This file is indexed.

/usr/share/pyshared/glitch/fbo.py is in python-glitch 0.6-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
"Framebuffer objects, for offscreen rendering."

from __future__ import with_statement

import OpenGL.GL as gl
import OpenGL.GL.EXT.framebuffer_object as fbo

from glitch.camera import Camera
from glitch.texture import Texture
from glitch.multicontext import MultiContext

class RenderBuffer(MultiContext):
    "An abstract OpenGL render buffer."

    _context_key = 'render_buffer'

    def __init__(self, width, height):
        MultiContext.__init__(self)
        self.width = width
        self.height = height

    def _context_create(self, ctx):
        return fbo.glGenRenderbuffersEXT(1)

    def _context_delete(self, ctx, id):
        fbo.glDeleteRenderbuffersEXT(1, [id])

    def bind(self, ctx):
        id = self.context_get(ctx)
        fbo.glBindRenderbufferEXT(gl.GL_RENDERBUFFER_EXT, id)
        #assert fbo.glIsRenderbufferEXT(id)
        return id

    def unbind(self, ctx):
         fbo.glBindRenderbufferEXT(gl.GL_RENDERBUFFER_EXT, 0)

class DepthRenderBuffer(RenderBuffer):
    "An OpenGL depth render buffer."

    def _context_create(self, ctx):
        id = RenderBuffer._context_create(self, ctx)
        fbo.glBindRenderbufferEXT(gl.GL_RENDERBUFFER_EXT, id)
        fbo.glRenderbufferStorageEXT(gl.GL_RENDERBUFFER_EXT,
            gl.GL_DEPTH_COMPONENT, self.width, self.height)
        return id

class ColorRenderBuffer(RenderBuffer):
    "An OpenGL color render buffer."

    format = gl.GL_RGBA8

    def _context_create(self, ctx):
        id = RenderBuffer._context_create(self, ctx)
        fbo.glBindRenderbufferEXT(gl.GL_RENDERBUFFER_EXT, id)
        fbo.glRenderbufferStorageEXT(gl.GL_RENDERBUFFER_EXT,
            self.format, self.width, self.height)
        return id

class FrameBuffer(MultiContext):
    "An OpenGL frame buffer."

    _context_key = 'framebuffer'

    def __init__(self, color_buffer, depth_buffer=None):
        MultiContext.__init__(self)
        self.color_buffer = color_buffer
        self.depth_buffer = depth_buffer

    def _context_create(self, ctx):
        id = fbo.glGenFramebuffersEXT(1)
        fbo.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, id)

        if isinstance(self.color_buffer, Texture):
            with self.color_buffer.bind(ctx, 0) as color_buffer_id:
                # Attach texture to render to.
                fbo.glFramebufferTexture2DEXT(gl.GL_FRAMEBUFFER_EXT,
                    gl.GL_COLOR_ATTACHMENT0_EXT, gl.GL_TEXTURE_2D,
                    color_buffer_id, 0)
        else:
            color_buffer_id = self.color_buffer.bind(ctx)

            # Attach color buffer to render to.
            fbo.glFramebufferRenderbufferEXT(gl.GL_FRAMEBUFFER_EXT,
                gl.GL_COLOR_ATTACHMENT0_EXT, gl.GL_RENDERBUFFER_EXT,
                color_buffer_id)

        if self.depth_buffer is not None:
            depth_buffer_id = self.depth_buffer.bind(ctx)
            #self.depth_buffer.unbind(ctx)
            fbo.glFramebufferRenderbufferEXT(gl.GL_FRAMEBUFFER_EXT,
                gl.GL_DEPTH_ATTACHMENT_EXT, gl.GL_RENDERBUFFER_EXT,
                depth_buffer_id)

        self._check_status()
        return id

    def _context_delete(self, ctx, id):
        fbo.glDeleteFramebuffersEXT([id])

    def bind(self, ctx):
        # XXX: Put this on a stack.
        self.previous_binding = gl.glGetIntegerv(
            fbo.GL_FRAMEBUFFER_BINDING_EXT)
        id = self.context_get(ctx)
        fbo.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, id)

    def _check_status(self):
        status = fbo.glCheckFramebufferStatusEXT(gl.GL_FRAMEBUFFER_EXT)

        if status != fbo.GL_FRAMEBUFFER_COMPLETE_EXT:
            errors = dict((int(getattr(fbo, name)), getattr(fbo, name))
                for name in dir(fbo) if 'INCOMPLETE' in name)
            raise RuntimeError(errors[status])

    def unbind(self, ctx):
        fbo.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, self.previous_binding)

class CameraTexture(Texture):
    """Render a scene to a texture.

    A CameraTexture behaves like a Camera, in that it takes the same
    parameters as a Camera, and it behaves like a Texture, in that it can be
    passed to ApplyTexture.
    """

    _context_key = 'camera_texture'

    def __init__(self, width, height, **kw):
        Texture.__init__(self, width, height, None)
        # XXX: Should probably just take a camera as an argument, or have a
        # texture as a property.
        self.camera = Camera(**kw)

    def _context_create(self, ctx):
        depth_buffer = DepthRenderBuffer(self.width, self.height)

        # Data is None: texture will be allocated but no texels loaded.
        texture = Texture(self.width, self.height, None)

        with texture.bind(ctx, 0):
            pass

        fbo = FrameBuffer(texture, depth_buffer)
        self._context_update(ctx, fbo)
        return fbo

    def _context_update(self, ctx, fbo):
        fbo.bind(ctx)
        self.camera.context['w'] = self.width
        self.camera.context['h'] = self.height
        self.camera.render(ctx)
        fbo.unbind(ctx)
        return fbo

    def _context_delete(self, ctx, fbo):
        fbo.color_buffer.context_delete(ctx)
        fbo.depth_buffer.context_delete(ctx)
        fbo.context_delete(ctx)

    def bind(self, ctx, unit):
        fbo = self.context_get(ctx)
        return fbo.color_buffer.bind(ctx, unit)

    def refresh(self):
        self.version += 1

class BufferCamera(Camera, MultiContext):
    "A camera that renders to a ColorRenderBuffer."

    _context_key = 'buffer_camera'

    def __init__(self, width, height, **kw):
        self.width = width
        self.height = height
        MultiContext.__init__(self)
        Camera.__init__(self, **kw)

    def _context_create(self, ctx):
        color_buffer = ColorRenderBuffer(self.width, self.height)
        depth_buffer = DepthRenderBuffer(self.width, self.height)
        fbo = FrameBuffer(color_buffer, depth_buffer)
        self._context_update(self, ctx, fbo)
        return fbo

    def _context_update(self, ctx, fbo):
        fbo.bind(ctx)
        self.context['w'] = self.width
        self.context['h'] = self.height
        Camera.render(self, ctx)
        fbo.unbind(ctx)
        return fbo

    def render(self, parent_ctx=None):
        self.context_get(self.context)