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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>hasFlag</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>hasFlag</h2>
<HR>

<H3>Syntax:</H3>

<P>
<pre class="syntax">hasFlag (<i>thisObject, thisFlag</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
Checks to see whether the <a href="Object_Types_and_Events.html">object</a> <I>thisObject</I> has the object flag <i>thisFlag</i>. Flags are specified when creating object types and cannot subsequently be changed by the game.
</P>

<H3>Return value:</H3>

<P>
TRUE if <i>thisObject</i> has the flag <i>thisFlag</i> set. FALSE if not.
</P>

<H3>Example:</H3>

<P>
<pre>objectType kevin () {
flag ALIVE;
}

objectType hilda () {
flags ALIVE, FEMALE;
}

objectType rock () {
}

sub failToLift (something) {
   if (hasFlag (something, ALIVE)) {
      if (hasFlag (something, FEMALE)) {
         say (ego, &quot;I don't want to pick her up.&quot;);
      } else {
         say (ego, &quot;I don't want to pick him up.&quot;);
      }
   } else {
      say (ego, &quot;I don't want to pick that up.&quot;);
   }
}</pre>
</P>

<H3>See also:</H3>

<P>
<a href="fetchEvent.html">fetchEvent</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>