/usr/share/quickly/templates/ubuntu-flash-game/project_root/bin/project_name is in quickly-ubuntu-template 12.08.1-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | #!/usr/bin/python
# -*- Mode: Python; coding: utf-8; indent-tabs-mode: nil; tab-width: 4 -*-
### BEGIN LICENSE
# This file is in the public domain
### END LICENSE
###########################################################################
# SWF file details
# Edit these lines as appropriate
###########################################################################
GAME_NAME = "sentence_name"
WINDOW_SIZE = (swf_width, swf_height)
###########################################################################
# No need to edit below here
###########################################################################
import gi
gi.require_version("Gtk", "2.0")
gi.require_version("Gio", "2.0")
gi.require_version("WebKit", "1.0")
from gi.repository import Gtk
from gi.repository import WebKit
from gi.repository import Gio
import json, os
# Where your project will look for your data (for instance, images and ui
# files). By default, this is ../data, relative your trunk layout
__python_name_data_directory__ = '../data/'
def get_data_file(*path_segments):
"""Get the full path to a data file.
Returns the path to a file underneath the data directory (as defined by
`get_data_path`). Equivalent to os.path.join(get_data_path(),
*path_segments).
"""
return os.path.join(get_data_path(), *path_segments)
def get_data_path():
"""Retrieve project_name data path
This path is by default <python_name_lib_path>/../data/ in trunk
and /usr/share/project_name in an installed version but this path
is specified at installation time.
"""
# Get pathname absolute or relative.
path = os.path.join(
os.path.dirname(__file__), __python_name_data_directory__)
abs_data_path = os.path.abspath(path)
if not os.path.exists(abs_data_path):
raise project_path_not_found
return abs_data_path
if __name__ == "__main__":
w = Gtk.Window()
v = WebKit.WebView()
w.add(v)
w.show_all() # have to have this before set_size_request
w.connect("destroy", lambda q: Gtk.main_quit())
w.set_title(GAME_NAME)
htmlfp = Gio.file_new_for_path(get_data_file('index.html'))
uri = htmlfp.get_uri()
_, html, _ = htmlfp.load_contents(None)
w.set_size_request(*WINDOW_SIZE)
v.load_html_string(html, uri)
Gtk.main()
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