = from_button
            for button in self.buttons:
                if from_button != button and button.selected:
                    button.set_selected(False)
            self.signals['selection_changed'].emit(self, from_button)



class MenuModel(WidgetModel):
    """
    Widget that displays a vertical list of selectable options.
    This class emits the selection_changed signal when the selected button
    changes.
    @ivar items: List of menu items managed by this menu.
    """
    def __init__(self, items=None):
        WidgetModel.__init__(self)
        self.items = []
        self.page = None
        self.offset = 0
        self.active_item = 0
        self.items_per_page = 0
        self.more_up = False
        self.more_down = False
        self.signals['selection_changed'] = kaa.Signal()
        if items:
            for item in items:
                item.parent = self
                self.items.append(item)

    def handle_event(self, event):
        if event == 'INPUT_ENTER':
            self.items[self.active_item].press()
            return True

        elif event == 'INPUT_UP':
            if self.active_item > 0:
                self.items[self.active_item].active = False
                self.active_item -= 1
                if self.active_item < self.offset:
                    self.offset = self.active_item
                    self.__update_page()
                self.items[self.active_item].active = True
                self.signals['selection_changed'].emit(self, self.items[self.active_item])
                self.redraw()
            return True

        elif event == 'INPUT_DOWN':
            if self.active_item < len(self.items) - 1:
                self.items[self.active_item].active = False
                self.active_item += 1

                if self.active_item >= self.offset + self.items_per_page:
                    self.offset = self.active_item - (self.items_per_page - 1)
                    self.__update_page()

                self.items[self.active_item].active = True
                self.signals['selection_changed'].emit(self, self.items[self.active_item])
                self.redraw()
            return True

        elif event == 'INPUT_LEFT':
            if self.active_item > 0:
                self.items[self.active_item].active = False
                if self.active_item != self.offset:
                    self.active_item = self.offset
                else:
                    self.active_item -= 1
                    self.offset = self.active_item - (self.items_per_page - 1)
                    if self.offset < 0:
                        self.offset = 0
                    self.__update_page()
                self.items[self.active_item].active = True
                self.signals['selection_changed'].emit(self, self.items[self.active_item])
                self.redraw()
            return True

        elif event == 'INPUT_RIGHT':
            if self.active_item < len(self.items) - 1:
                self.items[self.active_item].active = False
                if self.active_item != self.offset + self.items_per_page - 1:
                    self.active_item = self.offset + self.items_per_page - 1
                else:
                    self.active_item += 1
                    self.offset = self.active_item - (self.items_per_page - 1)
                    self.__update_page()

                if self.active_item >= len(self.items):
                    self.active_item =  len(self.items) - 1
                self.items[self.active_item].active = True
                self.signals['selection_changed'].emit(self, self.items[self.active_item])
                self.redraw()
            return True

        return super(MenuModel, self).handle_event(event)

    def handle_mouse_event(self, event):
        if event == MOUSE_MOTION:
            y = event.pos[1] - self.position[1]
            size_per_item = self.size[1] / self.items_per_page
            scroll_height = size_per_item / 4
            if y <= scroll_height  and self.offset >= 1:
                self.offset -= 1
                self.__update_page()
                self.redraw()
            if y >= (self.size[1] - scroll_height) and (self.offset + self.items_per_page) < len(self.items):
                self.offset += 1
                self.__update_page()
                self.redraw()

            idx = (y / size_per_item) + self.offset
            self.items[self.active_item].active = False
            self.active_item = idx
            if self.active_item >= len(self.items):
                self.active_item =  len(self.items) - 1
            self.items[self.active_item].active = True
            self.redraw()
        if event in (MOUSE_BTN_PRESS, MOUSE_BTN_RELEASE):
            self.items[self.active_item].handle_mouse_event(event)


    def activate_item(self, item):
        """
        Activate the specified menu item and redraw the dialog.
        @param item: MenuItemModel to be activated.
        """
        try:
            idx = self.items.index(item)
            self.items[self.active_item].active = False
            self.active_item = idx
            self.items[self.active_item].active = True
            self.redraw()
        except ValueError:
            pass

    def add(self, item):
        """
        Adds a new menu item to this menu.
        @param item: The MenuItem to add to this menu.
        """
        item.parent = self
        self.items.append(item)
        if self.items_per_page:
            self.__update_page()
            self.redraw()

    def remove(self, item):
        """
        Remove a menu item from this menu.
        @param item: The MenuItem to remove.
        """
        item.parent = None
        idx = self.items.index(item)
        if idx <= self.offset:
            self.offset -= 1
        if idx <= self.active_item:
            self.active_item -= 1
        self.items.remove(item)
        if self.items_per_page:
            self.__update_page()
            self.redraw()

    def remove_all(self):
        """
        Remove all items from this menu.
        """
        for item in self.items:
            item.parent = None
        self.items = []
        self.offset = 0
        self.active_item = 0
        if self.items_per_page:
            self.__update_page()
            self.redraw()

    def layout(self, items_per_page, position, size):
        """
        Called by the skin to layout this menu.
        @param items_per_page: The number of items that are to be displayed on a page.
        """
        self.position = position
        self.size = size
        self.offset = 0
        self.active_item = 0
        self.items_per_page = items_per_page
        self.items[0].set_active(True)
        for item in self.items[1:]:
            item.set_active(False)

        self.__update_page()

    def __update_page(self):
        """
        Internal method to create the active page of menu items.
        """
        self.page = []
        count = 0
        while count + self.offset < len(self.items) and count < self.items_per_page:
            self.page.append(self.items[self.offset + count])
            count += 1

        self.more_down = self.offset + count < len(self.items)
        self.more_up = self.offset > 0


    def get_page_item(self, index):
        """
        Get a menu item on the active page.
        @param index: The index of the item to retrieve from the page.
        @return: A MenuItemModel or None if there is no model at the specific index.
        """
        if index >= len(self.page):
            return None
        return self.page[index]

    def get_active_item(self):
        """
        Retrieve the active MenuItemModel.
        @return: the active MenuItemModel.
        """
        return self.items[self.active_item]

    def __repr__(self):
        return 'MenuModel(items=%r)' % self.items

class MenuItemModel(ButtonModel):
    """
    Simple item to be displayed in a menu.
    """
    def __init__(self, text, icon=None):
        """
        Creates a new instance.
        @param text: Text to be displayed by the item.
        @param icon: Optional image filename to display.
        """
        super(MenuItemModel, self).__init__(text, icon)

    def set_active(self, active):
        pass

    def get_state(self):
        state = super(MenuItemModel, self).get_state()
        if state == 'normal' and self == self.parent.get_active_item():
            return 'highlighted'
        return state

    def __repr__(self):
        return 'MenuItemModel(%r, icon=%r)' % (self.text, self.icon)

class ToggleMenuItemModel(MenuItemModel):
    """
    Menu item that can either be selected or unselected.
    """
    def __init__(self, text):
        """
        Creates a new instance.
        @param text: Text to be displayed by the item.
        """
        super(ToggleMenuItemModel, self).__init__(text)
        self.selected = False
        self.signals['toggled'] = kaa.Signal()

    def set_selected(self, selected):
        """
        Set whether this
        """
        if selected != self.selected:
            self.selected = selected
            self.signals['toggled'].emit(self, selected)
            self.redraw()

    def press(self, keyboard=True):
        self.set_selected(not self.selected)

    def get_state(self):
        state = super(ToggleMenuItemModel, self).get_state()
        if state in ('normal', 'active', 'disabled', 'highlighted'):
            if self.selected:
                state += '_selected'
            else:
                state += '_unselected'

        return state

    def __repr__(self):
        return 'ToggleMenuItemModel(%r)' % self.text