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<TITLE>setFont</TITLE>
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<h2>setFont</h2>
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<H3>Syntax:</H3>
<P>
<pre class="syntax">setFont (<i>spriteBank, charactersSupported, height</i>);</pre>
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<H3>Purpose:</H3>
<P>
Changes to a new font. The font must be contained in a sprite bank, and the <i>spriteBank</i> parameter should be a file handle for this file - that is, the name of the file in single quotes. The <i>charactersSupported</i> parameter must be a string made up of - in order - each of the characters which are supported in this font. Therefore, if the fifth character in the <i>charactersSupported</i> string is A, the character A will be drawn on the screen using the fifth image in the sprite bank file.
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<P>
Characters which are not present in the <i>charactersSupported</i> string are
drawn as the first sprite in the sprite bank. It is therefore wise to have the
first character in the font be a symbol used to represent this fact, such as an
empty box or a question mark. The function <a href="inFont.html">inFont</a> can
be used to check if a character exists in the current font.
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<P>
The <i>height</i> value must be numerical, and will be used as the gap between rows of text when using multiple status bars (created by the <a href="addStatus.html">addStatus</a> command) and when spoken text (created by the <a href="say_and_think.html">say and think</a> commands) wraps onto more than one line.
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<H3>Return value:</H3>
<P>
No return value.
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<H3>Example:</H3>
<P>
<pre># Load a font which only contains a question mark and numbers
# Numbers will be drawn as the second to 11th sprites in the file
# All other characters will be displayed as question marks
setFont ('numbers.duc', "?0123456789", 32);</pre>
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<H3>See also:</H3>
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<a href="inFont.html">inFont</a>
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<P>
<a href="pasteString_and_burnString.html">pasteString and burnString</a>
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<P>
<a href="setFontSpacing.html">setFontSpacing</a>
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<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
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